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(Created page with "== Overview == There are twelve 12's , eleven 11's, ten 10's... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier. Be the first player to score 200 points to win. You score points based on the total number value of the cards in front of you. Themore valuable a card is, the more copies of that card there are in the deck. If you flipped 7 unique number cards into your lin...")
 
(→‎Gameplay: modifiers)
 
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There are twelve 12's , eleven 11's, ten 10's... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier.  
There are twelve 12's , eleven 11's, ten 10's... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier.  


Be the first player to score 200 points to win. You score points based on the total number value of the cards in front of you. Themore valuable a card is, the more copies of that card there are in the deck.  
At the end of the round when at least one person hits 200 points, the person with the most points win. You score points based on the total number value of the cards in front of you. The more valuable a card is, the more copies of that card there are in the deck.  


If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.  
If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.  
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== Gameplay ==  
== Gameplay ==  


Deal one card face up to each player. If an '''Action Card''' comes up in dealing, pause dealing immediately to resolve it.  
Deal one card face up to each player. Each player in turn announce to '''Hit''' or '''Stay'''. If you '''Hit''', put the number cards in a single row with score modifier cards above them.  


Each player in turn announce to '''Hit''' or '''Stay'''. If you '''Hit''', put the number cards in a single row with score modifier cards above them.  
The round continues until either:
 
* there are no active players because all players have either busted or chosen to stay.
 
* One player can Flip 7 unique number cards ending the round immediately.
 
=== Action cards ===
 
If an '''Action Card''' comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:
 
* '''Freeze''' scores the player their current cards and blocks them from playing in the remaining round.
 
* '''Flip three''' forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.


The round continues until either:
* '''Second chance''' prevents the player from busting once. It is discarded once used.


- there are no active players because all players have either busted or chosen to stay.
=== Modifier cards ===


- One player can Flip 7 unique number cards ending the round immediately.
Modifier cards increase the score by their value. For example, a hand of 3, 4, 12 and a modifier of +10 gives the player 29 points. Note that the x2 multipler applies only to the base score, not the score after modification.

Latest revision as of 07:32, 26 March 2025

Overview

There are twelve 12's , eleven 11's, ten 10's... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier.

At the end of the round when at least one person hits 200 points, the person with the most points win. You score points based on the total number value of the cards in front of you. The more valuable a card is, the more copies of that card there are in the deck.

If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing.

Gameplay

Deal one card face up to each player. Each player in turn announce to Hit or Stay. If you Hit, put the number cards in a single row with score modifier cards above them.

The round continues until either:

  • there are no active players because all players have either busted or chosen to stay.
  • One player can Flip 7 unique number cards ending the round immediately.

Action cards

If an Action Card comes up in dealing, the player who drew it must choose a player (including themselves) to give it to. There are three types of action cards in the game:

  • Freeze scores the player their current cards and blocks them from playing in the remaining round.
  • Flip three forces the player to draw three cards. Action cards drawn this way are resolved after all three have been drawn.
  • Second chance prevents the player from busting once. It is discarded once used.

Modifier cards

Modifier cards increase the score by their value. For example, a hand of 3, 4, 12 and a modifier of +10 gives the player 29 points. Note that the x2 multipler applies only to the base score, not the score after modification.