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[[File:Reference sheet aq.png|center|thumb|1186x1186px|Icon quick reference]]
==Overview==
In ''Aquatica'', players take the role of Sea Folk seeking prosperity by conquering and harvesting treasures from undersea locations. The player with the most Prosperity Points at the end of the game wins!


==Setup==


<h3>OVERVIEW</h3>
There is a main board displaying the goals, locations you can Buy or Conquer, and Sea Folk you can recruit. Each player has their own board on which you will place the locations you buy (up to 5). Next to your board are your Mantas, which add certain bonuses. Once a Manta is used, it is flipped to its "tired" side. It can be "refreshed" (flipped back) and used again with a card like ''Matrona'' or ''Mantas Leader''.
<p>
In Aquatica, players take the role of Sea Folk seeking prosperity by conquering and developing undersea locations. The player with the most Prosperity Points at the end of the game wins!
</p>


<hr />
There are two ways to gain Locations--purchasing them with gold or conquering them (strength is represented with "red tridents"). Locations are in two rows. The bottom row is the main Location row where they first become available. When a player "scouts", these Locations are moved to the top row, where their "Conquer" cost is reduced by 1 (gold price remains the same). Note that the top row has less capacity than the bottom, so if there are more Locations than spaces, the player who played the scout card gets to choose which Locations to discard.


<h3>ON YOUR TURN</h3>
[[File:Reference sheet aq.png|Icon quick reference|700px]]
<p>On your turn, you <strong>must</strong>:</p>
 
<ol>
==Gameplay==
  <li><strong>Play 1 Character card</strong> from your hand and perform its ability to the fullest extent possible.</li>
 
  <li>Discard the card to your personal discard pile.</li>
Each player starts with a handful of cards (recruited Sea Folk). Each card has an ability that you must execute as fully as possible.
</ol>
 
<p>You '''may''' also '''perform any number of''' <strong>additional actions</strong>, before and/or after playing your Character card, in any order:</p>
Before your turn, you may perform optional actions before and/or after playing your Character card.
<ul>
 
   <li><strong>Activate a ready Manta</strong> (flipping it to its tired side) to gain a resource or trigger a special effect.</li>
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
   <li><strong>Exploit a Location Depth</strong> to gain the displayed resource or effect then slide the Location card up one step.</li>
   <li>Activate a ready Manta (flipping it to its tired side) to gain a resource or trigger a special effect.</li>
   <li>Exploit a Location to gain the displayed resource or effect. Once used, the Location card slides up one step.</li>
</ul>
</ul>
<strong>Note:</strong> You can only gain resources (from mantas or locations) if required by your main action, and those are the only additional actions allowed ''during'' your main action. The other additional actions must be performed before or after, but not during your main action.


<hr />
On your turn, you must play 1 Character card from your hand.


<h3>MAIN ACTIONS (Character Cards)</h3>
{{InfoBox|title=Important: Currencies disappear|gradientA=lightblue|gradientB=darkblue|body=Currencies like the Conquer power (red tridents) or coins are ''only usable on the turn you gained them''. When your turn is over, they disappear. They are not saved from turn to turn. So it's normal to find yourself overpaying for Characters or Locations.}}
<p>Each Character card allows one of the following (depending on the card’s ability):</p>
<ol>
  <li><strong>Recruit</strong> – Pay coins to gain a Character card from the display.</li>
  <li><strong>Buy a Location</strong> – Pay coins to gain a Location card and place it on your board.</li>
  <li><strong>Conquer a Location</strong> – Pay power (Tridents) instead of coins to gain a Location and place it on your board.</li>
  <li><strong>Raise a Location</strong> – Slide a Location card up to access depth bonuses (resources or effects) or gain Mantas.</li>
  <li><strong>Score a Fully Raised Location</strong> – Move it to your scoring pile.</li>
  <li><strong>Scout</strong> <em>(optional)</em> – Refresh the Location display:
<li>Discard the top row of Locations. </li><li>Move the bottom row to the top. </li><li>Refill the bottom row with new cards from the deck. </li></li>
</ol>


<hr />
You can only gain resources from Mantas or Locations when '''your played character's ability requires it'''. For example, if you play a card that says "Conquer a Location", you can only activate Mantas that give you red tridents.


<h3>PLACING LOCATIONS AND USING MANTAS</h3>
====Character Cards====
<ul>
 
   <li>You must have an empty slot on your board to place a new Location.</li>
Most Character cards let you do one or more of the following actions:
   <li>Locations are raised step-by-step to unlock resources and effects.</li>
 
   <li>Fully raised Locations may grant a <strong>Wild Manta</strong> if they have a manta icon, but they don’t provide points unless scored.</li>
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
   <li>Only fully raised Locations can be scored.</li>
   <li>'''Recruit:''' Pay coins to add a Character card from the display to your hand.</li>
   <li>Mantas are reusable: flip them to use, and refresh them with abilities like <em>Matrona</em> or <em>Mantas Leader</em>.</li>
   <li>'''Buy a Location:''' Pay coins to gain a Location card and place it on your board.</li>
   <li>All resources are temporary and only usable during your turn.</li>
   <li>'''Conquer a Location:''' Pay red tridents (Conquering power) to gain a Location card and place it on your board.</li>
   <li>'''Raise a Location: Slide a Location card on your board '''up''' one notch. This signifies that you have "plumbed the depths" of this Location and gained resources or benefits (or sometimes nothing).</li>
   <li>'''Score a Fully Raised Location:''' Add its Prosperity Points to your total and discard it.</li>
   <li>'''Scout:''' Refresh the Location display. The cards in the top row of Locations (if any) are discarded. Locations in the main row move from bottom to top. The bottom row refills with new cards from the deck.</li>
</ul>
</ul>


<hr />
====Gaining and Using Locations====
 
Your board only has space for five Locations. If you have five, one must be scored and discarded before you can add another. Locations must be raised (look for the ↑ icon on Characters and Mantas) to gain their benefits, and raised fully to be scored.
 
When a Location with a purple "Wild Manta" is fully raised, you get a new purple Manta in your collection. You get this before the card is scored.


<h3>ACHIEVING GOALS</h3>
====Goals====
<p>There are 4 shared goals shown on the board. When you meet a goal's condition, you may:</p>
 
<ul>
Goals are shown at the top of the main board. Any player can claim one as soon as its condition is met. To claim a goal, you must use/sacrifice one of your non-purple Mantas to place on the goal tracker. Each goal can only be claimed by a player once. More than one player can claim a goal, but the earlier it is claimed, the more points that player earns.
  <li>Place one of your color Mantas (ready or tired) on the leftmost empty space of each goal fulfilled that turn.</li>
 
  <li>Each goal may only be claimed once per player.</li>
==End Game==
  <li>Claiming a goal earlier gives more points!</li>
</ul>


<hr />
Final round is triggered when any of the following occurs:


<h3>END GAME</h3>
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
<p>The <strong>final round</strong> is triggered when any of the following occurs:</p>
   <li>One player has claimed all four goals.</li>
<ol>
   <li>A player has claimed all 4 goals.</li>
   <li>The Location deck is empty.</li>
   <li>The Location deck is empty.</li>
   <li>The Character deck is empty.</li>
   <li>The Character deck is empty.</li>
</ol>
</ul>
<p>After one final turn for each player, the game ends.</p>
 
Each player gets one final turn.  
 
====Scoring====


<hr />
Scores are determined by:


<h3>SCORING</h3>
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:40px;">
<p>At the end of the game, players score:</p>
   <li>Character cards in your hand (not discarded). One point for each.</li>
<ul>
   <li>Points shown on discarded Locations (Locations that are still on your player board do not score).</li>
   <li>1 point per Character card <em>in hand</em> (including your King). Discarded cards do not score.</li>
   <li>Points from goals, based on where your Manta has been placed in the Goal area.</li>
   <li>Points shown on Locations in your ''Scoring Pile''. Locations still on your player board do not score.</li>
   <li>Points from goals, based on the position of your Mantas in the Goal area.</li>
</ul>
</ul>
<p><strong>Tiebreakers:</strong></p>
<ol>
  <li>Most Mantas in personal supply.</li>
  <li>Lowest-numbered King card.</li>
</ol>


<hr />
If there is a tie, the player with the most Mantas in their personal supply wins.
 
==Variants==


<h3>KING CARDS (Optional)</h3>
====King Cards====
<ul>
  <li>Each player starts with a King card in hand.</li>
  <li>King cards provide a unique ability and count toward Character-based goals.</li>
  <li>They also count as scoring cards in hand at the end of the game.</li>
  <li>In case of a tie, the player with the lowest-numbered King card wins.</li>
</ul>


<hr />
King cards provide a unique ability and count toward Character-based goals and are counted in the score at the end of the game. Each player starts with a King card in hand.


<h3>VARIABLE GOALS (Optional)</h3>
====Variable Goals====


<ul>
Instead of four default goals, the goals are randomized. This offers alternative objectives and different scoring conditions.
  <li>The 4 default goals are replaced with randomized goal tokens.</li>
  <li>These offer alternative objectives and different scoring conditions.</li>
  <li>The active goals are always visible on the board during the game.</li>
</ul>

Latest revision as of 20:12, 24 February 2026

Overview

In Aquatica, players take the role of Sea Folk seeking prosperity by conquering and harvesting treasures from undersea locations. The player with the most Prosperity Points at the end of the game wins!

Setup

There is a main board displaying the goals, locations you can Buy or Conquer, and Sea Folk you can recruit. Each player has their own board on which you will place the locations you buy (up to 5). Next to your board are your Mantas, which add certain bonuses. Once a Manta is used, it is flipped to its "tired" side. It can be "refreshed" (flipped back) and used again with a card like Matrona or Mantas Leader.

There are two ways to gain Locations--purchasing them with gold or conquering them (strength is represented with "red tridents"). Locations are in two rows. The bottom row is the main Location row where they first become available. When a player "scouts", these Locations are moved to the top row, where their "Conquer" cost is reduced by 1 (gold price remains the same). Note that the top row has less capacity than the bottom, so if there are more Locations than spaces, the player who played the scout card gets to choose which Locations to discard.

Icon quick reference

Gameplay

Each player starts with a handful of cards (recruited Sea Folk). Each card has an ability that you must execute as fully as possible.

Before your turn, you may perform optional actions before and/or after playing your Character card.

  • Activate a ready Manta (flipping it to its tired side) to gain a resource or trigger a special effect.
  • Exploit a Location to gain the displayed resource or effect. Once used, the Location card slides up one step.

On your turn, you must play 1 Character card from your hand.

Important: Currencies disappear
Currencies like the Conquer power (red tridents) or coins are only usable on the turn you gained them. When your turn is over, they disappear. They are not saved from turn to turn. So it's normal to find yourself overpaying for Characters or Locations.

You can only gain resources from Mantas or Locations when your played character's ability requires it. For example, if you play a card that says "Conquer a Location", you can only activate Mantas that give you red tridents.

Character Cards

Most Character cards let you do one or more of the following actions:

  • Recruit: Pay coins to add a Character card from the display to your hand.
  • Buy a Location: Pay coins to gain a Location card and place it on your board.
  • Conquer a Location: Pay red tridents (Conquering power) to gain a Location card and place it on your board.
  • Raise a Location: Slide a Location card on your board up one notch. This signifies that you have "plumbed the depths" of this Location and gained resources or benefits (or sometimes nothing).
  • Score a Fully Raised Location: Add its Prosperity Points to your total and discard it.
  • Scout: Refresh the Location display. The cards in the top row of Locations (if any) are discarded. Locations in the main row move from bottom to top. The bottom row refills with new cards from the deck.

Gaining and Using Locations

Your board only has space for five Locations. If you have five, one must be scored and discarded before you can add another. Locations must be raised (look for the ↑ icon on Characters and Mantas) to gain their benefits, and raised fully to be scored.

When a Location with a purple "Wild Manta" is fully raised, you get a new purple Manta in your collection. You get this before the card is scored.

Goals

Goals are shown at the top of the main board. Any player can claim one as soon as its condition is met. To claim a goal, you must use/sacrifice one of your non-purple Mantas to place on the goal tracker. Each goal can only be claimed by a player once. More than one player can claim a goal, but the earlier it is claimed, the more points that player earns.

End Game

Final round is triggered when any of the following occurs:

  • One player has claimed all four goals.
  • The Location deck is empty.
  • The Character deck is empty.

Each player gets one final turn.

Scoring

Scores are determined by:

  • Character cards in your hand (not discarded). One point for each.
  • Points shown on discarded Locations (Locations that are still on your player board do not score).
  • Points from goals, based on where your Manta has been placed in the Goal area.

If there is a tie, the player with the most Mantas in their personal supply wins.

Variants

King Cards

King cards provide a unique ability and count toward Character-based goals and are counted in the score at the end of the game. Each player starts with a King card in hand.

Variable Goals

Instead of four default goals, the goals are randomized. This offers alternative objectives and different scoring conditions.