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==TURN ORDER:==
'''1)''' On your turn you '''MUST''' place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.</li>
</ul>


==Gameplay==
'''2)''' On your turn you '''MAY''' place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it's role, and it stays on that tile until the feature it is on is scored.
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up. The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.</li>
</ul>


After placing each new tile, the placing player may opt to place a meeple on a feature of that newly placed tile. The placing player may not use a meeple to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them. For example, two field tiles, each having a meeple, can become connected by another terrain tile into a single field shared by each meeple's player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more meeples in that feature, gains full claim over the feature.
'''3)''' If any features were completed by the tile placement you '''MUST''' pause the game to score the completed feature(s), and return any followers on them to the players' supplies.
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>A Road is completed when both ends of the road are closed, or connect in a loop.</li>
<li>A City is completed when it is surrounded by walls on every side.</li>
<li>A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, & Diagonally).</li>
<li>A Farm is never "completed" and will only score at the end of the game.</li>
</ul>


When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).
==SCORING:==
First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road</li>
<li>Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.</li>
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>First edition rules reduce this number to 2 if the city is completed using only 2 tiles.</li>
</ul>
<li>Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).</li>
<li>Farms score 3 points for each completed city touching that farm.</li>
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.</li>
</ul></ul>


The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most meeples on them. The player with the most points wins the game.
==EXPANSIONS:==
'''The River''' is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.


==Scoring==
These expansions add '''additional meeples''', with varied affects, to the game. On part 2 of your turn, you may choose which meeple in your supply to add to the tile you placed. On BGA, this requires clicking on the meeple you want to place, before clicking on the location you wish to place it.
During the players' turns, cities, monasteries (also known as cloisters) and roads (but not fields) are scored when they are "completed" — cities and roads when they are actually completed (i.e. contain no unfinished edges from which they may be expanded) and monasteries when they are completely surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most meeples in a feature.  


If there is a tie for the most meeples in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; monasteries score for neighboring tiles; and fields score based on the number of connected ''completed'' cities.
====Inns & Cathedrals:====
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>A Road with an '''Inn''' on it (small lake w/red building) scores 2vp/tile when completed & 0vp at game end.</li>
<li>A City with a '''Cathedral''' in it (large building w/all 4 sides city) scores 3vp/tile when completed & 0vp at game end.</li>
<li>When scoring a feature & counting followers, a '''Large Follower''' counts as 2 normal followers.</li>
</ul>


Once a feature is scored, all of the meeples in that feature are returned to their owners.
====Traders & Builders:====
<ul class="bulletlist" style="padding-inline-start:40px;">
<li>There are 3 types of '''Trade Goods''' you can collect. The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, & the most Cloth gets 10 points.</li>
<li>When adding to a city or road you already have a follower on, you can add the '''Builder'''. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).</li>
<li>When adding to a farm you already have a follower on, you may play the '''Pig'''. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.</li>
</ul>


{| class="wikitable" style="white-space:nowrap;" border="2"
====The Princess & the Dragon:====
|-
<ul class="bulletlist" style="padding-inline-start:40px;">
! Feature !! Completed during play !! Game end
<li>On any turn in which you cannot, or choose not to add or move a meeple, you may instead move the '''Fairy''' to one of your meeples.</li>
|-
<ul class="bulletlist" style="padding-inline-start:40px;">
| City
<li>If the fairy is still assigned to your meeple at the start of your turn, score 1vp</li>
| 2 points per tile + 2 points per pennant
<li>When scoring the feature the fairy is on, the owner of the meeple it is assigned to scores 3vp</li>
| 1 point per tile + 1 point per pennant
<li>The Dragon cannot visit the tile with the Fairy</li>
|-
</ul>
| Road
<li>When playing a tile with the '''Princess''' on it, in such a way that she joins an existing city, you may, instead of playing a meeple this turn, remove a follower from that city.</li>
| 1 point per tile
<li>When playing a tile with the '''Magic Portal''' on it, you may place a meeple on any tile that has already been played (following normal placement rules).</li>
| 1 point per tile
<li>When playing a tile with the '''Volcano''' on it, immediately add the dragon to this tile. (You may not place a meeple on the same tile as the Dragon) </li>
|-
<li>When playing a tile with the '''Dragon''' on it, players take turns moving the Dragon until it moves 6 times, or cannot move. Any meeples on tiles the Dragon visits, are removed from the board.</li>
| Monastery
<ul class="bulletlist" style="padding-inline-start:40px;">
| 1 point + 1 point per surrounding tile
<li>The Dragon moves to the next tile orthogonally (Up/Down/Left/Right)</li>
| 1 point + 1 point per surrounding tile
<li>The Dragon cannot visit the same tile twice in the same turn</li>
|-
<li>The Dragon cannot visit the tile with the Fairy</li>
| Fields
</ul>
| (Not scored)
</ul>
| 3 points for each completed city bordering the field.
|}
 
==Expansions==
 
===The River===
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.
 
===Inns and Cathedrals===
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.
* Large meeple: A large meeple is worth 2 meeples instead of 1.
 
===Traders and Builders===
This expansion features goods tokens, builders and pigs.
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn, however, it is not used to create a chain reaction. Note that if the builder is present where a feature is being expanded, a double turn is granted. If the builder is present on a feature that is completed, scoring follows, not a double turn. [See https://wikicarpedia.com/car/Traders_and_Builders]
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.
 
===The Princess and the Dragon===
This expansion features the dragon, the fairy and the magic portal.
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.
* The princess: Instead of placing a meeple, you can return a meeple in the city to their owner.
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.
* The fairy: It belongs to nobody. Instead of placing a meeple, you can move the fairy to one of your existing meeples. If the fairy is on one of your meeples at the start of your turn, you score 1 point. All figures on it are protected from the dragon. If a feature is scored while one of your meeples on it has the fairy, you score 3 points, even if you are not winning the feature.
 
===Strategic Variant===
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player's hand. They choose which one to place each time.

Latest revision as of 19:45, 26 July 2026

TURN ORDER:

1) On your turn you MUST place a tile from your hand in such a way that it continues the features of any tiles it touches. Each of the 4 edges of the tile will have one of 3 features: City, Road, or Farm. The 4th feature, Monastery, only appears in the center of a tile.

  • Normally you only hold 1 tile in your hand at a time, but the Strategic variant allows you to hold 3, and choose which one to play.

2) On your turn you MAY place a follower (meeple) on the tile you placed. Where the follower is placed on the tile determines it's role, and it stays on that tile until the feature it is on is scored.

  • Note that you cannot place a follower onto a feature if that feature already has any other followers on it. The only way to get multiple followers on a single feature, is to start them as separate features, then later place a tile that joins them.

3) If any features were completed by the tile placement you MUST pause the game to score the completed feature(s), and return any followers on them to the players' supplies.

  • A Road is completed when both ends of the road are closed, or connect in a loop.
  • A City is completed when it is surrounded by walls on every side.
  • A Monastery is completed when it is fully surrounded by 8 tiles (Horizontally, Vertically, & Diagonally).
  • A Farm is never "completed" and will only score at the end of the game.

SCORING:

First, count the number of followers within the feature. Whichever player has the most, gets the points. If players are tied for the most followers, then they each get full points.

  • Roads score the same whether they complete during the game, or at game end. 1 Point per tile of the road
  • Cities score based on the tiles of the city plus the number of coat of arms (blue shields) within the city. At game end, this is the number of points you earn, however if the city is closed during the game, you score twice this number of points.
    • First edition rules reduce this number to 2 if the city is completed using only 2 tiles.
  • Monasteries score 1 plus the number of tiles surrounding it (so 9 if completed).
  • Farms score 3 points for each completed city touching that farm.
    • First edition instead counts the number of followers on farms that touch each city, and gives 3 points to the player with the most followers.

EXPANSIONS:

The River is a mini-expansion with no significant rules changes. All River tiles must be played first, creating one long river from which to start the rest of the game.

These expansions add additional meeples, with varied affects, to the game. On part 2 of your turn, you may choose which meeple in your supply to add to the tile you placed. On BGA, this requires clicking on the meeple you want to place, before clicking on the location you wish to place it.

Inns & Cathedrals:

  • A Road with an Inn on it (small lake w/red building) scores 2vp/tile when completed & 0vp at game end.
  • A City with a Cathedral in it (large building w/all 4 sides city) scores 3vp/tile when completed & 0vp at game end.
  • When scoring a feature & counting followers, a Large Follower counts as 2 normal followers.

Traders & Builders:

  • There are 3 types of Trade Goods you can collect. The player who places the tile that closes a city (even if they have no followers in that city) collects all the goods in that city. At game end the person with the most Wine gets 10 points, the most Wheat gets 10 points, & the most Cloth gets 10 points.
  • When adding to a city or road you already have a follower on, you can add the Builder. Afterwards, any turn you place a tile adding to that feature grants you a 2nd tile to place immediately (Max 2 plays per turn).
  • When adding to a farm you already have a follower on, you may play the Pig. When scoring farms at game end, the player with the majority of farmers still gets 3vp/city connected to the farm, while the pig gains 1vp/connected city.

The Princess & the Dragon:

  • On any turn in which you cannot, or choose not to add or move a meeple, you may instead move the Fairy to one of your meeples.
    • If the fairy is still assigned to your meeple at the start of your turn, score 1vp
    • When scoring the feature the fairy is on, the owner of the meeple it is assigned to scores 3vp
    • The Dragon cannot visit the tile with the Fairy
  • When playing a tile with the Princess on it, in such a way that she joins an existing city, you may, instead of playing a meeple this turn, remove a follower from that city.
  • When playing a tile with the Magic Portal on it, you may place a meeple on any tile that has already been played (following normal placement rules).
  • When playing a tile with the Volcano on it, immediately add the dragon to this tile. (You may not place a meeple on the same tile as the Dragon)
  • When playing a tile with the Dragon on it, players take turns moving the Dragon until it moves 6 times, or cannot move. Any meeples on tiles the Dragon visits, are removed from the board.
    • The Dragon moves to the next tile orthogonally (Up/Down/Left/Right)
    • The Dragon cannot visit the same tile twice in the same turn
    • The Dragon cannot visit the tile with the Fairy