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=== Game overview ===
== Overview ==


Cardia is a '''Duell''' for ''2 players''.
Duel for Cardia is a little like "Love Letter" but for two players. Each player has an identical deck of 16 cards. Each card has a number and a special ability or effect. 


Both players have an '''identical deck of 16 cards'''. Both player shuffle their deck and draw '''5 cards into their hand'''.
The players each play one card and duel. The card with the higher number wins a Signet Ring. The card that ''does not win'' activates an ability that may change the outcome of this or or other encounters.  


==== Play cards ====
The player who collects 5 Signet Rings first wins the game. 


Each round, both players play a card '''simultaneously'''. The two cards played duel each other.
== Gameplay ==


==== Reveal cards ====
During each encounter, each player plays a single card from their hand face down. Both cards are revealed simultaneously. The card that has the higher number wins one Signet Ring. The card with the lower number activates its ability.


The card that has the '''higher''' influence wins one '''signet'''.
On a tie, no Signet Ring is awarded and neither ability is activated.


The card that has the '''lower''' influence, activates the '''ability''' or the card.
The game moves onto the next encounter, but the previous encounter's cards remain in place. Abilities may affect the winner of the current encounter, previous encounters, or future encounters, or have ongoing effects.  


If there is a tie, no signet is awarded and no ability is activated.
BGA defaults to playing two games. The winner of the best 2 out of 3 games wins.  


==== End of round ====
Since cards are activated simultaneously, the accounting of Signet Rings is not determined until all cards are resolved. If both players have 5, the game continues until a resolved encounter breaks the tie.


The cards played remain in place. At the end of each round, each player draws '''1 card from their own deck''' (if possible).
== End of Game ==


=== End of game and goal ===
There are three ways the game can end.


The game ends if:
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
* a player has at least '''5 signets''' at the end of a round. This player wins.
  <li>If a player has at least 5 Signet Rings, that player wins.</li>
* a player '''cannot play a card'''. The other player wins.
  <li>If a player cannot play a card, the other player wins.</li>
* a player activate an an '''ability''' says you that this player wins.
  <li>A card ability activates and causes one player to win.</li>
</ul>


The game is played until one person has won '''2 games'''.
=== Abilities ===


=== Abilities ===
'''Only the ability of the lower card is activated. The ability of the higher card is ignored.'''


''Only the ability of the lower card is activated. If there is a tie, no ability is activated.''
There are two types of abilities: instant (lightning bolt) and ongoing (∞). Instant abilities are resolved once and only once. Ongoing abilities stay in effect for all encounters that take place after it is resolved. They don't affect past encounters. An "ongoing" symbol is placed on the card to indicate the ability is in effect.


When you activate an '''instant ability''', resolve it immediately once.
Some abilities change the influence of other cards. When this happens, the corresponding duel is re-evaluated. Signet Rings can change sides or be removed in the event of a tie.  


When you activate an '''ongoing ability''', a token is placed on that card. The ongoing ability is in effect '''from now on'''.
{{InfoBox|title=Important!|body=When a Signet Ring changes sides, the ability on the lower card ''does not activate''. Abilities cannot be retroactively invoked.}}


=== Modifying influence ===
== Variations ==


Some abilities change the influence of other cards. The corresponding duel is re-evaluated. Signets can change sides or be removed in the event of a tie. Abilities are not activated.
====Deck I vs. Deck II====


=== Locations (optional) ===
Deck I has more cards that affect the current encounter or future encounters. Deck II has more cards that change the influence of other cards.


When creating a game table, you can optionally select a location. Each location has a rule that applies for the entire game.
====Locations====


Recommendation: Play both Deck I and Deck II without a location at first.
When creating a game table, you can optionally select a location. Each location has a rule that applies to the entire game. Descriptions can be found when selecting the location in table setup.

Latest revision as of 15:56, 12 November 2025

Overview

Duel for Cardia is a little like "Love Letter" but for two players. Each player has an identical deck of 16 cards. Each card has a number and a special ability or effect.

The players each play one card and duel. The card with the higher number wins a Signet Ring. The card that does not win activates an ability that may change the outcome of this or or other encounters.

The player who collects 5 Signet Rings first wins the game.

Gameplay

During each encounter, each player plays a single card from their hand face down. Both cards are revealed simultaneously. The card that has the higher number wins one Signet Ring. The card with the lower number activates its ability.

On a tie, no Signet Ring is awarded and neither ability is activated.

The game moves onto the next encounter, but the previous encounter's cards remain in place. Abilities may affect the winner of the current encounter, previous encounters, or future encounters, or have ongoing effects.

BGA defaults to playing two games. The winner of the best 2 out of 3 games wins.

Since cards are activated simultaneously, the accounting of Signet Rings is not determined until all cards are resolved. If both players have 5, the game continues until a resolved encounter breaks the tie.

End of Game

There are three ways the game can end.

  • If a player has at least 5 Signet Rings, that player wins.
  • If a player cannot play a card, the other player wins.
  • A card ability activates and causes one player to win.

Abilities

Only the ability of the lower card is activated. The ability of the higher card is ignored.

There are two types of abilities: instant (lightning bolt) and ongoing (∞). Instant abilities are resolved once and only once. Ongoing abilities stay in effect for all encounters that take place after it is resolved. They don't affect past encounters. An "ongoing" symbol is placed on the card to indicate the ability is in effect.

Some abilities change the influence of other cards. When this happens, the corresponding duel is re-evaluated. Signet Rings can change sides or be removed in the event of a tie.

Important!
When a Signet Ring changes sides, the ability on the lower card does not activate. Abilities cannot be retroactively invoked.

Variations

Deck I vs. Deck II

Deck I has more cards that affect the current encounter or future encounters. Deck II has more cards that change the influence of other cards.

Locations

When creating a game table, you can optionally select a location. Each location has a rule that applies to the entire game. Descriptions can be found when selecting the location in table setup.