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* Display the Quest cards face-up.
* Display the Quest cards face-up.


=== GAMEPLAY (Multiple Rounds) ===
=== GAMEPLAY ===
Each round consists of 3 phases, played simultaneously:
Each round consists of 6 phases, played simultaneously:


1. '''Recruit Phase:'''
1. '''Discard & Draw Phase:'''
* You may play '''one card''' from your hand by paying its cost (top left) in gold.
* Discard any number of hand cards and draw back up to '''5 cards'''.
* Place it in your 3x3 grid. If the slot is occupied, the old card is '''replaced''' (discarded).
* Alternatively: Pass and take '''2 Money'''.


2. '''Activation Phase:'''
2. '''Recruit Phase:'''
* Activate the effects of the cards in your grid.
* You may play '''0 /1 / 2 cards''' from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold.
* '''Line Bonuses:''' If you have 3 cards of the same '''Faction''' or '''Profession''' in a row or column, a bonus effect is triggered.
* Place it in your 3x3 grid, orthogonally adjacent to an existing card.
* Collect Combat Power, Money, Magic, or Technology points.
* Complete the recruit effects and link bonuses for the cards that were played.


3. '''Battle & Draw Phase:'''
3. '''Combat Phase:'''
* Compare your '''Combat Power''' with your neighbors (left and right).
* Compare your '''Combat Power''' with all other players.
* The stronger player receives VP based on the current level on the shared board.
* The stronger player(s) receives VP based on the player count.
* Discard any number of hand cards and draw back up to '''5 cards'''.
* ''Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP''
 
4. '''Production Phase:'''
* Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology.
 
5. '''Income Phase:'''
* Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards.
 
6. '''Victory Point Phase:'''
* Look for any of your recruited Adventurers with the VP icon , and gain that many VPs.


=== KEY CONCEPTS ===
=== KEY CONCEPTS ===
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The game ends at the end the round where a player has '''9 cards''' in their grid or a player reaches '''40 VPs'''.
The game ends at the end the round where a player has '''9 cards''' in their grid or a player reaches '''40 VPs'''.
* Every 3 remaining money converts to 1 VP.
* Every 3 remaining money converts to 1 VP.
* The player with the most VP (including end game scoring bonus effects) wins.
* The player with the most VP wins.

Latest revision as of 10:44, 25 August 2026

OBJECTIVE

Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.

SETUP

  • Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
  • Place the shared Combat and Victory board in the center.
  • Each player starts with 3 Money and a starting hand of 5 cards.
  • Display the Quest cards face-up.

GAMEPLAY

Each round consists of 6 phases, played simultaneously:

1. Discard & Draw Phase:

  • Discard any number of hand cards and draw back up to 5 cards.

2. Recruit Phase:

  • You may play 0 /1 / 2 cards from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold.
  • Place it in your 3x3 grid, orthogonally adjacent to an existing card.
  • Complete the recruit effects and link bonuses for the cards that were played.

3. Combat Phase:

  • Compare your Combat Power with all other players.
  • The stronger player(s) receives VP based on the player count.
  • Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP

4. Production Phase:

  • Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology.

5. Income Phase:

  • Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards.

6. Victory Point Phase:

  • Look for any of your recruited Adventurers with the VP icon , and gain that many VPs.

KEY CONCEPTS

  • Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
  • Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
  • Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
  • Resources: Symbols on cards that provide permanent cost reductions for recruiting.

END OF GAME

The game ends at the end the round where a player has 9 cards in their grid or a player reaches 40 VPs.

  • Every 3 remaining money converts to 1 VP.
  • The player with the most VP wins.