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Created page with "== Summary == '''Yavalath''' is an acclaimed abstract strategy game invented in 2007 by computer scientist '''Cameron Browne''' using his evolutionary game-generation program '''LUDI''', and published by '''nestorgames'''. It holds historical distinction as the first commercially published board game designed by artificial intelligence. The game is renowned for its deceptively simple yet diabolical twist on connection games: '''Connect 4 to WIN, but connect 3 and you LO..." |
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== | ==Goal== | ||
'''Yavalath''' is an abstract strategy game designed in 2007 by computer scientist Cameron Browne using his evolutionary program LUDI, and published by nestorgames. It is famous for its simple yet diabolical rule: '''Connect 4 to WIN, but connect 3 and you LOSE!''' | |||
== | ==Components== | ||
= | {| class="wikitable" | ||
! Component !! Visual !! Description | |||
|- | |||
| '''White Stone''' || [[File:Yavalath_stone_white.png|28px|middle]] || Player 1 piece. | |||
|- | |||
| '''Black Stone''' || [[File:Yavalath_stone_black.png|28px|middle]] || Player 2 piece. | |||
|- | |||
| '''Red Stone''' || [[File:Yavalath_stone_red.png|28px|middle]] || Player 3 piece (in 3-player games). | |||
|- | |||
| '''Hexagonal Board''' || [[File:Yavalath_board_hex.png|28px|middle]] || Hexagonal grid of cells (Standard: Side 5, 61 cells). | |||
|- | |||
| '''Winning Line''' || [[File:Yavalath_win_4.png|28px|middle]] || Highlighted in green: 4 or more stones in an unbroken straight line (5 in Five-not-four). | |||
|- | |||
| '''Losing Line''' || [[File:Yavalath_lose_3.png|28px|middle]] || Highlighted in red: exactly 3 stones in an unbroken straight line (4 in Five-not-four). | |||
|} | |||
=== | ==Setup== | ||
* The board starts empty. | |||
* Turn order: White → Black (→ Red in 3-player games). | |||
* | * Players take turns placing one stone of their colour on an unoccupied hexagonal cell [[File:Yavalath_board_hex.png|20px|middle]]. | ||
* | |||
* | |||
== | ==Winning and Losing== | ||
After placing a stone, all unbroken straight lines along the 3 hexagonal axes through that stone are evaluated: | |||
* '''WIN''' [[File:Yavalath_win_4.png|20px|middle]]: If you complete a straight line of '''4 or more''' stones of your colour (5 in Five-not-four), you immediately '''WIN'''! | |||
* '''LOSE''' [[File:Yavalath_lose_3.png|20px|middle]]: If you complete a straight line of '''exactly 3''' stones of your colour (4 in Five-not-four) without simultaneously completing 4, you immediately '''LOSE'''! | |||
* '''Win takes precedence''': If a single placement forms both a winning line and a losing line simultaneously, the '''WIN takes precedence''' and you win the game. | |||
* '''Draw''': If the board fills completely with no winning line, the game ends in a tie. | |||
=== | ===Pie Rule (Swap)=== | ||
In 2-player games (when enabled), after Player 1 places their opening stone, Player 2 may either play a normal move or click '''Swap Color''' to take over Player 1's stone and colour. | |||
=== | ==Three-Player Rules== | ||
* '''Elimination''': A player who forms a line of 3 stones [[File:Yavalath_lose_3.png|20px|middle]] is immediately eliminated. | |||
* ''' | * '''Obstacles''': The eliminated player's stones remain on the board as permanent neutral blockers. | ||
* ''' | * '''Must-Block Rule''': You must not allow the player whose turn comes next to win. If the next active player can win on their turn, you '''must''' place your stone on one of those winning cells to block them. This applies even if blocking eliminates you. | ||
* ''' | * The game ends when a player completes 4-in-a-row (wins), or when two players have been eliminated (the sole survivor wins). | ||
== | ==Variants (table options)== | ||
* ''' | |||
* ''' | * '''Board Size & Ruleset''' (Option 100): | ||
* '''BGA | ** '''Standard (Side 5)''' (default): 61 cells. Connect 4 to win, 3 to lose. | ||
** '''Five-not-four (Side 6)''': 91 cells. Connect 5 to win, 4 to lose. | |||
** '''Compact (Side 4)''': 37 cells. Connect 4 to win, 3 to lose. | |||
* '''Pie Rule (Swap)''' (Option 101, 2 players only): | |||
** '''Enabled''' (default): Player 2 may swap colours on their opening turn. | |||
** '''Disabled''': standard opening without swapping. | |||
==Controls on BGA== | |||
* '''Placing a stone''': click any unoccupied cell to stage your piece. | |||
* '''Confirming & Undoing''': click blue '''Confirm move''' to finalize, or red '''Undo''' (or click another cell) to change your placement. | |||
* '''Pie Rule''': on Player 2's opening turn (if enabled), click '''Swap Color''' in the status bar to swap colours. | |||
* '''Forced block''': when required to block the next player, only the valid blocking cells are legal. | |||
* '''Preferences''': Colour-blind symbols on stones (Preference 100, default: Off): displays geometric symbols on stones. | |||
Latest revision as of 13:44, 2 November 2026
Goal
Yavalath is an abstract strategy game designed in 2007 by computer scientist Cameron Browne using his evolutionary program LUDI, and published by nestorgames. It is famous for its simple yet diabolical rule: Connect 4 to WIN, but connect 3 and you LOSE!
Components
Setup
- The board starts empty.
- Turn order: White → Black (→ Red in 3-player games).
- Players take turns placing one stone of their colour on an unoccupied hexagonal cell
.
Winning and Losing
After placing a stone, all unbroken straight lines along the 3 hexagonal axes through that stone are evaluated:
- WIN
: If you complete a straight line of 4 or more stones of your colour (5 in Five-not-four), you immediately WIN! - LOSE
: If you complete a straight line of exactly 3 stones of your colour (4 in Five-not-four) without simultaneously completing 4, you immediately LOSE! - Win takes precedence: If a single placement forms both a winning line and a losing line simultaneously, the WIN takes precedence and you win the game.
- Draw: If the board fills completely with no winning line, the game ends in a tie.
Pie Rule (Swap)
In 2-player games (when enabled), after Player 1 places their opening stone, Player 2 may either play a normal move or click Swap Color to take over Player 1's stone and colour.
Three-Player Rules
- Elimination: A player who forms a line of 3 stones
is immediately eliminated. - Obstacles: The eliminated player's stones remain on the board as permanent neutral blockers.
- Must-Block Rule: You must not allow the player whose turn comes next to win. If the next active player can win on their turn, you must place your stone on one of those winning cells to block them. This applies even if blocking eliminates you.
- The game ends when a player completes 4-in-a-row (wins), or when two players have been eliminated (the sole survivor wins).
Variants (table options)
- Board Size & Ruleset (Option 100):
- Standard (Side 5) (default): 61 cells. Connect 4 to win, 3 to lose.
- Five-not-four (Side 6): 91 cells. Connect 5 to win, 4 to lose.
- Compact (Side 4): 37 cells. Connect 4 to win, 3 to lose.
- Pie Rule (Swap) (Option 101, 2 players only):
- Enabled (default): Player 2 may swap colours on their opening turn.
- Disabled: standard opening without swapping.
Controls on BGA
- Placing a stone: click any unoccupied cell to stage your piece.
- Confirming & Undoing: click blue Confirm move to finalize, or red Undo (or click another cell) to change your placement.
- Pie Rule: on Player 2's opening turn (if enabled), click Swap Color in the status bar to swap colours.
- Forced block: when required to block the next player, only the valid blocking cells are legal.
- Preferences: Colour-blind symbols on stones (Preference 100, default: Off): displays geometric symbols on stones.