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The object of the game is to attract cats to your side of the board.
The object of the game is to attract cats to your side of the board.


Players achieve this by matching the toys the cat requires by positioning their four left most toys. You can see the toys each cat requires by looking in the positions 1 to 4 at the bottom of each cat card. There is, by default a player preference setting that highlights a cat when the toys it requires are in the correct positions. Advanced players will most likely feel they don't require this assistance and turn this preference off.  
Each cat is attracted to different toys, and in a different order. Each cat card lists the toys that attract them, and in specific positions, 1 to 4.


There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is turned off by default.  
Play happens simultaneously. Players place their four toys in order. You can exchange the position of two toy cards by clicking on them both. With the selection finalised hit the confirm button. When both players are ready, selections are revealed.  


Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.  
Toys in each position are compared to one another. The stronger toy eliminates the weaker toy. Relative strength of the toys are on the reference card on the bottom left, and also on each toy card. For example, a mouse is weaker than yarn, but is stronger than the feather. It is not affected by the laser pointer, catnip, or scratching post.


You can exchange the position of two toy cards by clicking on them both.
Each cat is then checked to see if it has been attracted by a player. The player attracting a cat takes it to their scoring pile. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.


With the selection finalised hit the confirm button.
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
 
The game ends when one player attracts seven cats. The player with the highest score wins.
 
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14. Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.


Then your opponent's corresponding toy is compared to yours - if one is weaker it is eliminated from this round. The relative strength of the toys in given in the reference card bottom left. So, for example, if your toy in position 1 is a mouse, it is weaker than yarn and stronger than the feather. It has no effect or is not effected by the laser pointer, catnip or scratching post.
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.


Each cat is then checked to see if it has been attracted by a player. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.
There are two advanced game options: 


If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.
1) Toys not used one round must be used the next.


The game ends when one player attracts seven cats. The player with the highest score wins.
2) One purple cat worth ten points is added. Muffin requires four matched toys to attract her.  


Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14.
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.


A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.
BGA Player options:


There are two advanced game options - one where toys not used one round must be used the next.  
By default, a player preference setting highlights a cat when the toys it requires are in the correct positions. Advanced players can turn this preference off.


The second option adds one purple cat worth ten points - Muffin requires four matched toys to attract her.
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.

Latest revision as of 03:17, 30 August 2026

The object of the game is to attract cats to your side of the board.

Each cat is attracted to different toys, and in a different order. Each cat card lists the toys that attract them, and in specific positions, 1 to 4.

Play happens simultaneously. Players place their four toys in order. You can exchange the position of two toy cards by clicking on them both. With the selection finalised hit the confirm button. When both players are ready, selections are revealed.

Toys in each position are compared to one another. The stronger toy eliminates the weaker toy. Relative strength of the toys are on the reference card on the bottom left, and also on each toy card. For example, a mouse is weaker than yarn, but is stronger than the feather. It is not affected by the laser pointer, catnip, or scratching post.

Each cat is then checked to see if it has been attracted by a player. The player attracting a cat takes it to their scoring pile. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.

If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.

The game ends when one player attracts seven cats. The player with the highest score wins.

Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14. Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.

A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.

There are two advanced game options:

1) Toys not used one round must be used the next.

2) One purple cat worth ten points is added. Muffin requires four matched toys to attract her.

There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.

BGA Player options:

By default, a player preference setting highlights a cat when the toys it requires are in the correct positions. Advanced players can turn this preference off.

There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.