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==General Strategies==
==Prioritize High-Mobility==
===Prioritize High-Mobility Characters=== 
*Characters with strong movement abilities (e.g., [[File:Acrobat.png|frameless|36x36px]] '''Acrobat''', [[File:Illusionist.png|frameless|36x36px]] '''Illusionist''', [[File:Claw Launcher.png|frameless|36x36px]] '''Claw Launcher''') offer superior flexibility.
*Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility.
*'''High mobility allows for''':   
*High mobility allows for:   
**Board control. Reaching key positions faster.
**'''Board control''' – Reaching key positions faster.
**Threatening the opponent’s Leader before they can set up defenses.
**'''Threatening the opponent’s Leader''' before they can set up defenses.
**Avoiding traps by moving out of danger zones.
**'''Avoiding traps''' by moving out of danger zones.
*Characters with low mobility (e.g., '''[[File:Nemesis_(Leaders).png|frameless|36x36px]] Nemesis''', [[File:Assassin.png|frameless|36x36px]] '''Assassin''') can be useful but are harder to maneuver effectively.
*Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively.


===Control the Center===
== Opening ==
*Placing the '''Leader in the middle''' of the board early provides: 
'''Leader 1st Move:''' One of the best opening move is to advance the '''Leader forward'''.
**'''More movement options''', preventing an easy corner trap.
**'''Better recruitment flexibility''', since allies can be placed nearby to support.
** '''Stronger battlefield control''', making it harder for the opponent to isolate the Leader.


===Combos & Synergies ===
This secures board presence early, provides flexibility for future moves, applies pressure on the opponent and enable strong recruit placement.
 
==Control the Center==
'''Establish central presence:''' Moving pieces toward the '''center of the board''' increases their influence, giving them access to more movement and attack options.
 
==Synergies ==
1. [[File:Vizier.png|frameless|36x36px]] '''Vizier''' / [[File:Royal Guard.png|frameless|36x36px]] '''Royal Guard'''
1. [[File:Vizier.png|frameless|36x36px]] '''Vizier''' / [[File:Royal Guard.png|frameless|36x36px]] '''Royal Guard'''


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!Tier
!Tier
!Win Rate
!Win Rate
!Ban Rate
!Counter Picks
|-
|-
|''Active''
|''Active''
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|A
|A
|19.35%
|19.35%
|
|[[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Passive''
|''Passive''
|[[File:Archer.png|frameless|36x36px]] '''Archer'''
|[[File:Archer.png|frameless|36x36px]] '''Archer'''
|B
|B
|22.585%
|22.58%
|
|[[File:Manipulator.png|frameless|36x36px]] [[File:Bruiser.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]]
|-
|-
|''Passive''
|''Passive''
Line 45: Line 46:
|C
|C
|16.13%
|16.13%
|
|[[File:Bruiser.png|frameless|36x36px]] [[File:Vizier.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Illusionist.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|A
|A
|32.26%
|32.26%
|
|[[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|B
|B
|29.03%
|29.03%
|
|[[File:Protector.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|S
|S
|38.71%
|38.71%
|
|[[File:Protector.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Special''
|''Special''
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|S
|S
|19.35%
|19.35%
|
|[[File:Acrobat.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|S
|S
|41.94%
|41.94%
|
|[[File:Protector.png|frameless|36x36px]]
|-
|-
|''Passive''
|''Passive''
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|C
|C
|9.68%
|9.68%
|
|[[File:Illusionist.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]] [[File:Archer.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|B
|B
|22.58%
|22.58%
|
|[[File:Protector.png|frameless|36x36px]]
|-
|-
|''Special''
|''Special''
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|D
|D
|16.13%
|16.13%
|
|[[File:Vizier.png|frameless|36x36px]] [[File:Bruiser.png|frameless|36x36px]] [[File:Illusionist.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]] [[File:Protector.png|frameless|36x36px]]
|-
|-
|''Passive''
|''Passive''
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|C
|C
|12.90%
|12.90%
|
|[[File:Archer.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
Line 105: Line 106:
|A
|A
|22.58%
|22.58%
|
|[[File:Bruiser.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|S
|S
|38.71%
|38.71%
|
|[[File:Jailer.png|frameless|36x36px]]
|-
|-
|''Passive''
|''Passive''
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|A
|A
|29.03%
|29.03%
|
|[[File:Nemesis_(Leaders).png|frameless|36x36px]]
|-
|-
|''Active''
|''Active''
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|A
|A
|45.16%
|45.16%
|
|[[File:Hermit.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]]
|}
|}
''*Based on 30+ matches, will be updated later with more data.''
''*Based on 30+ matches, will be updated later with more data.''
==Character Tier List==
[[File:Tier List.png|left|frameless|569x569px]]

Latest revision as of 13:43, 28 March 2025

Prioritize High-Mobility

  • Characters with strong movement abilities (e.g., Acrobat, Illusionist, Claw Launcher) offer superior flexibility.
  • High mobility allows for:
    • Board control. Reaching key positions faster.
    • Threatening the opponent’s Leader before they can set up defenses.
    • Avoiding traps by moving out of danger zones.
  • Characters with low mobility (e.g., Nemesis, Assassin) can be useful but are harder to maneuver effectively.

Opening

Leader 1st Move: One of the best opening move is to advance the Leader forward.

This secures board presence early, provides flexibility for future moves, applies pressure on the opponent and enable strong recruit placement.

Control the Center

Establish central presence: Moving pieces toward the center of the board increases their influence, giving them access to more movement and attack options.

Synergies

1. Vizier / Royal Guard

2. Manipulator / Illusionist

3. Brewmaster / Nemesis

Characters Stats

Ability Character Tier Win Rate Counter Picks
Active Acrobat A 19.35%
Passive Archer B 22.58%
Passive Assassin C 16.13%
Active Brewmaster A 32.26%
Active Bruiser B 29.03%
Active Claw Launcher S 38.71%
Special Hermit and Cub S 19.35%
Active Illusionist S 41.94%
Passive Jailer C 9.68%
Active Manipulator B 22.58%
Special Nemesis D 16.13%
Passive Protector C 12.90%
Active Rider A 22.58%
Active Royal Guard S 38.71%
Passive Vizier A 29.03%
Active Wanderer A 45.16%

*Based on 30+ matches, will be updated later with more data.