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<h2><span class="mw-headline">Winning condition</span></h2>
==Winning condition==
The game ends when a player has more than 22 points.
The game ends when a player has <strong>22 points</strong> or more. The player with the most points wins.
The player with the most points wins.
 
==Gameplay==
The game starts in the day. When an exam ends, the phase switches from day to night, or vice versa.


<h2><span class="mw-headline">Game turn</span></h2>
Each player follows these two steps in turn, until no one is left to play for this exam.
Each player follows these two steps in turn, until no one is left to play for this exam.
Then start a new exam in the new phase, day or night.


<h3>Draw a card</h3>
Then, all players who do not lose their exam score points accordingly.
Draw a single card from the 4 piles of magic cards and place it face-up.
 
===On Your Turn===
Draw a single card from the 4 piles of magic cards and place them face-up.
 
Instead of doing so, a player can use a vision potion to look at 2 cards and choose 1 to draw.
 
===Validate a Diploma===
If you have the exact number of rabbits corresponding to the value of one of the available diploma, you may take it. Doing so ends the exam.


<h3>Validate a Diploma</h3>
A diploma is worth as many points as its value.  
If you have the exact number of Rabbits corresponding to the value of one of the available diploma, you may take it.
If you do so, you will end your exam.


During the day, diploma of values 4 to 8 are available. During the night, diploma of values 3, 5, 7, 9 and 11 are available.
==Effects==
===Rabbit===
You can obtain a diploma if you have exactly as many rabbits as the value of that diploma.


<h2><span class="mw-headline">Animals and effects</span></h2>
<h3>The rabbit</h3>
The number of rabbits you own allows you to obtain a diploma if you have as many rabbits as the value of that diploma.
If you have more rabbits than the value of the biggest diploma, you will lose your exam.
If you have more rabbits than the value of the biggest diploma, you will lose your exam.


<h3>The black cat</h3>
===Black Cat===
Each black cat brings 1 bonus point at the end of the exam.
Each black cat is worth 1 point at the end of the exam.
If you have 3 or more cats, you will lose your exam.
 
If you have 3 or more black cats, you will lose your exam.


<h3>The wool ball</h3>
===Wool Ball===
The wool ball takes up one cat, so you can have more and keep its bonus points.
The wool ball takes up one cat, so you can have more and keep its bonus points.


<h3>The vision potion</h3>
===Vision Potion===
Secretly look at two cards from the top of a stack of magic cards.
Secretly look at two cards from the top of a stack of magic cards. Keep one and put the other in its original place.
Keep one and put the other in its original place.


<h3>The grimoire</h3>
===Grimoire===
When you draw the grimoire, take the feather.
When you draw the grimoire, take the feather. If someone else has the feather, steal it from them.


<h3>The feather</h3>
===Feather===
The feather is the only card that can be stolen from you.
The feather is the only card that can be stolen from you.
At the end of an exam, the feather gives 3 bonus points to its owner if he didn't lose.
 
It is worth 3 points at the end of the exam.
 
==Pile Distribution==
Each pile has 12 cards.
 
Green:
1 Rabbit (x7),
1 Black Cat (x3),
Grimoire (x2)
 
Yellow:
2 Rabbits (x5),
1 Black Cat (x4),
1 Black Cat + Grimoire (x1),
Grimoire (x1),
Vision Potion (x1)
 
Red:
3 Rabbits (x3),
1 Black Cat (x4),
1 Black Cat + Grimoire (x2),
Vision Potion (x3)
 
Blue:
1 Rabbit (x1),
2 Rabbits (x1),  
3 Rabbits (x1),
4 Rabbits (x1),
2 Black Cats (x1),
1 Black Cat (x3),
1 Black Cat + Grimoire (x2),
Wool Ball (x2)

Latest revision as of 16:15, 20 July 2025

Winning condition

The game ends when a player has 22 points or more. The player with the most points wins.

Gameplay

The game starts in the day. When an exam ends, the phase switches from day to night, or vice versa.

Each player follows these two steps in turn, until no one is left to play for this exam.

Then, all players who do not lose their exam score points accordingly.

On Your Turn

Draw a single card from the 4 piles of magic cards and place them face-up.

Instead of doing so, a player can use a vision potion to look at 2 cards and choose 1 to draw.

Validate a Diploma

If you have the exact number of rabbits corresponding to the value of one of the available diploma, you may take it. Doing so ends the exam.

A diploma is worth as many points as its value.

During the day, diploma of values 4 to 8 are available. During the night, diploma of values 3, 5, 7, 9 and 11 are available.

Effects

Rabbit

You can obtain a diploma if you have exactly as many rabbits as the value of that diploma.

If you have more rabbits than the value of the biggest diploma, you will lose your exam.

Black Cat

Each black cat is worth 1 point at the end of the exam.

If you have 3 or more black cats, you will lose your exam.

Wool Ball

The wool ball takes up one cat, so you can have more and keep its bonus points.

Vision Potion

Secretly look at two cards from the top of a stack of magic cards. Keep one and put the other in its original place.

Grimoire

When you draw the grimoire, take the feather. If someone else has the feather, steal it from them.

Feather

The feather is the only card that can be stolen from you.

It is worth 3 points at the end of the exam.

Pile Distribution

Each pile has 12 cards.

Green: 1 Rabbit (x7), 1 Black Cat (x3), Grimoire (x2)

Yellow: 2 Rabbits (x5), 1 Black Cat (x4), 1 Black Cat + Grimoire (x1), Grimoire (x1), Vision Potion (x1)

Red: 3 Rabbits (x3), 1 Black Cat (x4), 1 Black Cat + Grimoire (x2), Vision Potion (x3)

Blue: 1 Rabbit (x1), 2 Rabbits (x1), 3 Rabbits (x1), 4 Rabbits (x1), 2 Black Cats (x1), 1 Black Cat (x3), 1 Black Cat + Grimoire (x2), Wool Ball (x2)