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the | = Flip 7: Vengeance = | ||
== Overview == | |||
First player to accumulate '''200 points''' across multiple rounds wins. | |||
The deck contains 108 cards: | |||
* Number cards (0–13, see below) | |||
* 3 Special Number cards (The Zero, Unlucky 7, Lucky 13), | |||
* 10 Action cards (2 each: Just One More!, Flip Four!, Steal, Swap, Discard), | |||
* 6 Modifier cards (÷2, −2, −4, −6, −8, −10). | |||
{| class="wikitable" style="text-align:left; width:auto;" | |||
! style="width:5em;" | Card | |||
! style="width:18em;" | Copies | |||
|- | |||
| 0 || 1 (see The Zero) | |||
|- | |||
| 1 || 1 | |||
|- | |||
| 2 || 2 | |||
|- | |||
| 3 || 3 | |||
|- | |||
| 4 || 4 | |||
|- | |||
| 5 || 5 | |||
|- | |||
| 6 || 6 | |||
|- | |||
| 7 || 7 (including the Unlucky 7) | |||
|- | |||
| 8 || 8 | |||
|- | |||
| 9 || 9 | |||
|- | |||
| 10 || 10 | |||
|- | |||
| 11 || 11 | |||
|- | |||
| 12 || 12 | |||
|- | |||
| 13 || 13 (including the Lucky 13) | |||
|} | |||
== Gameplay == | |||
Each active player chooses to '''Hit''' (draw a card, played face up) or '''Stay''' (draw no more cards) in clockwise order. Players who have stayed remain in the round and can still be affected by Action cards. | |||
A player '''busts''' if they receive a second card with a number already in their line — they score 0 this round and their cards are turned face down. | |||
'''Flip 7''': a player who collects 7 different Number cards immediately ends the round. | |||
=== Scoring === | |||
# The face values of all Number cards are totaled | |||
# Then if you have the '''÷2 Modifier''', the total is halved (rounds down). | |||
# Then subtract the value of any '''−2 to −10 Modifier''' cards (score cannot drop below 0 in standard rules). | |||
# If you achieved '''Flip 7''', add '''+15 points'''. | |||
=== Special Number Cards === | |||
There is one of each Special Number card. | |||
{| class="wikitable" style="text-align:left; width:auto; max-width:48em;" | |||
! style="width:9em;" | Card | |||
! | Effect | |||
|- | |||
| '''The Zero''' || Your score becomes 0 unless you Flip 7. You ''must'' continue hitting. Counts toward your 7 cards. | |||
|- | |||
| '''Unlucky 7''' || All your other Number and Modifier cards are discarded — only the 7 remains. You cannot bust when you first receive it. Counts as your 7 card. | |||
|- | |||
| '''Lucky 13''' || You may hold a second 13 without busting (both score and count toward Flip 7). A third 13 causes a bust. | |||
|} | |||
=== Action Cards === | |||
Resolved immediately when revealed. May target any non-busted player, including those who have stayed or been forced to stay. If you are the only non-busted player, you must target yourself. Action cards are discarded after resolving. If Swap, Steal, or Discard is the first card revealed in a round with no valid targets, it is discarded immediately. There are two of each Action card. | |||
{| class="wikitable" style="text-align:left; width:auto; max-width:48em;" | |||
! style="width:11em;" | Card | |||
! | Effect | |||
|- | |||
| '''Just One More!''' || Force any player to draw a card. They must then stay. | |||
|- | |||
| '''Flip Four!''' || Force any player to draw 4 cards one at a time. Stops early if they bust or Flip 7. Any Action/Modifier cards among the 4 are resolved after all are received (if not busted). | |||
|- | |||
| '''Steal''' || Take any card from any player and add it to your line. | |||
|- | |||
| '''Swap''' || Swap any two face up cards — one of yours with another player's, or between two other players. | |||
|- | |||
| '''Discard''' || Force any player to discard one card of your choice. | |||
|} | |||
=== Modifier Cards === | |||
Do not count toward Flip 7 and cannot cause a bust. May be applied to any non-busted player, including those who have stayed. Can be targeted by Swap and Discard Action cards. There is one of each Modifier card. | |||
{| class="wikitable" style="text-align:left; width:auto; max-width:48em;" | |||
! style="width:13em;" | Card | |||
! | Effect | |||
|- | |||
| '''÷2''' || Halve the sum of your Number cards (round down) before subtracting other Modifiers. | |||
|- | |||
| '''−2 / −4 / −6 / −8 / −10''' || Subtract that amount from your Number card total. Score cannot drop below 0 (standard rules). | |||
|} | |||
=== Brutal Mode (Optional) === | |||
* Your round score ''can'' go below zero. | |||
* Modifier cards may be applied to '''any''' player, including busted players. | |||
* On a Flip 7, choose to take '''+15 points''' or subtract '''15 points''' from another player. | |||
== Game End == | |||
At the end of any round in which at least one player reaches 200 points, the player with the '''most points wins'''. | |||
Latest revision as of 10:16, 4 September 2026
Flip 7: Vengeance
Overview
First player to accumulate 200 points across multiple rounds wins.
The deck contains 108 cards:
- Number cards (0–13, see below)
- 3 Special Number cards (The Zero, Unlucky 7, Lucky 13),
- 10 Action cards (2 each: Just One More!, Flip Four!, Steal, Swap, Discard),
- 6 Modifier cards (÷2, −2, −4, −6, −8, −10).
| Card | Copies |
|---|---|
| 0 | 1 (see The Zero) |
| 1 | 1 |
| 2 | 2 |
| 3 | 3 |
| 4 | 4 |
| 5 | 5 |
| 6 | 6 |
| 7 | 7 (including the Unlucky 7) |
| 8 | 8 |
| 9 | 9 |
| 10 | 10 |
| 11 | 11 |
| 12 | 12 |
| 13 | 13 (including the Lucky 13) |
Gameplay
Each active player chooses to Hit (draw a card, played face up) or Stay (draw no more cards) in clockwise order. Players who have stayed remain in the round and can still be affected by Action cards.
A player busts if they receive a second card with a number already in their line — they score 0 this round and their cards are turned face down.
Flip 7: a player who collects 7 different Number cards immediately ends the round.
Scoring
- The face values of all Number cards are totaled
- Then if you have the ÷2 Modifier, the total is halved (rounds down).
- Then subtract the value of any −2 to −10 Modifier cards (score cannot drop below 0 in standard rules).
- If you achieved Flip 7, add +15 points.
Special Number Cards
There is one of each Special Number card.
| Card | Effect |
|---|---|
| The Zero | Your score becomes 0 unless you Flip 7. You must continue hitting. Counts toward your 7 cards. |
| Unlucky 7 | All your other Number and Modifier cards are discarded — only the 7 remains. You cannot bust when you first receive it. Counts as your 7 card. |
| Lucky 13 | You may hold a second 13 without busting (both score and count toward Flip 7). A third 13 causes a bust. |
Action Cards
Resolved immediately when revealed. May target any non-busted player, including those who have stayed or been forced to stay. If you are the only non-busted player, you must target yourself. Action cards are discarded after resolving. If Swap, Steal, or Discard is the first card revealed in a round with no valid targets, it is discarded immediately. There are two of each Action card.
| Card | Effect |
|---|---|
| Just One More! | Force any player to draw a card. They must then stay. |
| Flip Four! | Force any player to draw 4 cards one at a time. Stops early if they bust or Flip 7. Any Action/Modifier cards among the 4 are resolved after all are received (if not busted). |
| Steal | Take any card from any player and add it to your line. |
| Swap | Swap any two face up cards — one of yours with another player's, or between two other players. |
| Discard | Force any player to discard one card of your choice. |
Modifier Cards
Do not count toward Flip 7 and cannot cause a bust. May be applied to any non-busted player, including those who have stayed. Can be targeted by Swap and Discard Action cards. There is one of each Modifier card.
| Card | Effect |
|---|---|
| ÷2 | Halve the sum of your Number cards (round down) before subtracting other Modifiers. |
| −2 / −4 / −6 / −8 / −10 | Subtract that amount from your Number card total. Score cannot drop below 0 (standard rules). |
Brutal Mode (Optional)
- Your round score can go below zero.
- Modifier cards may be applied to any player, including busted players.
- On a Flip 7, choose to take +15 points or subtract 15 points from another player.
Game End
At the end of any round in which at least one player reaches 200 points, the player with the most points wins.