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Civ cards: Meteorite cards improve the scoring of meteors collected; without them, 3 meteorites = 1 point. With them, 2 can equal 1 pt, or better with more cards.
How do Commerce Agreement cards work?  Help please:... Answer: Each commerce agreement card that is taken, you are awarded a medal count corresponding to each succeeding card. 1 medal for the first card, then 3 for the second, then 5 and then 10 for the fourth card. 
Some tips from a beginner:  
Some tips from a beginner:  



Latest revision as of 00:10, 22 June 2026

Civ cards: Meteorite cards improve the scoring of meteors collected; without them, 3 meteorites = 1 point. With them, 2 can equal 1 pt, or better with more cards.

How do Commerce Agreement cards work? Help please:... Answer: Each commerce agreement card that is taken, you are awarded a medal count corresponding to each succeeding card. 1 medal for the first card, then 3 for the second, then 5 and then 10 for the fourth card.

Some tips from a beginner:

  1. Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.
  2. place meteors as close as possible to each other for easier gathering.
  3. when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.
  4. I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer: Balance. ?
  5. Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.
  6. When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.


For Flux Industries corporation, effect for improving the flux track:


• + 1 to Civ card rank when you reach a

milestone.

• Double synergy boosts on the water track.

• Take two biomass patches instead of one.

• +1 when you gain rover movement.