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(Created page with "== Introduction == In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. The game ends in an early victory if a playe...")
 
 
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== Introduction ==
== Quick Help ==
In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. The game ends in an early victory if a player builds '''all of two types''' of buildings. Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts''').
<div style="background: #6cd0ff33; border: 2px solid #1976D2; margin: 6px; padding: 6px;">
😡 '''Account issue?'''
[https://boardgamearena.com/support Contact Board Game Arena support] regarding ELO, karma, penalties, reputation, etc.
 
🧊 '''Slow 3D performance?'''
Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
 
🪲 '''Other game issue?'''
[https://boardgamearena.com/bugs?sort=lastupdate_asc&game=1123 View and report bugs in Taluva].
</div>
 
== Overview ==
 
* Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
* The first player to build all their buildings of two types wins.
 
'''Tile''': 3 hexagonal spaces; one {{TaluvaVolcano}} and two other terrain types from: {{TaluvaJungle}}, {{TaluvaClearing}}, {{TaluvaSand}}, {{TaluvaRock}}, {{TaluvaLake}}.
 
'''Buildings''': temples {{TaluvaTemple}}, towers {{TaluvaTower}}, and huts {{TaluvaHut}}
 
'''Settlement''': a group of one or more buildings of the same colour on adjacent spaces.


== Setup ==
== Setup ==
12 tiles per player are shuffled to form a draw pile. Each player receives 3 temples, 2 towers, and 20 huts.
 
* Each player receives {{TaluvaTemple|3}}, {{TaluvaTower|2}}, and {{TaluvaHut|20}}.
* 12 tiles per player are shuffled face-down into a draw pile.
 
== Game play ==
 
=== Tile placement ===
 
* A tile is randomly selected.
* Select the space and orientation of {{TaluvaVolcano}}.
 
==== Expand the landscape ====
 
Place the tile touching at least one edge of an existing 1st-level tile.
 
==== Volcanic eruption ====
 
* Place the {{TaluvaVolcano}} on top of an existing {{TaluvaVolcano}}.
* Must have {{TaluvaVolcano}} in a different direction.
* Must have spaces under both its terrain spaces.
* Any {{TaluvaHut}} covered are destroyed and remain out of play.
* Cannot destroy {{TaluvaTemple}}, {{TaluvaTower}} or an entire settlement.
 
=== Building placement ===
 
Place buildings on empty terrain space(s) of any '''one''' terrain type (not {{TaluvaVolcano}}).
 
==== Build a Hut ====
 
* Place {{TaluvaHut|1}} on a 1st-level space not adjacent to any of your existing settlements.
 
==== Build a Temple ====
 
* Place {{TaluvaTemple|1}} adjacent to one of your existing settlements that occupies at least 3 '''spaces'''.
* Existing settlement must not already have a {{TaluvaTemple}}.
 
==== Build a Tower ====
 
* Place {{TaluvaTower|1}} adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
* Existing settlement must not already have a {{TaluvaTower}}.
 
==== Expand a settlement ====
 
* Place {{TaluvaHut}} adjacent to one of your existing settlements on '''all''' spaces of that terrain type.
* 1st-level ⇨ {{TaluvaHut|1}}, 2nd-level ⇨ {{TaluvaHut|2}}, 3rd-level ⇨ {{TaluvaHut|3}} etc.
* Cannot build more {{TaluvaHut}} than available.
 
{{infoBox |maxWidth=
|title=Example
|body=Expand one settlement into all {{TaluvaSand}}:
<div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |n=1 |
 
{{TaluvaTile
|{{TaluvaSand}} |1
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |1
|{{TaluvaSand}} |1
}}
 
}}{{TaluvaMap |n=2 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
 
}}</div>
}}
----
{{infoBox |maxWidth=
|title=Note
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.''
<div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |n=1 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |1
|{{TaluvaJungle}} |1
}}
 
}}
{{TaluvaMap |n=2 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
 
}}</div><div style="display:flex;flex-wrap:wrap;gap:8px;">
{{TaluvaMap |height=4 |n=3 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
{{TaluvaTile |x=6 |y=2 |r=2
|{{TaluvaLake}} |2
|{{TaluvaLake}} |2
}}
 
}}
{{TaluvaMap |n=4 |
 
{{TaluvaTile
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaClearing}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=5 |r=1
|{{TaluvaSand}} |{{TaluvaHut}}
|{{TaluvaSand}} |{{TaluvaHut}}
}}
{{TaluvaTile |x=6 |y=2
|{{TaluvaJungle}} |{{TaluvaTemple}}
|{{TaluvaJungle}} |1
}}
{{TaluvaTile |x=6 |y=2 |r=2
|{{TaluvaLake}} |2
|{{TaluvaLake}} |{{TaluvaTemple}}
}}
 
}}</div>
}}
 
== Game end ==
 
* The first player to build all buildings of two types wins immediately.
* Otherwise the game ends when there are no more tiles to play.
 
=== Tiebreaks ===
 
# Most {{TaluvaTemple}}
# Most {{TaluvaTower}}
# Most {{TaluvaHut}}
 
''BGA tiebreak score = 1000 points / {{TaluvaTemple}} + 100 points / {{TaluvaTower}} + 1 point / {{TaluvaHut}}''

Latest revision as of 15:06, 30 May 2024

Quick Help

😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.

🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.

🪲 Other game issue? View and report bugs in Taluva.

Overview

  • Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
  • The first player to build all their buildings of two types wins.

Tile: 3 hexagonal spaces; one Volcano and two other terrain types from: Jungle, Clearing, Sand, Rock, Lake.

Buildings: temples Temple, towers Tower, and huts Hut

Settlement: a group of one or more buildings of the same colour on adjacent spaces.

Setup

  • Each player receives Temple3, Tower2, and Hut20.
  • 12 tiles per player are shuffled face-down into a draw pile.

Game play

Tile placement

  • A tile is randomly selected.
  • Select the space and orientation of Volcano.

Expand the landscape

Place the tile touching at least one edge of an existing 1st-level tile.

Volcanic eruption

  • Place the Volcano on top of an existing Volcano.
  • Must have Volcano in a different direction.
  • Must have spaces under both its terrain spaces.
  • Any Hut covered are destroyed and remain out of play.
  • Cannot destroy Temple, Tower or an entire settlement.

Building placement

Place buildings on empty terrain space(s) of any one terrain type (not Volcano).

Build a Hut

  • Place Hut1 on a 1st-level space not adjacent to any of your existing settlements.

Build a Temple

  • Place Temple1 adjacent to one of your existing settlements that occupies at least 3 spaces.
  • Existing settlement must not already have a Temple.

Build a Tower

  • Place Tower1 adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
  • Existing settlement must not already have a Tower.

Expand a settlement

  • Place Hut adjacent to one of your existing settlements on all spaces of that terrain type.
  • 1st-level ⇨ Hut1, 2nd-level ⇨ Hut2, 3rd-level ⇨ Hut3 etc.
  • Cannot build more Hut than available.
Example
Expand one settlement into all Sand:
1
Volcano
Sand
1
Clearing
Hut
Volcano
Sand
1
Sand
1


2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut



Note
Two settlements may join such that there are > Temple1 or > Tower1 in the same settlement.
1
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
1
Jungle
1


2
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1


3
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1
Volcano
Lake
2
Lake
2


4
Volcano
Sand
Hut
Clearing
Hut
Volcano
Sand
Hut
Sand
Hut
Volcano
Jungle
Temple
Jungle
1
Volcano
Lake
2
Lake
Temple


Game end

  • The first player to build all buildings of two types wins immediately.
  • Otherwise the game ends when there are no more tiles to play.

Tiebreaks

  1. Most Temple
  2. Most Tower
  3. Most Hut

BGA tiebreak score = 1000 points / Temple + 100 points / Tower + 1 point / Hut