This is a documentation for Board Game Arena: play board games online !
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* Display the Quest cards face-up. | * Display the Quest cards face-up. | ||
=== GAMEPLAY | === GAMEPLAY === | ||
Each round consists of | Each round consists of 6 phases, played simultaneously: | ||
1. ''' | 1. '''Discard & Draw Phase:''' | ||
* | * Discard any number of hand cards and draw back up to '''5 cards'''. | ||
2. ''' | 2. '''Recruit Phase:''' | ||
* | * You may play '''0 /1 / 2 cards''' from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold. | ||
* Place it in your 3x3 grid, orthogonally adjacent to an existing card. | |||
* | * Complete the recruit effects and link bonuses for the cards that were played. | ||
3. ''' | 3. '''Combat Phase:''' | ||
* Compare your '''Combat Power''' with | * Compare your '''Combat Power''' with all other players. | ||
* The stronger player receives VP based on the | * The stronger player(s) receives VP based on the player count. | ||
* | * ''Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP'' | ||
4. '''Production Phase:''' | |||
* Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology. | |||
5. '''Income Phase:''' | |||
* Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards. | |||
6. '''Victory Point Phase:''' | |||
* Look for any of your recruited Adventurers with the VP icon , and gain that many VPs. | |||
=== KEY CONCEPTS === | === KEY CONCEPTS === | ||
| Line 35: | Line 42: | ||
The game ends at the end the round where a player has '''9 cards''' in their grid or a player reaches '''40 VPs'''. | The game ends at the end the round where a player has '''9 cards''' in their grid or a player reaches '''40 VPs'''. | ||
* Every 3 remaining money converts to 1 VP. | * Every 3 remaining money converts to 1 VP. | ||
* The player with the most VP | * The player with the most VP wins. | ||
Latest revision as of 10:44, 25 August 2026
OBJECTIVE
Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.
SETUP
- Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
- Place the shared Combat and Victory board in the center.
- Each player starts with 3 Money and a starting hand of 5 cards.
- Display the Quest cards face-up.
GAMEPLAY
Each round consists of 6 phases, played simultaneously:
1. Discard & Draw Phase:
- Discard any number of hand cards and draw back up to 5 cards.
2. Recruit Phase:
- You may play 0 /1 / 2 cards from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold.
- Place it in your 3x3 grid, orthogonally adjacent to an existing card.
- Complete the recruit effects and link bonuses for the cards that were played.
3. Combat Phase:
- Compare your Combat Power with all other players.
- The stronger player(s) receives VP based on the player count.
- Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP
4. Production Phase:
- Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology.
5. Income Phase:
- Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards.
6. Victory Point Phase:
- Look for any of your recruited Adventurers with the VP icon , and gain that many VPs.
KEY CONCEPTS
- Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
- Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
- Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
- Resources: Symbols on cards that provide permanent cost reductions for recruiting.
END OF GAME
The game ends at the end the round where a player has 9 cards in their grid or a player reaches 40 VPs.
- Every 3 remaining money converts to 1 VP.
- The player with the most VP wins.