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(Created page with "<B>Game flow </B><BR> A player’s hand consists of his un-played personality cards. A player’s turn consists of playing 1 card from their hand and executing the action(s) on the card. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back ALL cards previously played by that player. <B>Game end </B><BR> The game ends either after a player purchases the last card from the display, or after any one player...")
 
 
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<B>Game flow </B><BR>
<B>Game flow</B>  
A player’s hand consists of his un-played personality cards. A player’s turn consists of playing 1 card from their hand and executing the action(s) on the card. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back ALL cards previously played by that player.


<B>Game end </B><BR>
A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played.  
The game ends either after a player purchases the last card from the display, or after any one player builds his 15th house. In either case, this player is awarded the CONCORDIA card for triggering the Game End condition. Now all OTHER players execute their final turn and ALL players tally their final victory points.


<B>Scoring victory points </B><BR>
====== Personality cards ======
Each personality card is related to an ancient god. These gods individually reward certain achievements (for example, Saturnas=number of populated provinces X1, Mars=number of colonists X2) with Victory Points. Generally, you will multiply the number of cards of the same god by that god’s criteria.
Tribune - With the Tribune, a player takes back ALL cards from their personal discard and receive 1 sestertius coin for cards returned beyond three. They may also build one additional colonist for one food + one tool in Rome (Imperial and Italy maps) 


For example, say one player has 6 Mars cards at final scoring and 4 colonists on the board. To find your Mars score, you will count your individual colonists, double it (as EACH colonist is worth 2 VP within this criteria), and multiply that number by 6.
Architect - Move colonists, total moves equals the number of colonists. May move through other colonists but not finish in the same space. May build houses in cities adjacent to colonists - cost 1 food in brick city, or one brick + one good of city type in other cities.  Coin cost: Brick = 1, Food = 2, Tool = 3, Wine = 4, Cloth = 5. Coin cost is multiplied by final number of houses which will be in the city.


Collectively, then, these mars cards are worth (4 X 2) X 6 ‎ =  48VP.
Prefect - All players produce goods in selected province. Prefect player also gets bonus good on token (two if has Prefectus Magnus) and flip token to coin side, or collect the cash bonus (total of all coins shown on previously produced locations, which are then reset).
 
Colonist - Either build new colonists for 1 food + 1 tool, or collect 5 coin + 1 coin per player colonist.
 
Mercator - get the specified number of coins, then you may buy or sell up to two types of goods at prices shown on the storehouse board.
 
Diplomat - execute the top card of another player's discard pile.
 
Senator - Buy cards, at cost of goods shown in red field of card, + what is shown under card on the game board. 
 
Consul - buy one card for just the cost shown in red field of card.
 
Specialists - produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect 
 
<B>Game end</B>
 
The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA (worth 7 additional VP) card for triggering the Game End condition.
 
Now all OTHER players execute their final turn and ALL players tally their final victory points.
 
<B>Scoring victory points</B>
 
Each player scores victory points for EACH card with the respective god, including the those from their discard pile.
 
VESTA: The value of all goods in the storehouse (usual price as depicted) is added to the cash money. Then the player receives 1 VP per full 10 sestertii, any fractions are ignored.
 
JUPITER: For each house inside a non-brick city the player receives 1 VP. (max. 15 VP)
 
SATURNUS: For each province with at least one of their houses the player receives 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)
 
MERCURIUS: For each type of goods that the player produces with their houses, they receives 2 VP. (max. 10 VP)
 
MARS: For each of the players colonists on the game board the player receives 2 VP. (max. 12 VP)  
 
MINERVA: For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.
 
CONCORDIA: 7 VP.

Latest revision as of 00:26, 11 February 2026

Game flow

A player’s turn consists of playing 1 card from their hand of un-played personality cards and executing the action(s) on the card. All played cards form a personal discard pile, showing only the last card played.

Personality cards

Tribune - With the Tribune, a player takes back ALL cards from their personal discard and receive 1 sestertius coin for cards returned beyond three. They may also build one additional colonist for one food + one tool in Rome (Imperial and Italy maps)

Architect - Move colonists, total moves equals the number of colonists. May move through other colonists but not finish in the same space. May build houses in cities adjacent to colonists - cost 1 food in brick city, or one brick + one good of city type in other cities. Coin cost: Brick = 1, Food = 2, Tool = 3, Wine = 4, Cloth = 5. Coin cost is multiplied by final number of houses which will be in the city.

Prefect - All players produce goods in selected province. Prefect player also gets bonus good on token (two if has Prefectus Magnus) and flip token to coin side, or collect the cash bonus (total of all coins shown on previously produced locations, which are then reset).

Colonist - Either build new colonists for 1 food + 1 tool, or collect 5 coin + 1 coin per player colonist.

Mercator - get the specified number of coins, then you may buy or sell up to two types of goods at prices shown on the storehouse board.

Diplomat - execute the top card of another player's discard pile.

Senator - Buy cards, at cost of goods shown in red field of card, + what is shown under card on the game board.

Consul - buy one card for just the cost shown in red field of card.

Specialists - produce goods as directed, one per house of that good type across all locations. Other players get no production. Production tokens are ignored, Prefefectus Magnus has no effect

Game end

The game end is triggered after either a player purchases the last card from the display, or after any one player builds their 15th house. In either case, this player is awarded the CONCORDIA (worth 7 additional VP) card for triggering the Game End condition.

Now all OTHER players execute their final turn and ALL players tally their final victory points.

Scoring victory points

Each player scores victory points for EACH card with the respective god, including the those from their discard pile.

VESTA: The value of all goods in the storehouse (usual price as depicted) is added to the cash money. Then the player receives 1 VP per full 10 sestertii, any fractions are ignored.

JUPITER: For each house inside a non-brick city the player receives 1 VP. (max. 15 VP)

SATURNUS: For each province with at least one of their houses the player receives 1 VP. (Imperium max. 12 VP, Italia max. 11 VP)

MERCURIUS: For each type of goods that the player produces with their houses, they receives 2 VP. (max. 10 VP)

MARS: For each of the players colonists on the game board the player receives 2 VP. (max. 12 VP)

MINERVA: For each city of the related city type the player receives a certain number of VP as depicted on the specialist’s card.

CONCORDIA: 7 VP.