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(Created page with "=== Prioritize High-Mobility Characters === * Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. * High mobility allows for: ** **Board control** – Reaching key positions faster. ** **Threatening the opponent’s Leader** before they can set up defenses. ** **Avoiding traps** by moving out of danger zones. * Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can...") |
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==Prioritize High-Mobility== | |||
* Characters with strong movement abilities (e.g., '''Acrobat''', '''Illusionist''', '''Claw Launcher''') offer superior flexibility. | *Characters with strong movement abilities (e.g., [[File:Acrobat.png|frameless|36x36px]] '''Acrobat''', [[File:Illusionist.png|frameless|36x36px]] '''Illusionist''', [[File:Claw Launcher.png|frameless|36x36px]] '''Claw Launcher''') offer superior flexibility. | ||
* High mobility allows for: | *'''High mobility allows for''': | ||
**Board control. Reaching key positions faster. | |||
**Threatening the opponent’s Leader before they can set up defenses. | |||
**Avoiding traps by moving out of danger zones. | |||
* Characters with low mobility (e.g., '''Nemesis''', '''Assassin''') can be useful but are harder to maneuver effectively. | *Characters with low mobility (e.g., '''[[File:Nemesis_(Leaders).png|frameless|36x36px]] Nemesis''', [[File:Assassin.png|frameless|36x36px]] '''Assassin''') can be useful but are harder to maneuver effectively. | ||
=== Move the Leader | == Opening == | ||
'''Leader 1st Move:''' One of the best opening move is to advance the '''Leader forward'''. | |||
This secures board presence early, provides flexibility for future moves, applies pressure on the opponent and enable strong recruit placement. | |||
* | ==Control the Center== | ||
'''Establish central presence:''' Moving pieces toward the '''center of the board''' increases their influence, giving them access to more movement and attack options. | |||
==Synergies == | |||
1. [[File:Vizier.png|frameless|36x36px]] '''Vizier''' / [[File:Royal Guard.png|frameless|36x36px]] '''Royal Guard''' | |||
2. [[File:Manipulator.png|frameless|36x36px]] '''Manipulator''' / [[File:Illusionist.png|frameless|36x36px]] '''Illusionist''' | |||
3. [[File:Brewmaster.png|frameless|36x36px]] '''Brewmaster''' / [[File:Nemesis_(Leaders).png|frameless|36x36px]] '''Nemesis''' | |||
==Characters Stats== | |||
{| class="wikitable sortable" | |||
!Ability | |||
!Character | |||
!Tier | |||
!Win Rate | |||
!Counter Picks | |||
|- | |||
|''Active'' | |||
|[[File:Acrobat.png|frameless|36x36px]] '''Acrobat''' | |||
|A | |||
|19.35% | |||
|[[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Passive'' | |||
|[[File:Archer.png|frameless|36x36px]] '''Archer''' | |||
|B | |||
|22.58% | |||
|[[File:Manipulator.png|frameless|36x36px]] [[File:Bruiser.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]] | |||
|- | |||
|''Passive'' | |||
|[[File:Assassin.png|frameless|36x36px]] '''Assassin''' | |||
|C | |||
|16.13% | |||
|[[File:Bruiser.png|frameless|36x36px]] [[File:Vizier.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Illusionist.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Brewmaster.png|frameless|36x36px]] '''Brewmaster''' | |||
|A | |||
|32.26% | |||
|[[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Bruiser.png|frameless|36x36px]] '''Bruiser''' | |||
|B | |||
|29.03% | |||
|[[File:Protector.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Claw Launcher.png|frameless|36x36px]] '''Claw Launcher''' | |||
|S | |||
|38.71% | |||
|[[File:Protector.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Special'' | |||
|[[File:Hermit.png|frameless|36x36px]] '''Hermit and Cub''' | |||
|S | |||
|19.35% | |||
|[[File:Acrobat.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Illusionist.png|frameless|36x36px]] '''Illusionist''' | |||
|S | |||
|41.94% | |||
|[[File:Protector.png|frameless|36x36px]] | |||
|- | |||
|''Passive'' | |||
|[[File:Jailer.png|frameless|36x36px]] '''Jailer''' | |||
|C | |||
|9.68% | |||
|[[File:Illusionist.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]] [[File:Archer.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Manipulator.png|frameless|36x36px]] '''Manipulator''' | |||
|B | |||
|22.58% | |||
|[[File:Protector.png|frameless|36x36px]] | |||
|- | |||
|''Special'' | |||
|[[File:Nemesis_(Leaders).png|frameless|36x36px]] '''Nemesis''' | |||
|D | |||
|16.13% | |||
|[[File:Vizier.png|frameless|36x36px]] [[File:Bruiser.png|frameless|36x36px]] [[File:Illusionist.png|frameless|36x36px]] [[File:Manipulator.png|frameless|36x36px]] [[File:Claw Launcher.png|frameless|36x36px]] [[File:Protector.png|frameless|36x36px]] | |||
|- | |||
|''Passive'' | |||
|[[File:Protector.png|frameless|36x36px]] '''Protector''' | |||
|C | |||
|12.90% | |||
|[[File:Archer.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Rider.png|frameless|36x36px]] '''Rider''' | |||
|A | |||
|22.58% | |||
|[[File:Bruiser.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Royal Guard.png|frameless|36x36px]] '''Royal Guard''' | |||
|S | |||
|38.71% | |||
|[[File:Jailer.png|frameless|36x36px]] | |||
|- | |||
|''Passive'' | |||
|[[File:Vizier.png|frameless|36x36px]] '''Vizier''' | |||
|A | |||
|29.03% | |||
|[[File:Nemesis_(Leaders).png|frameless|36x36px]] | |||
|- | |||
|''Active'' | |||
|[[File:Wanderer.png|frameless|36x36px]] '''Wanderer''' | |||
|A | |||
|45.16% | |||
|[[File:Hermit.png|frameless|36x36px]] [[File:Jailer.png|frameless|36x36px]] | |||
|} | |||
''*Based on 30+ matches, will be updated later with more data.'' | |||
Latest revision as of 14:43, 28 March 2025
Prioritize High-Mobility
- Characters with strong movement abilities (e.g.,
Acrobat,
Illusionist,
Claw Launcher) offer superior flexibility. - High mobility allows for:
- Board control. Reaching key positions faster.
- Threatening the opponent’s Leader before they can set up defenses.
- Avoiding traps by moving out of danger zones.
- Characters with low mobility (e.g.,
Nemesis,
Assassin) can be useful but are harder to maneuver effectively.
Opening
Leader 1st Move: One of the best opening move is to advance the Leader forward.
This secures board presence early, provides flexibility for future moves, applies pressure on the opponent and enable strong recruit placement.
Control the Center
Establish central presence: Moving pieces toward the center of the board increases their influence, giving them access to more movement and attack options.
Synergies
Characters Stats
*Based on 30+ matches, will be updated later with more data.