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==Objective==
==Objective==
Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.
Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.
==Gameplay==
==Gameplay==
This game is played in 4 rounds. Each round is played in 3 phases:
This game is played in 4 rounds. Each round is played in 3 phases:


Phase 1: Players perform actions of acquiring tiles and placing them in their garden
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
 
  <li>'''Phase 1:''' Players perform actions of acquiring tiles and placing them in their garden</li>
Phase 2: Scoring
  <li>'''Phase 2:''' Scoring</li>
  <li>'''Phase 3:''' Preparation for next round (not performed in the 4th round)</li>
</ul>


Phase 3: Preparation for next round (not performed in the 4th round)
====Phase 1: Actions====
==Phase 1 - Actions==
Note: a player's storage can hold 12 tiles and 2 expansions at any given time. If acquiring tiles and the player does not have enough room to acquire all applicable tiles, the player cannot take that action.


A player can store 12 tiles and 2 garden expansions at any given time. If the player does not have enough room to acquire all applicable tiles, the player cannot take that action.


During the action phase, players choose 1 of the following actions on their turn:
During the action phase, choose 1 of the following:


# Acquire hexagons and garden expansions
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
# Place a hexagon
  <li>Take a tile or tiles of the same color or same pattern (but not both).</li>
# Place or take a garden expansion
  <li>Place a tile to create or add to a group.
# Pass
    <ul class="bulletlist" style="padding-inline-start:40px;">
      <li>Select a tile from your storage. Pay its cost, then place the tile on your garden board. If any fountain, statue, bench, or pavilion is surrounded, you earn a joker hexagon (if there is a space).</li>
      <li>A group is formed when at least two hexagons of identical patterns ''or'' identical colors (not both) are adjacent. One hexagon can be part of one group for its pattern and part of another group for its color.</li>
    </ul>
  </li>
  <li>Place a garden expansion</li>
  <li>Take a face-down garden expansion at the cost of 6 VP</li>
  <li>Pass  
    <ul class="bulletlist" style="padding-inline-start:40px;">
      <li>The first player to pass loses 1 VP and cannot take any more actions for the round.</li>
    </ul>
  </li>
</ul>


Each player continues to perform one of these actions in turn order until all players have passed.
When all players have passed, the round ends and the garden is scored.  


1. Acquiring Tiles:
'''<u>What Happens When I Take a Tile?</u>'''


* Take all hexagons and garden expansions of a chosen pattern or a chosen color (if two or more hexagons are identical in the selection, only take one). Place the hexagons in your storage.
The tiles are placed on face-down garden expansions. When you take a tile, the garden expansion is moved off the stack, along with the remaining tiles on it.  


2. Placing Hexagons:
When a garden expansion has no more tiles on it, it is turned face up (to reveal a feature in its center and a pattern on one of its hexagons) and becomes available to take.  


Note: a group is formed when at least two hexagons of identical patterns '''or''' identical colors ('''not both''') are adjacent. One hexagon can be part of a group for its pattern and also be a part of another group for its color.
'''<u>How Do I Pay a Tile's Cost?</u>'''


* Select a tile from your storage, pay it's cost (as seen in the top corners of the player board) by discarding that number of tiles and/or garden expansions from storage and placing the tile on player's garden board. After placing the tile, see if any fountain, statue, bench or pavilion is completely surrounded and place a joker into the storage area if there is a free space.
The cost of a hexagon is the same as its value, which is displayed in the upper right corner of your garden board (e.g. tree = 1, bird = 2, butterflies = 3, etc.) To pay, you must discard a set of hexagons of the same color but different patterns ''or'' different colors but the same pattern as the tile you are paying for. The number of tiles in the set is one less than the value of the tile you're paying for.  
* Paying a tiles cost can be done in one of the following ways:
** all discarded hexagons must be of the '''same color''' and '''different patterns'''
** all discarded hexagons must be of the '''same pattern''' and '''different colors'''
* Tiles are placed in one of the following ways:
** Not adjacent to any hexagon
** Adjacent to one or more hexagons where the color of the tile being placed must be the same as '''at leas one''' of the adjacent hexagons, and the placement of the new tile will '''not form a group''' that contains 2 identical hexagons (e.g. same pattern and same color)


3. Place or Take a Garden Expansion: (choose 1 for this action)
For example, if you were placing a blue flower (value of 5), you would have to discard either 4 blue tiles that don't have a flower pattern or 4 flower tiles that are not blue. What you cannot discard is another blue flower tile. If you are placing a tree, you don't have to discard any tiles.


* Take a face down garden expansion, pay 6 victory points and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.
You can also use the gray joker tiles, which are wild in pattern and color.  
* Take a garden expansion from your storage, pay its cost (paid same way as placing a hexagon) and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.


4. Pass
'''<u>What Are the Rules for Placing a Tile?</u>'''


Note: the first player to pass in a round gains the first player marker and moves back their scoring marker 1 space on the scoring track. A player who passed cannot take actions again for the remainder of the round's phase 1.
You can either place a tile that's not adjacent to any other tiles (this starts a new group) or adjacent to one or more hexagons that match at least one of the adjacent hexagons (either in color or pattern).


* A player may pass if they no longer wish to perform actions or if there are no legal actions to take.
* A player may pass if they no longer wish to perform actions or if there are no legal actions to take.
* When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.
* When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.


==Phase 2 - Scoring==
====Phase 2: Scoring====
Starting with the first player, each player calculates their round score. The rotary wheel indicates the 3 scored patters or colors for the round.
 
Points are scored for each hexagon in your garden matching the patter or the color indicated by the wheel.


One point is scored for each visible pavilion in the player's garden
In the play area, the rotary wheel indicates the 3 scored patterns or colors for the round. For each hexagon in your garden matching the pattern or the color indicated by the wheel, you score a number of points. The same hexagon can be scored twice (for its pattern and for its color). Then each player scores 1 point for each visible pavilion in their garden.  
==Phase 3 - Preparation (Rounds 1-3 only)==
Turn the rotary wheel clockwise to its next position indicated by the lines.


Discard all remaining tiles from the face down garden expansions into the tower, and return all remaining garden expansions to the supply by turning them face down.
====Phase 3: Preparation====


Place the next round stack in the display area and fill the top of that stack with exactly 4 tiles drawn randomly from the bag.
The wheel rotates clockwise to the next position. All remaining tiles from the face down garden expansions are discarded and the round stack is reshuffled and replaced with 4 random tiles. The new first player places the first player marker in the display area.


The new first player places the first player marker in the display area
==End Game==
==End Game==
The game ends after phase 2 of the 4th round is completed. Perform final scoring:
Gain 1 point for each remaining Joker
Lose 1 point for each remaining hexagon in storage
Move the evaluation marker to the first step of the evaluation track and score any group of '''at least 3 hexagons''' matching the current evaluation. (a group is scored by calculating the points for each single hexagon, in function of their pattern as shows by the values on the right side of the scoring board.


Repeat the evaluation for all colors, then for all patterns.
The game ends after four rounds.  


Whoever has the most points wins! (in case of a tie, the tied players all share the victory)
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
  <li>Add 1 VP for each remaining Joker</li>
  <li>Subtract VP for each remaining tile in storage according to its value (tree = -1, bird = -2, etc.)</li>
  <li>Then each group is evaluated according to the evaluation track (to the left of the rotary wheel). For each step, any group of at least 3 hexagons scores per hexagon matching the current evaluation. For example, a group of four blue hexagons (1 tree, 1 bird, 1 flower, 1 bells) would score 14 (1 + 2 + 5 + 6). There is no limit to the number of groups a player may score for the same evaluation.  A group is scored by calculating the points for each single hexagon, in function of their
pattern (see the values on the right side of the scoring board)<ul class="bulletlist" style="padding-inline-start:40px;">
      <li>You get 6 bonus points for a group of 6</li>
    </ul>
  </li>
</ul>

Latest revision as of 05:10, 17 October 2026

Objective

Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.

Gameplay

This game is played in 4 rounds. Each round is played in 3 phases:

  • Phase 1: Players perform actions of acquiring tiles and placing them in their garden
  • Phase 2: Scoring
  • Phase 3: Preparation for next round (not performed in the 4th round)

Phase 1: Actions

A player can store 12 tiles and 2 garden expansions at any given time. If the player does not have enough room to acquire all applicable tiles, the player cannot take that action.

During the action phase, choose 1 of the following:

  • Take a tile or tiles of the same color or same pattern (but not both).
  • Place a tile to create or add to a group.
    • Select a tile from your storage. Pay its cost, then place the tile on your garden board. If any fountain, statue, bench, or pavilion is surrounded, you earn a joker hexagon (if there is a space).
    • A group is formed when at least two hexagons of identical patterns or identical colors (not both) are adjacent. One hexagon can be part of one group for its pattern and part of another group for its color.
  • Place a garden expansion
  • Take a face-down garden expansion at the cost of 6 VP
  • Pass
    • The first player to pass loses 1 VP and cannot take any more actions for the round.

When all players have passed, the round ends and the garden is scored.

What Happens When I Take a Tile?

The tiles are placed on face-down garden expansions. When you take a tile, the garden expansion is moved off the stack, along with the remaining tiles on it.

When a garden expansion has no more tiles on it, it is turned face up (to reveal a feature in its center and a pattern on one of its hexagons) and becomes available to take.

How Do I Pay a Tile's Cost?

The cost of a hexagon is the same as its value, which is displayed in the upper right corner of your garden board (e.g. tree = 1, bird = 2, butterflies = 3, etc.) To pay, you must discard a set of hexagons of the same color but different patterns or different colors but the same pattern as the tile you are paying for. The number of tiles in the set is one less than the value of the tile you're paying for.

For example, if you were placing a blue flower (value of 5), you would have to discard either 4 blue tiles that don't have a flower pattern or 4 flower tiles that are not blue. What you cannot discard is another blue flower tile. If you are placing a tree, you don't have to discard any tiles.

You can also use the gray joker tiles, which are wild in pattern and color.

What Are the Rules for Placing a Tile?

You can either place a tile that's not adjacent to any other tiles (this starts a new group) or adjacent to one or more hexagons that match at least one of the adjacent hexagons (either in color or pattern).

  • A player may pass if they no longer wish to perform actions or if there are no legal actions to take.
  • When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.

Phase 2: Scoring

In the play area, the rotary wheel indicates the 3 scored patterns or colors for the round. For each hexagon in your garden matching the pattern or the color indicated by the wheel, you score a number of points. The same hexagon can be scored twice (for its pattern and for its color). Then each player scores 1 point for each visible pavilion in their garden.

Phase 3: Preparation

The wheel rotates clockwise to the next position. All remaining tiles from the face down garden expansions are discarded and the round stack is reshuffled and replaced with 4 random tiles. The new first player places the first player marker in the display area.

End Game

The game ends after four rounds.

  • Add 1 VP for each remaining Joker
  • Subtract VP for each remaining tile in storage according to its value (tree = -1, bird = -2, etc.)
  • Then each group is evaluated according to the evaluation track (to the left of the rotary wheel). For each step, any group of at least 3 hexagons scores per hexagon matching the current evaluation. For example, a group of four blue hexagons (1 tree, 1 bird, 1 flower, 1 bells) would score 14 (1 + 2 + 5 + 6). There is no limit to the number of groups a player may score for the same evaluation. A group is scored by calculating the points for each single hexagon, in function of their pattern (see the values on the right side of the scoring board)
    • You get 6 bonus points for a group of 6