This is a documentation for Board Game Arena: play board games online !

Gamehelpluz: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "== Overview == LUZ is a trick-taking card game in which you must bet on the number of tricks you'll take during play, in spite of '''not knowing the exact values of your cards'''. Only your opponents will be able to see the fronts of your cards, and vice versa. In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors. == Gameplay == The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points dependin...")
 
(Copyedit)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
== Overview ==  
== Overview ==  
[https://boardgamearena.com/tutorial?game=luz&tutorial=1936 Fast Tutorial]


LUZ is a trick-taking card game in which you must bet on the number of tricks you'll take during play, in spite of '''not knowing the exact values of your cards'''. Only your opponents will be able to see the fronts of your cards, and vice versa.  
LUZ is a trick-taking card game in which you must bet on the number of tricks you'll take during play, in spite of '''not knowing the exact values of your cards'''. Only your opponents will be able to see the fronts of your cards, and vice versa.  


In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.  
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors: red, yellow (trump), green, blue, purple.  
(For the colour-blind, the yellow trump suit is the one identified with suns.)
 


== Gameplay ==  
==Gameplay==  


The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made.  
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made.  
Line 11: Line 16:
A deal is made up of 4 phases:  
A deal is made up of 4 phases:  


==== 1. Distribute ====
====1. Deal ====


Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal).  
Deal 10 cards to each player. This will leave 10 unused cards in the deck each deal.


The cards are sorted first by color, then by card value. The "+" card tells which side is the higher value.  
The cards are sorted first by color, then by card value. The "+" card tells which side is the higher value.  


==== 2. Reveal ====  
====2. Reveal and Bet ====  


Start with the first player, each player places their bet beads. Each '''Bet Bread''' (yellow) indicate 1 trick. And you can take up to 1 '''Safety bead'''(blue) to indicate that you may take 1 additional trick.  
Starting with the first player, each player bets exactly how many tricks they think they will win using bet beads.  
Each '''Bet Bead''' (yellow) represents 1 trick.  
A '''Safety Bead''' (blue) represents 1 additional optional trick.  


Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively.  
Tip from the rules: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively.  


==== 3. Play Tricks ====
====3. Play Tricks====


During this phase, you'll play through 10 tricks.  
During this phase, you'll play through 10 tricks.  


The player who start the trick can play the card of their choice. That card's color then become the '''required color''' for the trick.
The first player can lead a card of their choice.
 
The colour of that card is called the '''required colour''' for the trick,
If you have at least 1 card of the required color, you must play one.
because other players must follow with the same colour if they can.
 
If you don't have a card of the required color, you may play the card of your choice.
 
Once all players have played their card, the one who played the '''strongest''' card takes the trick. The player who won the trick starts the next trick.  


'''Strongest''': The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins.  
If you don't have a card of the required colour, you may play a card of your choice.  


Once all player have no color cards left in their hands, the deal ends.  
When all players have played a card, the player who played the strongest card wins the trick and leads the next trick.


==== 4. Scoring =====
The strongest card is the yellow (sun) card of highest value, if any.
If no yellow cards were played, the card of the '''required colour''' (that the first player led) is strongest.


If you did not take a '''Safety bead''', you win your bet only if you took the exact number of tricks as your bet.  
The deal ends when all players have played all their cards, after the 10th trick.


If you have a '''Safety bead''', you win your bet if you took either the exact number of trick or that number plus 1 addtional trick.  
====4. Scoring =====


In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the '''Safety bead'''. Take a half of the points if you bet with the '''Safety bead'''.  
If you won exactly the number of tricks you bet in the 1st/2nd/3rd/4th deal,
you score 5/10/15/20 points if you used a '''safety bead''', or 10/20/30/40 points if you did not.


If you didn't win your bet, you lose 5 points for each trick different from the number you bet, whether you took a '''Safety bead''' or not.  
If not, you lose 5 points for each trick that you overbet or underbet.


The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in th turn order wins.  
The player with the highest score at the end of the 4th deal wins the game.  
In case of a tie, the one who scored the most points during the final deal wins.  
If the tie persists, the one closest to the First Player in the turn order wins.  


== Three-Player Games ==
==Three-Player Games==


During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase.  
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase.  


In the case of a tie, the player closest to the First Player in th turn order plays first.
In the case of a tie, the player closest to the First Player in the turn order wins.

Latest revision as of 01:43, 31 August 2025

Overview

Fast Tutorial

LUZ is a trick-taking card game in which you must bet on the number of tricks you'll take during play, in spite of not knowing the exact values of your cards. Only your opponents will be able to see the fronts of your cards, and vice versa.

In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors: red, yellow (trump), green, blue, purple. (For the colour-blind, the yellow trump suit is the one identified with suns.)


Gameplay

The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made.

A deal is made up of 4 phases:

1. Deal

Deal 10 cards to each player. This will leave 10 unused cards in the deck each deal.

The cards are sorted first by color, then by card value. The "+" card tells which side is the higher value.

2. Reveal and Bet

Starting with the first player, each player bets exactly how many tricks they think they will win using bet beads. Each Bet Bead (yellow) represents 1 trick. A Safety Bead (blue) represents 1 additional optional trick.

Tip from the rules: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively.

3. Play Tricks

During this phase, you'll play through 10 tricks.

The first player can lead a card of their choice. The colour of that card is called the required colour for the trick, because other players must follow with the same colour if they can.

If you don't have a card of the required colour, you may play a card of your choice.

When all players have played a card, the player who played the strongest card wins the trick and leads the next trick.

The strongest card is the yellow (sun) card of highest value, if any. If no yellow cards were played, the card of the required colour (that the first player led) is strongest.

The deal ends when all players have played all their cards, after the 10th trick.

4. Scoring =

If you won exactly the number of tricks you bet in the 1st/2nd/3rd/4th deal, you score 5/10/15/20 points if you used a safety bead, or 10/20/30/40 points if you did not.

If not, you lose 5 points for each trick that you overbet or underbet.

The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in the turn order wins.

Three-Player Games

During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase.

In the case of a tie, the player closest to the First Player in the turn order wins.