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===Overview===
===Overview===


Play cards to your area to try to meet or exceed 30 points the quickest
Play cards to your area in order to earn points. When a player has 25 victory points (VPs), the current round finishes and then whoever has the most VPs (including end game scoring) wins!


 
===Round===
===Turn===


The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:
The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:


Lookout
* Lookout phase
* Production phase
* Action phase
* Check for game end
* Cleanup phase
===Lookout Phase===


Production
First, reveal n+1 cards, where n is the number of players, e.g., 4 cards in a 3-player game.


Action
After which, players take turns taking a new card in clockwise order.


Count
After each player has taken 1 card, discard remaining cards.


Clean
Then draw n+1 cards, and now starting with the last player and proceeding counter-clockwise, each player will take a card.


After each player has taken 1 card again, discard the remaining cards.
===Production Phase===


===Lookout===
First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.


First, reveal 5 new cards from the draw deck
Second, each deal provides the good depicted on the card.


After which, players take turns taking a new card
Third, each production location produces goods (including open production cards).
===Action===


Depending on the player count, this has a few variations which mainly add moments where new cards are dealt to the display
In clockwise order, each player takes a single action or passes until all players pass.


During this phase only, a player has a 10 card hand limit
If you pass then you cannot take additional actions, your locations cannot be razed or interacted with in any other way, e.g., use open production locations.


If a player already has 10 cards, then they must choose a card from the display to discard instead of drawing it
The actions are:


At most, a player will gain 2 seen cards from this phase
'''Construct a location'''


Any cards left in the display at the end are discarded
Build a location by spending the number of gray connection tokens equal to the card's Distance value. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.


Finally, every player draws 1 blind card from the draw deck
'''Develop a location'''


Build a location on top of an existing location by spending a brick and removing the old location. You earn 1 VP after developing. The new location must have at least 1 matching symbol with the old location. Ruins can be built over with any type. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.


===Production===
'''Make a deal'''
 
First, each base produces 3 workers and one resources as depicted on it
 
Second, each Agreement produces resources shown in the blue area
 
Third, players may discard Spoils to gain the resources shown in the red area
 
Fourth, Locations produce the resources depicted in the central area
 
 
===Action===


In a clockwise order, each player takes a single action or passes, if you pass then you cannot take another action. Continue like this until everyone has Passed. The actions are:
Spend the number of blue connection tokens equal to the card's Distance value, and then turn the card upside down to show its Deal value.


Conquer a Location
'''Raze location from your hand'''


Establish Cooperation
Discard a card and spend the number of red connection tokens equal to the card's Distance value. Take the goods shown in the spoils field.


Incorporate a Location
'''Raze opponent's location'''


Redevelop a Location
Spend the number of red connection tokens equal to the location's defense value (3 for production, 4 for feature, 5 for action). Take the goods shown in the spoils field. The location's owner takes the good in the Deal field and turns the location upside down to indicate that location is now a Ruin.


Play or Swap Leader
'''Use an action from a location'''


Discard 2 to Draw 1
Spend the goods to perform the card action and keep the goods on the card to remember you used it this round, as each action can only be used once per round.


Send Worker to Location
'''Use an action from your faction board'''


Send Worker to Opponent Location
Spend the goods to perform the faction action and keep the goods on the faction board to remember you used it this round, as each action can only be used once per round.


Send 2 Workers to an occupied Location
'''Use another player's open production location'''


Send 2 Workers for Resources
Spend a worker to earn the good on the opponent's open production location. The opponent takes a worker from the supply. You cannot send a worker to your own open production location. Each open production location can only be used once per round.


Perform the Leader Action
'''Take a connection card'''


Pass
Spend 2 workers to take a face-up connection card.


'''Play a connection card'''


===Count===
Play a connection card and earn the goods on it.


Check VPs at the current position, VPs are not accumulated from round to round
'''Place a shield token on a location (free action)'''


Place a shield token on a location to increase its defense value by 1. Each location can only have 1 shield token.


===Clean===
'''Pass'''


Discard unused Resource, Worker, Contact, and Redevelopment Tokens
Pass for the round and do not take anymore actions.


Return Faction Tokens
===Check for Game End===


All Tokens used to Pay for actions are discarded
If one player has 25 VPs or more, do not go to the Cleanup Phase, and instead calculate the final score for each player.
===Cleanup Phase===
You can use the storage ability on any locations to save goods.


Note that some abilities may allow you to keep certain things normally discarded
All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.


Start a new round with the Lookout phase
Beside stored goods, you can only keep cards in between rounds.


Discard all face-up connection cards.


===Game End===
Pass the first player token to the left and start a new round.


If during the Count phase a player has met or exceeded 30 VP, then the current round is the last round
===End Game Scoring===


The player with the most points, wins!
Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.


If tied, the player with more hand cards wins!
In the case of a tie, use the following tie breakers in order:


If still tied, the player with the most resources and workers wins!
* The player with the most total goods
* The player with the most locations
* If still tied, share the victory

Latest revision as of 19:42, 4 October 2024

Overview

Play cards to your area in order to earn points. When a player has 25 victory points (VPs), the current round finishes and then whoever has the most VPs (including end game scoring) wins!

Round

The round is split into five phases, each of which is completed by every player before moving to the next, the phases are:

  • Lookout phase
  • Production phase
  • Action phase
  • Check for game end
  • Cleanup phase

Lookout Phase

First, reveal n+1 cards, where n is the number of players, e.g., 4 cards in a 3-player game.

After which, players take turns taking a new card in clockwise order.

After each player has taken 1 card, discard remaining cards.

Then draw n+1 cards, and now starting with the last player and proceeding counter-clockwise, each player will take a card.

After each player has taken 1 card again, discard the remaining cards.

Production Phase

First, gain resources according to your faction board. Usually this includes 3 workers, 1 resource, 1 connection token, and 1 card.

Second, each deal provides the good depicted on the card.

Third, each production location produces goods (including open production cards).

Action

In clockwise order, each player takes a single action or passes until all players pass.

If you pass then you cannot take additional actions, your locations cannot be razed or interacted with in any other way, e.g., use open production locations.

The actions are:

Construct a location

Build a location by spending the number of gray connection tokens equal to the card's Distance value. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.

Develop a location

Build a location on top of an existing location by spending a brick and removing the old location. You earn 1 VP after developing. The new location must have at least 1 matching symbol with the old location. Ruins can be built over with any type. Earn any building bonuses and if building a production location (including open production locations), take the goods from the supply.

Make a deal

Spend the number of blue connection tokens equal to the card's Distance value, and then turn the card upside down to show its Deal value.

Raze location from your hand

Discard a card and spend the number of red connection tokens equal to the card's Distance value. Take the goods shown in the spoils field.

Raze opponent's location

Spend the number of red connection tokens equal to the location's defense value (3 for production, 4 for feature, 5 for action). Take the goods shown in the spoils field. The location's owner takes the good in the Deal field and turns the location upside down to indicate that location is now a Ruin.

Use an action from a location

Spend the goods to perform the card action and keep the goods on the card to remember you used it this round, as each action can only be used once per round.

Use an action from your faction board

Spend the goods to perform the faction action and keep the goods on the faction board to remember you used it this round, as each action can only be used once per round.

Use another player's open production location

Spend a worker to earn the good on the opponent's open production location. The opponent takes a worker from the supply. You cannot send a worker to your own open production location. Each open production location can only be used once per round.

Take a connection card

Spend 2 workers to take a face-up connection card.

Play a connection card

Play a connection card and earn the goods on it.

Place a shield token on a location (free action)

Place a shield token on a location to increase its defense value by 1. Each location can only have 1 shield token.

Pass

Pass for the round and do not take anymore actions.

Check for Game End

If one player has 25 VPs or more, do not go to the Cleanup Phase, and instead calculate the final score for each player.

Cleanup Phase

You can use the storage ability on any locations to save goods.

All other goods (resources, workers, contact tokens, shields) in your personal supply and on your cards are returned to the general supply.

Beside stored goods, you can only keep cards in between rounds.

Discard all face-up connection cards.

Pass the first player token to the left and start a new round.

End Game Scoring

Each player adds 1 VP per location (but 0 VP per Ruin) to their current score.

In the case of a tie, use the following tie breakers in order:

  • The player with the most total goods
  • The player with the most locations
  • If still tied, share the victory