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m (Corrected grammar and improved vocabulary)
(→‎End of the game: Added the conditions for a tie to occur.)
 
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=Kamon=
=Kamon=
==Goal==
==Goal==
In kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to form a loop with a least one space that you don't control.
In Kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to surround at least one space that you don't control (i.e. the space is empty or contains your opponent's piece). The board layout is rearranged for each game, and the blank hexagon functions as a barrier.
==Your turn==
==Your turn==
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.  
==End of the game==
==End of the game==
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.
The end of the game is triggered when a player achieves either of the two victory conditions or when a player cannot place a hexagon.
 
If a player cannot place a hexagon because all the tiles have been placed without triggering either victory condition, the game is a tie.
 
Otherwise, the player who cannot move loses.

Latest revision as of 21:17, 3 July 2026

Kamon

Goal

In Kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to surround at least one space that you don't control (i.e. the space is empty or contains your opponent's piece). The board layout is rearranged for each game, and the blank hexagon functions as a barrier.

Your turn

The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.

End of the game

The end of the game is triggered when a player achieves either of the two victory conditions or when a player cannot place a hexagon.

If a player cannot place a hexagon because all the tiles have been placed without triggering either victory condition, the game is a tie.

Otherwise, the player who cannot move loses.