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Created page with "== Overview == Where do all the wooden and clay tiles in board games come from? They are fired in the '''Kiln'''! In '''Kiln''', 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player's color form in the kiln, the player extracts and replicates that shape onto their private 5×5 '''Warehouse'''. Completely filled rows or columns in the warehou..."
 
Publish kiln rules from repository GAMEHELP.wiki
 
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== Overview ==
==Goal==
Where do all the wooden and clay tiles in board games come from? They are fired in the '''Kiln'''!


In '''Kiln''', 2 to 4 players operate a shared high-temperature kiln (a 6×6 grid). Players manipulate the kiln by pushing tiles through rows and columns. When connected groups of tiles in a player's color form in the kiln, the player extracts and replicates that shape onto their private 5×5 '''Warehouse'''.
'''KILN''' is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Slide ceramic tiles through a central 6×6 kiln, replicate matching colour polyomino shapes into your private 5×5 warehouse, and sell full rows or columns to reach the winning score threshold first (default: 14 victory points).


Completely filled rows or columns in the warehouse can be sold to game publishers for victory points. The first player to reach the winning score threshold wins the game.
==Components==


* '''Designer:''' Néstor Romeral Andrés
{| class="wikitable"
* '''Publisher:''' [https://nestorgames.com nestorgames]
! Component !! Icon !! Description
* '''Players:''' 2–4 players (plus a 2-color 2-player variant)
|-
* '''Game Length:''' 15–30 minutes
| '''Coloured Tiles''' || [[File:Kiln_tile_red.png|28px|middle]] [[File:Kiln_tile_blue.png|28px|middle]] [[File:Kiln_tile_green.png|28px|middle]] [[File:Kiln_tile_yellow.png|28px|middle]] || 36 ceramic tiles in 4 player colours (9 Red, 9 Blue, 9 Green, 9 Yellow) inside the 6×6 kiln.
 
|-
== Components ==
| '''Neutral Black Tile''' || [[File:Kiln_tile_black.png|28px|middle]] || 1 neutral black tile that starts on an outer perimeter arrow and grants an extra turn when pushed out of the kiln.
* '''The Kiln Board (6×6):''' A shared central grid holding 36 tiles, surrounded by 24 perimeter arrow slots (6 on each side).
|-
* '''Tiles (37 total):'''
| '''Kiln Board (6×6)''' || [[File:Kiln_logo.png|28px|middle]] || Central sliding board holding 36 tiles with 24 push arrows around its perimeter.
** 36 Colored Tiles: 9 Red, 9 Blue, 9 Green, 9 Yellow.
|-
** 1 Neutral Black Tile.
| '''Warehouse (5×5)''' || — || Personal 5×5 warehouse per player where copied shapes land and completed rows/columns are cleared.
* '''Player Warehouses (5×5):''' A private storage board for each player.
|-
* '''Scoring Track (0 to 29):''' Tracks victory points, with a goal marker disc (default: 17 points).
| '''Score Track''' || — || Linear track from 0 to 29 points.
 
|}
== Objective ==
The game ends '''immediately''' when a player reaches or exceeds the target score (default: '''17 points'''). That player is the winner.


== Turn Sequence ==
==Setup==
Play proceeds clockwise. On your turn, you must perform the following phases in order:


=== 1. Relocate the Outer Tile ===
* The 6×6 kiln is filled with all 36 coloured tiles (9 Red, 9 Blue, 9 Green, 9 Yellow).
Take the current '''Outer Tile''' from the perimeter and place it onto '''any different empty border arrow''' among the remaining 23 border slots. You cannot leave it where it started.
* The neutral black tile [[File:Kiln_tile_black.png|20px|middle]] starts on a random perimeter arrow slot (0–23).
* Each player controls one colour ([[File:Kiln_tile_red.png|18px|middle]] Red, [[File:Kiln_tile_blue.png|18px|middle]] Blue, [[File:Kiln_tile_green.png|18px|middle]] Green, or [[File:Kiln_tile_yellow.png|18px|middle]] Yellow) and an empty 5×5 warehouse.
* '''Starting player''': For each colour, the largest orthogonally connected group in the kiln is identified. The owner of the smallest group among those starts the game.


=== 2. Push into the Kiln ===
==Your turn==
Push the tile into the kiln along the row or column indicated by the arrow:
* All 6 tiles in that line slide forward by 1 space.
* The tile at the far opposite end is pushed out of the kiln and becomes the '''new Outer Tile''' for the next turn.


=== 3. Identify the Largest Connected Group ===
On your turn, execute the following phases in order:
Look at the tiles of your color inside the 6×6 kiln:
* Find your '''largest orthogonally connected group''' (connected by edges; diagonal adjacency does not count).
* If there is a tie for your largest group size, you choose which one of the tied groups to copy.


=== 4. Copy the Shape into Your Warehouse ===
===1. Push tile into the kiln===
Replicate the exact polyomino shape into empty spaces in your personal 5×5 warehouse:
* Take the current outer tile from its perimeter slot and place it onto any of the other 23 empty perimeter arrow slots.
* '''Fixed Orientation:''' The shape '''cannot be rotated''' and '''cannot be mirrored/flipped'''. It must match the kiln's orientation exactly.
* Push the tile into that row or column: all 6 tiles slide forward 1 space, and the tile at the far end is pushed out to become the next outer tile.
* '''Legality:''' Every cell of the shape must land on an empty warehouse square.
* '''Skip if Impossible:''' If your largest group does not fit anywhere in your warehouse, you place nothing this turn. You cannot choose a smaller group instead.


=== 5. Optional Selling Phase (Scoring) ===
===2. Copy largest shape to warehouse===
If you have completed entire rows or columns (5 filled cells), you may optionally sell them for victory points:
* Find your '''largest orthogonally connected group''' of tiles of your colour in the kiln (diagonals do not connect; if tied, choose which one).
* '''Either/Or Rule:''' You may sell '''Rows''' OR '''Columns''' in a single turn. You '''cannot mix''' rows and columns in the same sale!
* Replicate that exact polyomino shape into empty cells of your 5×5 warehouse.
* Points follow triangular numbers based on how many lines you sell at once:
* '''Orientation''': The shape '''cannot be rotated or flipped'''.
* If the shape cannot legally fit into your warehouse:
** With ''Fixing the Mess'' (default): you may erase 1 painted cell in your warehouse to make room, or skip placement.
** Without ''Fixing the Mess'': you skip placement this turn.


{| class="wikitable" style="text-align:center;"
===3. Sell completed rows or columns (optional)===
|-
* If you have completely filled rows or columns (5 tiles across), you may sell them for points:
! Completed Lines Sold !! Points Earned
{| class="wikitable" style="text-align:center; margin:8px auto;"
|-
! Full lines sold !! 1 line !! 2 lines !! 3 lines !! 4 lines !! 5 lines
| '''1 Line''' || '''1 pt'''
|-
|-
| '''2 Lines''' || '''3 pts'''
| Points earned || 1 pt || 3 pts || 6 pts || 10 pts || 15 pts
|-
| '''3 Lines''' || '''6 pts'''
|-
| '''4 Lines''' || '''10 pts'''
|-
| '''5 Lines (Wipeout)''' || '''15 pts'''
|}
|}
* You may sell '''either rows OR columns''' in a single turn (no mixing).
* Sold tiles are cleared from your warehouse, opening space for future shapes.


* Erase the sold lines from your warehouse. Any tiles in unsold perpendicular lines remain in place.
===4. Extra turns===
 
* If the tile pushed out of the kiln was the neutral black tile [[File:Kiln_tile_black.png|20px|middle]], you immediately take a full extra turn.
=== 6. Extra Turn Check ===
* If ''Heating up the Kiln'' is enabled, landing exactly on bonus spaces 5, 8, 14, 17, 19, 23, or 26 also awards an extra turn.
* If the tile pushed out in Step 2 was the '''Black Neutral Tile''', you immediately take an '''extra turn'''!
* Otherwise, the turn passes clockwise to the next player.


== Variants & Options ==
==End of the game==


=== Fixing the Mess ===
* The game ends immediately the moment any player reaches or exceeds the target winning score (default: '''14 points''').
''Recommended for beginners and standard play.''
* That player wins immediately!


If your largest shape cannot legally fit into your warehouse, you are allowed to '''erase 1 cell''' of your choice from your warehouse before proceeding to the selling phase.
==Variants (table options)==


=== Heating up the Kiln ===
* '''Target Winning Score''' (Option 100):
Bonus spaces are active on spaces '''5, 8, 14, 17, 19, 23, and 26''' of the score track. Landing '''exactly''' on one of these spaces grants an immediate extra turn (maximum 1 extra turn per turn sequence).
** '''Short / Beginners Game (14 points)''' (default).
** '''Standard Game (17 points)'''.
** '''Long Game (20 points)'''.
** '''Marathon Game (25 points)'''.
* '''Heating up the Kiln (Bonus Spaces)''' (Option 101):
** '''Disabled (Standard)''' (default): standard scoring track.
** '''Enabled''': landing exactly on track spaces 5, 8, 14, 17, 19, 23, or 26 awards an extra turn.
* '''Fixing the Mess''' (Option 102):
** '''Enabled (Catch-up Rule)''' (default): if your largest shape cannot fit, erase 1 painted cell from your warehouse.
** '''Disabled''': standard rule (skip placement if shape does not fit).
* '''Starting Board Setup''' (Option 103):
** '''Balanced Sector Placement (Recommended)''' (default): 2×2 sectors ensure fair initial distribution (max group size 2 for all colours).
** '''Fully Random (Official Rules)''': all 36 tiles shuffled completely at random.


=== Advanced 2-Player (2 Colors Each) ===
==Controls on BGA==
In a 2-player game, each player controls 2 colors with 2 separate warehouses and score discs:
* On your turn, make 1 push in the kiln.
* Copy 1 shape for Color A to Warehouse A, and 1 shape for Color B to Warehouse B.
* Conduct optional sales for Warehouse A, then Warehouse B.


== Strategy Tips ==
* '''Pushing''': click any perimeter arrow around the kiln to stage where to push the outer tile. Click blue '''Push''' (or red '''Cancel''').
* '''Triangular Scoring:''' Selling 1 line only gives 1 point, but 3 lines yield 6 points and 5 lines award 15 points. Gathering lines for multi-line sales is vastly more rewarding than selling single lines.
* '''Tied groups''': if tied, click '''Select Group [N] ([Size] tiles)''', or click '''Undo Push'''.
* '''Keep Space Open:''' Creating huge color groups (5+ tiles) in the kiln can backfire if your warehouse gets too crowded to place them.
* '''Warehouse placement''': click any highlighted square in your warehouse, then click blue '''Confirm placement''' (or red '''Undo Push''').
* '''Disrupt Opponents:''' Use your push to split your opponents' clusters or push undesirable colors to merge their groups into shapes that won't fit into their warehouses.
* '''Fixing the mess''': if your group cannot fit, click '''Fix the Mess''' and click 1 cell in your warehouse to erase it, or click '''Skip Placement'''.
* '''Track the Black Tile:''' Watch where the neutral black tile is moving through the kiln; triggering its ejection grants a crucial extra turn.
* '''Selling''': click the arrow next to a completed row or column on your warehouse to toggle selling it, then click '''Sell [N] Line(s) (+[Pts] pts)''', or click '''Pass (Keep Tiles)''' (or '''Confirm end of turn'''). Click '''Undo Move''' to revert.
* '''Tooltips''': hover over perimeter arrows, the kiln grid, track legend, black tile badge, warehouses, and price tables.
* '''Preferences''':
** '''Colorblind support''' (Preference 100, default: Off): displays letter glyphs on tiles (Red: N, Blue: K, Green: I, Yellow: L).
** '''Sound effects''' (Preference 101, default: On).
** '''Confirm placement''' (Preference 102, default: Ask me first).
** '''Tooltips''' (Preference 103, default: On).
** '''Confirm end of turn''' (Preference 104, default: Ask me first): set to Off to auto-pass when no lines can be sold.

Latest revision as of 13:25, 2 November 2026

Goal

KILN is an abstract strategy game for 2–4 players designed by Néstor Romeral Andrés. Slide ceramic tiles through a central 6×6 kiln, replicate matching colour polyomino shapes into your private 5×5 warehouse, and sell full rows or columns to reach the winning score threshold first (default: 14 victory points).

Components

Component Icon Description
Coloured Tiles 36 ceramic tiles in 4 player colours (9 Red, 9 Blue, 9 Green, 9 Yellow) inside the 6×6 kiln.
Neutral Black Tile 1 neutral black tile that starts on an outer perimeter arrow and grants an extra turn when pushed out of the kiln.
Kiln Board (6×6) Central sliding board holding 36 tiles with 24 push arrows around its perimeter.
Warehouse (5×5) — Personal 5×5 warehouse per player where copied shapes land and completed rows/columns are cleared.
Score Track — Linear track from 0 to 29 points.

Setup

  • The 6×6 kiln is filled with all 36 coloured tiles (9 Red, 9 Blue, 9 Green, 9 Yellow).
  • The neutral black tile starts on a random perimeter arrow slot (0–23).
  • Each player controls one colour ( Red, Blue, Green, or Yellow) and an empty 5×5 warehouse.
  • Starting player: For each colour, the largest orthogonally connected group in the kiln is identified. The owner of the smallest group among those starts the game.

Your turn

On your turn, execute the following phases in order:

1. Push tile into the kiln

  • Take the current outer tile from its perimeter slot and place it onto any of the other 23 empty perimeter arrow slots.
  • Push the tile into that row or column: all 6 tiles slide forward 1 space, and the tile at the far end is pushed out to become the next outer tile.

2. Copy largest shape to warehouse

  • Find your largest orthogonally connected group of tiles of your colour in the kiln (diagonals do not connect; if tied, choose which one).
  • Replicate that exact polyomino shape into empty cells of your 5×5 warehouse.
  • Orientation: The shape cannot be rotated or flipped.
  • If the shape cannot legally fit into your warehouse:
    • With Fixing the Mess (default): you may erase 1 painted cell in your warehouse to make room, or skip placement.
    • Without Fixing the Mess: you skip placement this turn.

3. Sell completed rows or columns (optional)

  • If you have completely filled rows or columns (5 tiles across), you may sell them for points:
Full lines sold 1 line 2 lines 3 lines 4 lines 5 lines
Points earned 1 pt 3 pts 6 pts 10 pts 15 pts
  • You may sell either rows OR columns in a single turn (no mixing).
  • Sold tiles are cleared from your warehouse, opening space for future shapes.

4. Extra turns

  • If the tile pushed out of the kiln was the neutral black tile , you immediately take a full extra turn.
  • If Heating up the Kiln is enabled, landing exactly on bonus spaces 5, 8, 14, 17, 19, 23, or 26 also awards an extra turn.

End of the game

  • The game ends immediately the moment any player reaches or exceeds the target winning score (default: 14 points).
  • That player wins immediately!

Variants (table options)

  • Target Winning Score (Option 100):
    • Short / Beginners Game (14 points) (default).
    • Standard Game (17 points).
    • Long Game (20 points).
    • Marathon Game (25 points).
  • Heating up the Kiln (Bonus Spaces) (Option 101):
    • Disabled (Standard) (default): standard scoring track.
    • Enabled: landing exactly on track spaces 5, 8, 14, 17, 19, 23, or 26 awards an extra turn.
  • Fixing the Mess (Option 102):
    • Enabled (Catch-up Rule) (default): if your largest shape cannot fit, erase 1 painted cell from your warehouse.
    • Disabled: standard rule (skip placement if shape does not fit).
  • Starting Board Setup (Option 103):
    • Balanced Sector Placement (Recommended) (default): 2×2 sectors ensure fair initial distribution (max group size 2 for all colours).
    • Fully Random (Official Rules): all 36 tiles shuffled completely at random.

Controls on BGA

  • Pushing: click any perimeter arrow around the kiln to stage where to push the outer tile. Click blue Push (or red Cancel).
  • Tied groups: if tied, click Select Group [N] ([Size] tiles), or click Undo Push.
  • Warehouse placement: click any highlighted square in your warehouse, then click blue Confirm placement (or red Undo Push).
  • Fixing the mess: if your group cannot fit, click Fix the Mess and click 1 cell in your warehouse to erase it, or click Skip Placement.
  • Selling: click the arrow next to a completed row or column on your warehouse to toggle selling it, then click Sell [N] Line(s) (+[Pts] pts), or click Pass (Keep Tiles) (or Confirm end of turn). Click Undo Move to revert.
  • Tooltips: hover over perimeter arrows, the kiln grid, track legend, black tile badge, warehouses, and price tables.
  • Preferences:
    • Colorblind support (Preference 100, default: Off): displays letter glyphs on tiles (Red: N, Blue: K, Green: I, Yellow: L).
    • Sound effects (Preference 101, default: On).
    • Confirm placement (Preference 102, default: Ask me first).
    • Tooltips (Preference 103, default: On).
    • Confirm end of turn (Preference 104, default: Ask me first): set to Off to auto-pass when no lines can be sold.