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m (Missing third moon symbol on 3 of a kind example line)
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== Overview ==
The Quest: Defeat a deck of foes with your 5 dice in this yahtzee/dice manipulation D&D inspired adventure. Once defeated, you gain the cards' special dice modification abilities. You must use them judiciously, as your final score is the number of cards captured that you DIDN'T  use...but if you fail to defeat a monster each turn, you lose the game.
== Solo Play ==
== Solo Play ==
Shuffle the deck, then play the following phases:
Play the following phases:
 
[1] Draw cards and place them face up in the quest area until there are 5 cards.


[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat.
[1] The quest area is replenished to 5 creature cards.


Examples:
[2] Roll 5d6 - If you roll a combination matching the dice shown at the bottom of a card, you can declare that you beat it and put it in your army area.


{{whiteDie|2}} {{whiteDie|2}} is beaten by a roll of {{whiteDie|1}}{{whiteDie|4}}{{whiteDie|2}}{{whiteDie|3}}{{whiteDie|2}} since it contains the needed numbers;
If you can beat more than one card, choose one.


{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest sun}} is beaten by any 3 of a kind: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|1}}, {{whiteDie|2}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|3}}{{whiteDie|3}}{{whiteDie|3}}, etc;
[3] Free reroll - Once per turn you can try to get better dice results by rerolling any number of dice, keeping the new results.


{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest moon}} {{Pentaquest moon}} is beaten by any two pair: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|3}}{{whiteDie|3}}, {{whiteDie|6}}{{whiteDie|6}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}, etc;
Note that the very first roll of a game you get 2 free rerolls.


[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls.
[4] Modify roll - You can use any number of cards in your army to modify your dice roll. Discard each army card after you use it.  


[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner:  
The effect of an army card is depicted by the symbol in its upper right corner:  


* {{Pentaquest add}} add 1 to a die [max is {{whiteDie|6}}];  
* {{Pentaquest add}} add 1 to a die [max is {{whiteDie|6}}];  
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* {{Pentaquest mirror}} mirror a die to its opposite: {{whiteDie|1}} to {{whiteDie|6}}, {{whiteDie|2}} to {{whiteDie|5}}, {{whiteDie|3}} to {{whiteDie|4}}, {{whiteDie|4}} to {{whiteDie|3}}, etc.
* {{Pentaquest mirror}} mirror a die to its opposite: {{whiteDie|1}} to {{whiteDie|6}}, {{whiteDie|2}} to {{whiteDie|5}}, {{whiteDie|3}} to {{whiteDie|4}}, {{whiteDie|4}} to {{whiteDie|3}}, etc.


[5] Check; if you managed to beat a card, start over from phase [1]. If you didn't, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army.
[5] Check for game end conditions - If you beat a card and there are more monster cards to beat, start over from phase [1]. If you didn't defeat a monster, you lose the game. If the deck AND the quest area have no cards left, you won. Your SCORE is the number of cards left in your army.
 
 
'''Dice Requirement Examples:'''
 
Cards showing a value of dice like, {{whiteDie|2}} {{whiteDie|2}} are beaten by a roll of those same numbers in at least that quantity, so a roll of {{whiteDie|1}}{{whiteDie|4}}{{whiteDie|2}}{{whiteDie|3}}{{whiteDie|2}} would succeed because it contains the required pair of 2s.
 
if you roll had rolled {{whiteDie|1}} {{whiteDie|2}}{{whiteDie|2}}{{whiteDie|2}}{{whiteDie|4}}, you would still succeed because you had rolled the required pair of 2s
 
 
{{Pentaquest sun}} {{Pentaquest moon}} symbols represent any number, making the requirement only that you have a certain number of a single value.  For example:
 
{{Pentaquest sun}} {{Pentaquest sun}} can be beaten by any pair of numbers
 
{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest sun}} can be beaten by any value three of a kind, and so on.
 
If a number has Suns and Moons, the represent two DIFFERENT numbers needed to capture a card.
 
{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest moon}} {{Pentaquest moon}} would require two pairs of numbers of different values.  This is one case where if you have four of the same number, you would NOT be able to capture the card as the requirement is two DIFFERENT value pairs
 
{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest moon}} {{Pentaquest moon}} {{Pentaquest moon}} would require a pair of one value, and a three of a kind in another.


== Multiplayer ==
== Multiplayer ==
Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins.
Players take turns clockwise, using the same rules of solo play. The quest area is shared by all the players, while army tableaus are private. Whether or not a player beats a monster  card during their turn, the game continues until there are no cards left in the deck and quest area. Compare the sum of army and discarded cards of each player: the highest score wins.


== Score ==
== Score ==
The maximum attainable score is 42, although it's unlikely to beat all the cards without using any of them. A score over 20 is good, and reaching 30 is great.
The maximum attainable score is 42, although it's unlikely to beat all the cards without using any of them. A score over 20 is good, and reaching 30 is great.

Latest revision as of 15:08, 21 October 2024

Overview

The Quest: Defeat a deck of foes with your 5 dice in this yahtzee/dice manipulation D&D inspired adventure. Once defeated, you gain the cards' special dice modification abilities. You must use them judiciously, as your final score is the number of cards captured that you DIDN'T use...but if you fail to defeat a monster each turn, you lose the game.

Solo Play

Play the following phases:

[1] The quest area is replenished to 5 creature cards.

[2] Roll 5d6 - If you roll a combination matching the dice shown at the bottom of a card, you can declare that you beat it and put it in your army area.

If you can beat more than one card, choose one.

[3] Free reroll - Once per turn you can try to get better dice results by rerolling any number of dice, keeping the new results.

Note that the very first roll of a game you get 2 free rerolls.

[4] Modify roll - You can use any number of cards in your army to modify your dice roll. Discard each army card after you use it.

The effect of an army card is depicted by the symbol in its upper right corner:

  • Pentaquest add.png add 1 to a die [max is white die];
  • Pentaquest sub.png subtract 1 from a die [min is white die];
  • Pentaquest addsub.png add or subtract 1 to a die [as above];
  • Pentaquest reroll.png reroll any number of dice; keep results;
  • Pentaquest mirror.png mirror a die to its opposite: white die to white die, white die to white die, white die to white die, white die to white die, etc.

[5] Check for game end conditions - If you beat a card and there are more monster cards to beat, start over from phase [1]. If you didn't defeat a monster, you lose the game. If the deck AND the quest area have no cards left, you won. Your SCORE is the number of cards left in your army.


Dice Requirement Examples:

Cards showing a value of dice like, white die white die are beaten by a roll of those same numbers in at least that quantity, so a roll of white diewhite diewhite diewhite diewhite die would succeed because it contains the required pair of 2s.

if you roll had rolled white die white diewhite diewhite diewhite die, you would still succeed because you had rolled the required pair of 2s


Pentaquest sun.png Pentaquest moon.png symbols represent any number, making the requirement only that you have a certain number of a single value. For example:

Pentaquest sun.png Pentaquest sun.png can be beaten by any pair of numbers

Pentaquest sun.png Pentaquest sun.png Pentaquest sun.png can be beaten by any value three of a kind, and so on.

If a number has Suns and Moons, the represent two DIFFERENT numbers needed to capture a card.

Pentaquest sun.png Pentaquest sun.png Pentaquest moon.png Pentaquest moon.png would require two pairs of numbers of different values. This is one case where if you have four of the same number, you would NOT be able to capture the card as the requirement is two DIFFERENT value pairs

Pentaquest sun.png Pentaquest sun.png Pentaquest moon.png Pentaquest moon.png Pentaquest moon.png would require a pair of one value, and a three of a kind in another.

Multiplayer

Players take turns clockwise, using the same rules of solo play. The quest area is shared by all the players, while army tableaus are private. Whether or not a player beats a monster card during their turn, the game continues until there are no cards left in the deck and quest area. Compare the sum of army and discarded cards of each player: the highest score wins.

Score

The maximum attainable score is 42, although it's unlikely to beat all the cards without using any of them. A score over 20 is good, and reaching 30 is great.