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== God cards ==
== God cards ==
{| class="wikitable" style="max-width:50%; text-align: left;" border="2"
{| class="wikitable" style="max-width:50%; text-align: left !important;" border="2"
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!Card
!Card
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After all Movement:
After all Movement:
May build houses in cities adjacent to colonists for cost based on city type paying both goods and coins with coins multiplied by the number of houses that will be in the city after the build
May build houses in cities adjacent to colonists for cost based on city type paying both goods and coins with coins multiplied by the number of houses that will be in the city after the build
{| class="wikitable" style="max-width:50%; text-align: left;" border="2"
{| class="wikitable" style="max-width:50%; text-align: left !important;" border="2"
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!City Type
!City Type

Latest revision as of 18:02, 4 March 2026

Game flow

A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played.

God cards

Card Action
Tribune Takes back ALL cards from your personal discard and receive 1 sestertius coin for cards returned beyond three.

You may also build one additional colonist for one food + one tool in Rome (Imperial and Italy maps)

Architect Move colonists, total moves equals the number of colonists. May move through other colonists but not finish in the same space.

After all Movement: May build houses in cities adjacent to colonists for cost based on city type paying both goods and coins with coins multiplied by the number of houses that will be in the city after the build

City Type Goods Coins
Brick 1 Food 1 sestertius x houses
Food 1 Brick 2 sestertius x houses
Tool 1 Brick + 1 Tool 3 sestertius x houses
Wine 1 Brick + 1 Wine 4 sestertius x houses
Cloth 1 Brick + 1 Cloth 5 sestertius x houses
Prefect All players produce goods in the selected province.

Prefect player also gets bonus good on token (two if has Prefectus Magnus) then province flips to coin side, or collect the cash bonus (total of all coins shown on previously produced locations, which are then reset).

Colonist Either build a new colonists for 1 food + 1 tool,

or Collect 5 coin + 1 coin per colonist of your colour.

Mercator Get the specified number of coins, then you may buy or sell up to two types of goods at prices shown on the storehouse board.
Diplomat Activate the top card of another player's discard pile.
Senator Buy cards, at cost of goods shown in red field of card, + what is shown under card on the board.
Consul Buy one card for just the cost shown in red field of card.
Specialists Produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect

Game End

The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house.

In either case, this player is awarded the CONCORDIA (worth 7 additional VP) card for triggering the Game End condition.

Now all OTHER players execute their final turn and ALL players tally their final victory points.

Scoring

Score each god condition, then multiply that score by the number of cards you have of that god.

God Condition
VESTA The value of all goods in your storehouse (usual price as depicted) is added to your money. Then receive 1 VP per 10 sestertii, rounded down.
JUPITER For each house inside a non-brick city receive 1 VP. (max. 15 VP)
SATURNUS For each province with at least one of your houses receive 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)
MERCURIUS For each type of goods you can produce, receive 2 VP. (max. 10 VP)
MARS For each of the players colonists on the game board the player receives 2 VP. (max. 12 VP)
MINERVA For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.