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== First Giants ==
== Game Turn ==
Starting with the first player, players take turns in clockwise order.


In this tactical engine-building game for 2-5 players, you lead rival museums striving to curate the most prestigious dinosaur exhibits. The core challenge lies in the dual-use cards: keep them in your workshop for powerful ongoing abilities, or move them to your exhibit for victory points, losing their mechanical benefits forever.
On your turn, you must do one of these two actions:


=== Gameplay & Actions ===
=== Play 1 Marker ===
Players take turns clockwise. On your turn, choose from the following strategic actions:
To play 1 marker, at least 1 marker must be on your board. ''If you have no markers on your board, then you must do the “reclaim markers” action.''


* '''The Excavation (Collecting Resources):''' Visit one of the three specialized dig sites:
# Take 1 of the markers from your board and place it at a Dig Site that does not already contain one of your markers.
** '''The Mountains & The Desert:''' Focus on gathering specific Fossil Tokens (Bones). These are required to "complete" dinosaur cards before they can be displayed.
# Take 1 of the 2 cards from that Dig Site and place it in your Study (i.e. above your board).  
** '''The Jungle:''' This site provides Amber. Amber is a versatile "wild" resource used to substitute for missing fossils or to trigger special "Breakthrough" actions.
# Apply that card’s effect and any relevant recurring effects ''Some cards have recurring effects. These effects are applied every time that condition is met, including at the moment you actually take the card.'' ''Most cards have a single use effect, which only occurs once, during the turn in which you take the card.'' ''If multiple effects for cards in your study would trigger at the same time, resolve them in the order of your choice.'' ''If effects from multiple players’ cards would trigger at the same time, resolve them in turn order, starting with all the active player’s effects and proceeding clockwise.''
* '''The Workshop (Engine Building):''' When you acquire a Dinosaur Card, place it in your Workspace. While here, the card provides passive buffs:
# Finally, refill the open Dig Site space with the top card of the deck.  
** '''Action Efficiency:''' Some cards reduce the cost of future excavations.
** '''Resource Boosts:''' Others grant extra tokens whenever you visit a specific dig site.
* '''The Exhibit (Scoring):''' Move a card from your Workspace to your Museum Board.
** '''The Trade-off:''' You immediately score the card's Prestige Points, but you must flip the card or move it to the display area where its abilities are no longer active.


=== News Tokens & Media Hype ===
=== Reclaim markers ===
* '''Earning News Tokens:''' These represent public interest in your museum. You earn them by completing specific sets (e.g., three carnivores) or being the first to reach certain milestones.
To reclaim markers, at least 1 of your markers must be at a Dig Site. ''If you have no markers at any Dig Sites, then you must do the “play 1 marker” action.''
* '''Utility:''' News Tokens can be spent for one-time immediate bonuses (like drawing extra cards) or kept until the end of the game for significant bonus Prestige Points.


=== Strategic Amber Usage ===
# Take all your markers from Dig Sites and return them to your board.
Amber is the most flexible resource in the game. Beyond its use as a wild card, you can spend large quantities of Amber to:
# For each marker reclaimed, choose 1 of the following effects:
# '''Secure Initiative:''' Move your marker to the first position in the turn order for the next round.
#* Gain 1 amber
# '''Double Action:''' Perform a second main action during your current turn, which can be a game-winning move.
#* Display 1 fossil


=== End of Game & Scoring ===
''You can choose a different effect for each marker reclaimed, in any order you wish.''
The game end is triggered when a player takes the last Set token from the supply or when the deck is empty after a player refills a Dig Site.
* '''Scoring Checklist:''' Total your Prestige from displayed Dinosaurs + Bonus points from News Tokens + Points for completed Fossil Sets + Remaining Amber.
* '''Winner:''' The player with the highest total Prestige is declared the master curator.


== Symbol Reference & Effects ==
== Display Fossil ==
To put a fossil on display, spend the amount of amber equal to its size (1, 2, or 3). After spending amber, take the card from your Study and place it facedown below your board.


=== Resources & Tokens ===
''If you cannot pay a fossil’s cost, you cannot put it on display.''
{| class="wikitable"
! Symbol & Name !! Meaning / Effect
|-
| 💎 '''Amber''' || Acts as a wild resource for fossils or to purchase extra actions (e.g., securing initiative).
|-
| 🦴 '''Bone Icon''' || Represents a fossil fragment. A complete set is required to move a dinosaur to the exhibit.
|-
| 📰 '''News Token''' || Earned via card effects or majorities. Grants immediate bonuses or end-game points.
|-
| 🌿 '''Victory Laurel''' || Shows the amount of Prestige Points the card grants once moved to the exhibit.
|-
| 🚩 '''Initiative Marker''' || Determines the player order for the following round.
|-
| 💰 '''Fossil Set (Bag)''' || Allows drawing random bone tokens from the supply bag.
|}


=== Game Areas & Status ===
''A fossil on display loses all its effects.''
{| class="wikitable"
! Symbol & Name !! Meaning / Effect
|-
| 🦖 '''Dino Head''' || Indicates the Workshop area. Cards placed here have active ongoing abilities.
|-
| 🏛️ '''Museum Logo''' || Indicates the Exhibit area. Cards here provide points but their abilities are disabled.
|-
| ⛏️ '''Dig Site''' || Symbolizes one of the three locations (Desert, Mountains, Jungle) for resources.
|-
| 🎴 '''Card Deck''' || Instruction to draw one or more cards from the draw pile.
|-
| 🗑️ '''Trash / Discard''' || Requires a card or resource to be placed in the discard pile.
|}


=== Card Actions & Mechanics ===
 
{| class="wikitable"
When you put a fossil on display, you can either start a new set or expand an existing set:
! Symbol & Name !! Meaning / Effect
 
|-
To start a new set, place the card into a new row below your board. Starting a new set does not earn you any points; to earn points, you must expand your set.
| ➔ '''Arrow Icon''' || Instant Effect: Triggered once immediately when the card is played.
 
|-
Once a fossil has been assigned to a set, it must stay there. It cannot later be reassigned to another set.
| ∞ '''Infinity Symbol''' || Passive Effect: Active as long as the card remains in the Workshop.
 
|-
 
| ⚡ '''Lightning Bolt''' || Reactive Effect: Triggered whenever a specific condition is met.
To expand an existing set, add the card to that set.
|-
 
| 👛 '''Pouch / Costs''' || Shows the resource cost required to play or exhibit a card.
There are two general types of sets:
|-
 
| 🔍 '''Magnifying Glass''' || Allows looking at cards (deck or opponent's hand).
* Same Family + different Sizes = Family set
|-
* Same Size + different Families = Size set
| ↔️ '''Exchange Symbol''' || Allows trading resources or cards with the market or other players.
 
|}
''Note that the second card added to the set determines its type, and once a set’s type has been defined, it cannot be changed.''  
 
''You cannot add cards of a different Family to a Family set, nor can you add a card to a Family set if the set already contains that card’s Size.''
 
''You cannot add cards of a different Size to a Size set, nor can you add a card to a Size set if the set already contains that card’s Family.''
 
== Score Points ==
Each time you expand a set, take 1 Set token from the supply and place it with its 2 points side visible, such that it overlaps the previous card and the new card.
 
Additionally, if you are the first player to expand a set of a particular type, you immediately take from the supply the News token matching that set.
 
If another player obtains the same type of set with more cards, they steal the matching News token!
 
''A complete Family set cannot exceed 3 cards, and a complete Size set cannot exceed 5 cards. If you are the first player to complete a type of set, the matching News token can no longer be stolen from you.''  
 
When you have completed a set, flip over each Set token on that set to their 3 points side.
 
== End of the Game ==
The end of the game is triggered when a player takes the last Set token from the supply or when the deck is empty after a player refills a Dig Site. Take all remaining Set tokens from the box and add them to the supply. Play continues until all players have had an equal number of turns, at which point the game ends; then add up your scores.
 
* News tokens are worth 3 or 5 points (as indicated on the token).
* Each Set token is worth 2 points if the set is incomplete or 3 points if the set is complete.
* Finally, add all the points earned during the game.
 
The player with the most points wins the game!
 
In case of a tie, tied players share victory.

Latest revision as of 18:57, 7 May 2026

Game Turn

Starting with the first player, players take turns in clockwise order.

On your turn, you must do one of these two actions:

Play 1 Marker

To play 1 marker, at least 1 marker must be on your board. If you have no markers on your board, then you must do the “reclaim markers” action.

  1. Take 1 of the markers from your board and place it at a Dig Site that does not already contain one of your markers.
  2. Take 1 of the 2 cards from that Dig Site and place it in your Study (i.e. above your board).
  3. Apply that card’s effect and any relevant recurring effects Some cards have recurring effects. These effects are applied every time that condition is met, including at the moment you actually take the card. Most cards have a single use effect, which only occurs once, during the turn in which you take the card. If multiple effects for cards in your study would trigger at the same time, resolve them in the order of your choice. If effects from multiple players’ cards would trigger at the same time, resolve them in turn order, starting with all the active player’s effects and proceeding clockwise.
  4. Finally, refill the open Dig Site space with the top card of the deck.

Reclaim markers

To reclaim markers, at least 1 of your markers must be at a Dig Site. If you have no markers at any Dig Sites, then you must do the “play 1 marker” action.

  1. Take all your markers from Dig Sites and return them to your board.
  2. For each marker reclaimed, choose 1 of the following effects:
    • Gain 1 amber
    • Display 1 fossil

You can choose a different effect for each marker reclaimed, in any order you wish.

Display Fossil

To put a fossil on display, spend the amount of amber equal to its size (1, 2, or 3). After spending amber, take the card from your Study and place it facedown below your board.

If you cannot pay a fossil’s cost, you cannot put it on display.

A fossil on display loses all its effects.


When you put a fossil on display, you can either start a new set or expand an existing set:

To start a new set, place the card into a new row below your board. Starting a new set does not earn you any points; to earn points, you must expand your set.

Once a fossil has been assigned to a set, it must stay there. It cannot later be reassigned to another set.


To expand an existing set, add the card to that set.

There are two general types of sets:

  • Same Family + different Sizes = Family set
  • Same Size + different Families = Size set

Note that the second card added to the set determines its type, and once a set’s type has been defined, it cannot be changed.

You cannot add cards of a different Family to a Family set, nor can you add a card to a Family set if the set already contains that card’s Size.

You cannot add cards of a different Size to a Size set, nor can you add a card to a Size set if the set already contains that card’s Family.

Score Points

Each time you expand a set, take 1 Set token from the supply and place it with its 2 points side visible, such that it overlaps the previous card and the new card.

Additionally, if you are the first player to expand a set of a particular type, you immediately take from the supply the News token matching that set.

If another player obtains the same type of set with more cards, they steal the matching News token!

A complete Family set cannot exceed 3 cards, and a complete Size set cannot exceed 5 cards. If you are the first player to complete a type of set, the matching News token can no longer be stolen from you.

When you have completed a set, flip over each Set token on that set to their 3 points side.

End of the Game

The end of the game is triggered when a player takes the last Set token from the supply or when the deck is empty after a player refills a Dig Site. Take all remaining Set tokens from the box and add them to the supply. Play continues until all players have had an equal number of turns, at which point the game ends; then add up your scores.

  • News tokens are worth 3 or 5 points (as indicated on the token).
  • Each Set token is worth 2 points if the set is incomplete or 3 points if the set is complete.
  • Finally, add all the points earned during the game.

The player with the most points wins the game!

In case of a tie, tied players share victory.