This is a documentation for Board Game Arena: play board games online !

Tips superfantasybrawl: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 11: Line 11:
Each champion has a different win condition. Know which one applies to which.  
Each champion has a different win condition. Know which one applies to which.  


Ranged attacks '''must''' conform to their declared range. If you are attempting a 2-3 space ranged attack and you are adjacent to the enemy, the attack will not work. You must be 2-3 spaces away to successfully attack.  
''Direct'' shots (straight line ranged attacks) '''must''' conform to their declared range and be in a straight line of hexes. If you are attempting a 2-3 space ranged attack and you are adjacent to the enemy, the attack will not work. You must be 2-3 spaces away to successfully attack. Statues block direct attacks.
 
''Indirect'' shots (lobbed ranged attacks) do not have to conform to a straight line. They only need to be within the range of the smallest counted number of hexes to the target. And they can be within any number of hexes up to the maximum range (i.e. you can hit an adjacent target with an indirect shot). Also, they are not blocked by statues.  


Movement conforms to adjacent hexes. When counting movement or jump, you must be able to trace a chain from hex to hex. No diagonals.  
Movement conforms to adjacent hexes. When counting movement or jump, you must be able to trace a chain from hex to hex. No diagonals.  
Line 89: Line 91:
| '''Champion''' || '''Ahket''' || '''Al'kemi''' || '''Deryn''' || '''Dugrun''' || '''Gold'arr''' || '''Gwaien''' || '''Izabella''' || '''Jacques le Beau''' || '''Khalize''' || '''Killgore''' || '''King Alistair''' || '''Ko'lel''' || '''Korvash''' || '''Lil'Y''' || '''Lorelei''' || '''Mariusz''' || '''Nevamor''' || '''Nikkit''' || '''Rath''' || '''Sir Tentaclot''' || '''Sulka''' || '''Taze''' || '''Tzu Xiao''' || '''Xinshén'''
| '''Champion''' || '''Ahket''' || '''Al'kemi''' || '''Deryn''' || '''Dugrun''' || '''Gold'arr''' || '''Gwaien''' || '''Izabella''' || '''Jacques le Beau''' || '''Khalize''' || '''Killgore''' || '''King Alistair''' || '''Ko'lel''' || '''Korvash''' || '''Lil'Y''' || '''Lorelei''' || '''Mariusz''' || '''Nevamor''' || '''Nikkit''' || '''Rath''' || '''Sir Tentaclot''' || '''Sulka''' || '''Taze''' || '''Tzu Xiao''' || '''Xinshén'''
|-
|-
| '''Good Teammates''' || <ul class="bulletlist"><li>Lorelei</li></ul> || || <ul class="bulletlist"><li>Rath</li></ul> || <ul class="bulletlist"><li>Taze</li></ul> || <ul class="bulletlist"><li>Mariusz</li></ul> || <ul class="bulletlist"><li>Dugrun</li></ul> || || || || <ul class="bulletlist"><li>Nevamor</li><li>Korvash</li></ul> || || <ul class="bulletlist"><li>Sulka</li><li>Nevamor</li></ul> || Anyone || || <ul class="bulletlist"><li>Akhet</li></ul> || <ul class="bulletlist"><li>Gold'arr</li></ul> || <ul class="bulletlist"><li>Sulka</li><li>Lorelei</li></ul> || || <ul class="bulletlist"><li>Deryn</li></ul> || || <ul class="bulletlist"><li>Nevamor</li><li>Tzu Xiao</li></ul> || <ul class="bulletlist"><li>Dugrun</li><li>Tzu Xiao</li></ul> || <ul class="bulletlist"><li>Sulka</li><li>Taze</li></ul> ||
| '''Good Teammates''' || Lorelei || || Rath || Taze || Mariusz || Dugrun || || || || Nevamor, Korvash || || Sulka, Nevamor || Anyone || || Akhet || Gold'arr || Sulka, Lorelei || || Deryn || || Nevamor, Tzu Xiao || Dugrun, Tzu Xiao || Sulka, Taze ||
|}
|}

Latest revision as of 14:05, 12 March 2026

Choosing Champions

Korvash is overpowered and should be banned in competitive mode if chosen by the opponent.

A mix of champions is recommended: at least 1 (but ideally 2 or 3) champions who have abilities to move the enemy to stop them from achieving challenges that involve location placement (e.g., Push, Pull, or Force).

Choose one champion capable of dealing high damage (Korvash, Tentaclot, Tzu Xiao) to ensure you can kill champions when necessary.

Good defense is key. At least one champion should have a card that boosts defense and doesn't just retaliate (like Dugrun, Nevamor, or Lil'Y). Kilgore has such a card, but Tzu Xiao does not. But playing purely defensive is a sure way to lose.

Each champion has a different win condition. Know which one applies to which.

Direct shots (straight line ranged attacks) must conform to their declared range and be in a straight line of hexes. If you are attempting a 2-3 space ranged attack and you are adjacent to the enemy, the attack will not work. You must be 2-3 spaces away to successfully attack. Statues block direct attacks.

Indirect shots (lobbed ranged attacks) do not have to conform to a straight line. They only need to be within the range of the smallest counted number of hexes to the target. And they can be within any number of hexes up to the maximum range (i.e. you can hit an adjacent target with an indirect shot). Also, they are not blocked by statues.

Movement conforms to adjacent hexes. When counting movement or jump, you must be able to trace a chain from hex to hex. No diagonals.

Champion Stats

Name Title HP Defense Attacks (damage over cards) Total Movement Ranged Attack Damage
Akhet Light of Creation 7 1 3 / 2 6 1
Al'kemi The Wishmaker 6 0 2 / 1 11 0
Deryn Huntress of the Eastwood 7 0 6 / 3 11 4
Dugrun Warden of the North 6 2 5 / 3 7 0
Gold'arr Scourge of the Seven Seas 8 1 4 / 3 9 1
Gwaien The Gathering Storm 6 0 11 / 4 6 4
Izabella The Fateweaver 8 0 4 / 2 7 1
Jacques le Beau The Jack of Hearts 6 1 3 / 2 8 0
Kahlize Will of the Heavens 7 0 1 / 2 8 1
Killgore The Ravager 7 1 5 / 3 6 1
King Alistair The Scaled Tyrant 9 0 8 / 3 8 0
Ko'lel The Jungle Typhoon 8 0 7 / 4 5 2
Korvash Wielder of Scornblade 8 0 8 / 4 6 2
Lil'Y Legendary Thief 6 0 3 / 2 6 1
Loralei Fable of the Fey 4 2 5 / 2 10 3
Mariusz The Cursed 7 0 9 / 4 4 0
Nevamor The Shade 8 1 5 / 3 9 2
Nikkit The Sly 7 0 6 / 3 3 3
Rath Stalker Beneath 6 0 7 / 3 6 1
Sir Tentaclot The Paladin of Madness 7 0 6 / 3 5 2
Sulka The Poisoned Mind 7 0 4 / 2 9 3
Taze The Thundering Thriller 9 0 6 / 3 7 1
Tzu Xiao The Jade Claw 9 0 5 / 3 4 1
Xinshén The Kinetic Kitty 4 1 3 / 2 6 3

General

Winning is generally easier by completing the challenges instead of killing enemy champions. That doesn't mean defeating champions should be neglected. It should be the secondary way that you score points. Defeating champions makes it easier to hold territory to complete the challenges. Plus, when you defeat an enemy, your champion becomes more powerful.

Timing on winning challenges is also key. You don't want to rush. Try to plan 2-3 moves ahead.

A KO'd champion can be devastating. You have to spend movement and 33% of your actions to get them back in the game.

Most champions have no armor. Attack from a distance if you can. If you can't, get in, cause damage, and get out. You can cause around 5 damage to an enemy in one round, meaning you can take them out in two rounds.

The Plan ability doesn't seem like much use, but it can create devastating combos.

Check your opponent's discard pile to know what reactions they may or may not have left.

Good Pairings

Champion Ahket Al'kemi Deryn Dugrun Gold'arr Gwaien Izabella Jacques le Beau Khalize Killgore King Alistair Ko'lel Korvash Lil'Y Lorelei Mariusz Nevamor Nikkit Rath Sir Tentaclot Sulka Taze Tzu Xiao Xinshén
Good Teammates Lorelei Rath Taze Mariusz Dugrun Nevamor, Korvash Sulka, Nevamor Anyone Akhet Gold'arr Sulka, Lorelei Deryn Nevamor, Tzu Xiao Dugrun, Tzu Xiao Sulka, Taze