This is a documentation for Board Game Arena: play board games online !
Tips kingoftokyoduel: Difference between revisions
Jump to navigation
Jump to search
m (Small tip and formatting improvement) |
mNo edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 4: | Line 4: | ||
| '''Gigazaur''' || The most reliable strategy is to get both markers into their Spotlight Zones. Keep [[File:KingOfTokyo_exclamation.png|14px]] over [[File:KingOfTokyo_building.png|14px]] or [[File:KingOfTokyo_star.png|14px]] dice. This frees up dice for other things. Don't forget that Gigazaur's [[File:KingOfTokyo_exclamation.png|14px]] symbols stack all the way up to 6 (or 8). Try to win early, as chances of victory diminish as the game continues.|| Gigazaur will try to move the Destruction and Fame markers to their liking. Counter this with Power cards that move them favorably to you or attack. Make Gigazaur play the long game. | | '''Gigazaur''' || The most reliable strategy is to get both markers into their Spotlight Zones. Keep [[File:KingOfTokyo_exclamation.png|14px]] over [[File:KingOfTokyo_building.png|14px]] or [[File:KingOfTokyo_star.png|14px]] dice. This frees up dice for other things. Don't forget that Gigazaur's [[File:KingOfTokyo_exclamation.png|14px]] symbols stack all the way up to 6 (or 8). Try to win early, as chances of victory diminish as the game continues.|| Gigazaur will try to move the Destruction and Fame markers to their liking. Counter this with Power cards that move them favorably to you or attack. Make Gigazaur play the long game. | ||
|- | |- | ||
| '''Alienoid''' || Capitalize on | | '''Alienoid''' || Capitalize on good [[File:KingOfTokyo_exclamation.png|14px]] rolls for easy Energy, Attack, or movement. If you get a strong lead on a track, focus on it to force the opponent to counter. You have twice the odds to get that track.|| With Alienoid's increase in symbols, they are more likely to get the dice needed to move the Destruction or Fame markers at least one spot. Watch for track rush strategies, and try to slow that track down. Avoid Power cards that place Buzz tokens (unless you place them where they favor you). | ||
|- | |- | ||
| '''Space Penguin''' || Once you get 2 or 3 [[File:KingOfTokyo_exclamation.png|14px]], you may be able to roll 8 dice for the rest of the game. Retain the [[File:KingOfTokyo_exclamation.png|14px]] for future rounds until you get lucky and can go for broke with a large set of icons. Against Meka Dragon, use those extra dice for attack and turn the tables on him.|| Space Penguin is versatile and can adapt to any strategy. Monitor what they're trying to do and counter it or go a different way. | | '''Space Penguin''' || Once you get 2 or 3 [[File:KingOfTokyo_exclamation.png|14px]], you may be able to roll 8 dice for the rest of the game. Retain the [[File:KingOfTokyo_exclamation.png|14px]] for future rounds until you get lucky and can go for broke with a large set of icons. Against Meka Dragon, use those extra dice for attack and turn the tables on him.|| Space Penguin is versatile and can adapt to any strategy. Monitor what they're trying to do and counter it or go a different way. | ||
| Line 22: | Line 22: | ||
<li>Don't worry about health until it reaches 7-9. Then start grabbing health cards and keeping some healing dice. Remember you only need 1HP left to win.</li> | <li>Don't worry about health until it reaches 7-9. Then start grabbing health cards and keeping some healing dice. Remember you only need 1HP left to win.</li> | ||
<li>Try to buy synergistic Power cards, either multiplying each other's effects or mitigating a strong card's large downside.</li> | <li>Try to buy synergistic Power cards, either multiplying each other's effects or mitigating a strong card's large downside.</li> | ||
<li>Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens.</li> | <li>Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens. If you can get more than one reliably, try to bank up 2 dice tokens before using them for an explosive turn.</li> | ||
<li>You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).</li> | <li>You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).</li> | ||
<li>Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.</li> | <li>Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.</li> | ||
Latest revision as of 17:21, 22 January 2026
- Keep two Energy spare to remove cards that could win your opponent the game
- Have 10 or more Energy before renewing the card row. Then you can buy an expensive card on your turn.
- Only 5 Discard Power cards and 3 Keep Power cards pull the Fame track, but the Destruction track can be manipulated by Discard cards more easily (7 Discard Power cards and 3 Keep Power cards).
- If you plan to buy the second and third Power cards, buy the third one first. Then the second will move into the discount slot, reducing its price by one.
- Don't worry about health until it reaches 7-9. Then start grabbing health cards and keeping some healing dice. Remember you only need 1HP left to win.
- Try to buy synergistic Power cards, either multiplying each other's effects or mitigating a strong card's large downside.
- Dice tokens are precious. If you aren't Space Penguin, learn which cards give Buzz tokens that provide Dice tokens. If you can get more than one reliably, try to bank up 2 dice tokens before using them for an explosive turn.
- You are unlikely to complete a combo on your last roll with 2 dice left. It's better to use them for healing, damage, or power than to risk completing a Fame or Destruction combination (which may not happen).
- Keep a lookout for Power cards that give Buzz tokens that shorten or lengthen track distance. Use them if you or your opponent is trying for a marker victory.
- Don't repeatedly renew the Power card row looking for that perfect card. The cost isn't worth it.
- If you're about to lose, cycle through Power cards to find a solution.