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(Created page with "== Objective == Win by scoring the most energy points or by enchanting all 6 Nian Shou cards for an instant victory. == Setup == Shuffle all Celestial Spirit cards into a deck, back side visible. Place the 6 Nian Shou cards in the center of the table. Each player gets: • 1 Stock card • 2 Lotus tokens • A hand of 4 random cards (from the main deck) Place the remaining tokens in a common supply. Determine the first player (the wisest starts). == Game Turn (3...") |
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Win by scoring the most energy points | Win by scoring the most energy points | ||
or by enchanting all 6 Nian Shou cards for an instant victory. | or by enchanting all 6 Nian Shou cards for an instant victory. | ||
== Game Turn (3 Phases) == | == Game Turn (3 Phases) == | ||
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== Scoring == | == Scoring == | ||
Points from Enchanted Spirit patterns | Points from Enchanted Spirit patterns (Completed spirit) | ||
Turtle snake (Blue): +6 | |||
Vermilion bird (Orange): +6 | |||
Double Azure Dragon (Green): +9 | |||
Double Metal Tiger (Purple): +9 | |||
Yellow Unicorn (Yellow): +12 | |||
+1 per | +1 per Celestial Spirit Face card outside of the complete patterns | ||
+1 per Nian Shou card | +1 per Nian Shou card owned | ||
+1 per Capture card | +1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc) | ||
+1 per token in play area | +1 per token in their entire own play area | ||
== Tiebreaker == | == Tiebreaker == | ||
Player with | Player with lesser Spirit face-up cards wins (But BGA set more will be winning in tie break) | ||
== Advanced Mode == | == Advanced Mode == | ||
Latest revision as of 08:24, 21 November 2025
Objective
Win by scoring the most energy points or by enchanting all 6 Nian Shou cards for an instant victory.
Game Turn (3 Phases)
Phase 1: Reveal and Collect
Reveal cards one by one from the draw pile.
If all are different Spirits: keep going or stop and take all.
If a duplicate is revealed: stop and take only the last card.
If first 2 cards are duplicates: gain a Nian Shou card.
Use Lotus tokens to take extra revealed cards (1 token = 1 card).
Phase 2: Place Collected Cards
Choose how to place each collected card:
• Spirit side up: goes into your play area for patterns.
• Capture side up (Yin/Yang): goes on your Stock card (max 4).
Phase 3: Enchant / Capture / Compensate
Enchant a Spirit by completing a valid 4-card pattern.
Capture an opponent’s Spirit using: • Yin card → captures Yang-protected Spirit • Yang card → captures Yin-protected Spirit • Yin + Yang → captures Nian Shou card
Captured card goes to your play area; used capture cards are discarded.
Opponent gains 1 token from the supply per card lost.
End of Game
Game ends when:
A player enchants 3 Spirits
OR the second draw pile runs out
OR someone enchants all 6 Nian Shou cards (instant win)
Scoring
Points from Enchanted Spirit patterns (Completed spirit)
Turtle snake (Blue): +6
Vermilion bird (Orange): +6
Double Azure Dragon (Green): +9
Double Metal Tiger (Purple): +9
Yellow Unicorn (Yellow): +12
+1 per Celestial Spirit Face card outside of the complete patterns
+1 per Nian Shou card owned
+1 per Capture Face card (card that use Yin/Yang capture Yang/Yin protected spirit card etc)
+1 per token in their entire own play area
Tiebreaker
Player with lesser Spirit face-up cards wins (But BGA set more will be winning in tie break)
Advanced Mode
Protection Tokens
Place token on Yin/Yang symbol of a Spirit card.
Protects that card from being captured (requires Yin + Yang to take).
Token returns to owner if the card is captured.
Tokens on enchanted patterns return to common supply.
Spirit Summoning (Once per Enchanted Spirit)
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:
Turtle Snake: Choose 1 of the top 4 cards → add to play area
Vermilion Bird: Take a capture card from discard pile
Double Azure Dragon: Pick 1 of top 2 cards → add to play area
Double Metal Tiger: Take a Nian Shou card (if any left)
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern