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Tips krosmasterblast: Difference between revisions
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Concentrate your fire if possible. The faster you get kills, the | Concentrate your fire if possible. The faster you get kills, the faster your opponent's ability to damage you is depleted - and since the game ends when half a team is eliminated, spreading damage across everyone means at least some of it will be completely wasted. | ||
If one of your own characters is almost dead, considered firing off a last batch of attacks and then running away from the battle. You may be able to get away completely and deny your opponents the kill, and at least some opponents will hopefully have to spend time chasing him down and be out of position to rejoin the battle after getting the kill. | If one of your own characters is almost dead, considered firing off a last batch of attacks and then running away from the battle. You may be able to get away completely and deny your opponents the kill, and at least some opponents will hopefully have to spend time chasing him down and be out of position to rejoin the battle after getting the kill. | ||
Remember that you can target your own characters with attacks. There are several attacks that do just one damage but come with a bonus for the caster, which can often be worth it - especially since a lucky dice roll means you don't inflict any damage at all | Remember that you can target your own characters with attacks. There are several attacks that do just one damage but come with a bonus for the caster, which can often be worth it - especially since a lucky dice roll means you don't inflict any damage at all. | ||
The dofus lets you use favours | A couple of attacks don't even have any target requirements at all to trigger the secondary effect, meaning that Malee Buhrum or Pandalina can throw a punch at thin to get a free point of movement in the opposite direction. | ||
And sometimes one of your own summoned minions will be so badly in the way of your plans that it's worth killing them off - or even just to get them off the board so you can re-summon them in a more advantageous position. | |||
The dofus lets you use favours without paying AP, which is very handy. However, even if you don't have the dofus you may still be able to use favours effectively - many of them have 'infinite range' effects that don't care which character activates them, so you just have to find one character who has an AP left over. | |||
The favours are not at all balanced, some are wildly stronger than others. When replacing an old favor, the rule of thumb is that if you dominate control of the dofus you want to keep the more powerful favour, and if your opponent dominates it you want to keep the weakest favour, but there are obviously many exceptions to this. | The favours are not at all balanced, some are wildly stronger than others. When replacing an old favor, the rule of thumb is that if you dominate control of the dofus you want to keep the more powerful favour, and if your opponent dominates it you want to keep the weakest favour, but there are obviously many exceptions to this. | ||
Remember that only capturing a glyph will get you the dofus, not stepping on one you already control, therefore if you already have the dofus you may want to walk around a glyph to leave it available for you to capture next turn if you have to take the | Remember that only capturing a glyph will get you the dofus, not stepping on one you already control, therefore if you already have the dofus you may want to walk around a glyph to leave it available for you to capture next turn if you have to take the dofus back. Obviously the calculation here changes if you need X glyphs to trigger some ability. | ||
If there's 2 or 4 characters per team, the game will almost always end by half a team being killed, unless one side is particularly defence-oriented in their abilities and /or tactics. With 3 or 5 characters on either team, there's a greater, though still minor, chance of the game going the full 10 turns and being decided by glyph control. | |||
Use trees and invocations to block enemy line of sight for get cover from ranged spells. | |||
Every time you throw a dice there is always 50% to get the optimal result (except if targeting an ally and looking for damage reduction) because there are 2 combination results so 3 faces of the dice give you the wanted result. | |||
Ranking of Krosmasters | |||
This is purely my own subjective assessment and not based on any statistics | This is purely my own subjective assessment and not based on any statistics, so feel free to edit the list or otherwise disagree with me, but I'm ranked as #1 in the admittedly very small pool of BGA players, so I must be doing something right. | ||
A : Agate Diss, Alban Dage, Count Harebourg, Master Bolete, Cleophee, Naz Rael, Ian O'Dine, | A : Agate Diss, Alban Dage, Count Harebourg, Master Bolete, Cleophee, Naz Rael, Ian O'Dine, Grougaloragran | ||
B: | B: Wally Wallop, Phaedris, Grampy, Arachnoplasm, Black Widow, Missiz Burnz | ||
C: Flopin, Amalia, | C: Flopin, Amalia, Elely, Earl Lee Arachnee, Malee Buhrum, Grace Ovspades, Martine Gale | ||
D: | D: Anne Snare, Evangelyne, Yuko, Srammy, Veronika Sino, Mil Kluva | ||
E: Jayjay Romino, | E: Jayjay Romino, Arthur Bine, Pandalina, Lydia Vokin, Poochan | ||
Latest revision as of 10:52, 16 May 2026
Concentrate your fire if possible. The faster you get kills, the faster your opponent's ability to damage you is depleted - and since the game ends when half a team is eliminated, spreading damage across everyone means at least some of it will be completely wasted.
If one of your own characters is almost dead, considered firing off a last batch of attacks and then running away from the battle. You may be able to get away completely and deny your opponents the kill, and at least some opponents will hopefully have to spend time chasing him down and be out of position to rejoin the battle after getting the kill.
Remember that you can target your own characters with attacks. There are several attacks that do just one damage but come with a bonus for the caster, which can often be worth it - especially since a lucky dice roll means you don't inflict any damage at all.
A couple of attacks don't even have any target requirements at all to trigger the secondary effect, meaning that Malee Buhrum or Pandalina can throw a punch at thin to get a free point of movement in the opposite direction.
And sometimes one of your own summoned minions will be so badly in the way of your plans that it's worth killing them off - or even just to get them off the board so you can re-summon them in a more advantageous position.
The dofus lets you use favours without paying AP, which is very handy. However, even if you don't have the dofus you may still be able to use favours effectively - many of them have 'infinite range' effects that don't care which character activates them, so you just have to find one character who has an AP left over.
The favours are not at all balanced, some are wildly stronger than others. When replacing an old favor, the rule of thumb is that if you dominate control of the dofus you want to keep the more powerful favour, and if your opponent dominates it you want to keep the weakest favour, but there are obviously many exceptions to this.
Remember that only capturing a glyph will get you the dofus, not stepping on one you already control, therefore if you already have the dofus you may want to walk around a glyph to leave it available for you to capture next turn if you have to take the dofus back. Obviously the calculation here changes if you need X glyphs to trigger some ability.
If there's 2 or 4 characters per team, the game will almost always end by half a team being killed, unless one side is particularly defence-oriented in their abilities and /or tactics. With 3 or 5 characters on either team, there's a greater, though still minor, chance of the game going the full 10 turns and being decided by glyph control.
Use trees and invocations to block enemy line of sight for get cover from ranged spells.
Every time you throw a dice there is always 50% to get the optimal result (except if targeting an ally and looking for damage reduction) because there are 2 combination results so 3 faces of the dice give you the wanted result.
Ranking of Krosmasters
This is purely my own subjective assessment and not based on any statistics, so feel free to edit the list or otherwise disagree with me, but I'm ranked as #1 in the admittedly very small pool of BGA players, so I must be doing something right.
A : Agate Diss, Alban Dage, Count Harebourg, Master Bolete, Cleophee, Naz Rael, Ian O'Dine, Grougaloragran
B: Wally Wallop, Phaedris, Grampy, Arachnoplasm, Black Widow, Missiz Burnz
C: Flopin, Amalia, Elely, Earl Lee Arachnee, Malee Buhrum, Grace Ovspades, Martine Gale
D: Anne Snare, Evangelyne, Yuko, Srammy, Veronika Sino, Mil Kluva
E: Jayjay Romino, Arthur Bine, Pandalina, Lydia Vokin, Poochan