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(Created page with "===Overview=== X ===Turn=== On your turn, take one of the following actions Play an Influence Card Discard 1 card to draw 2 cards Discard 1 card to take all cards from a row Discard 3 cards of the same colour to draw a Quest and a new card Play an Advocate ===Play an Influence Card=== You can play an influence card as long as it follows sequence from 1 to 6 You can have a single active sequence for each colour The quantity of symbols next to a number tell y...") |
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===Overview=== | ===Overview=== | ||
Make sequences of the same colour whilst obtaining Clans, Honors, and Quests to score bonus points at game end | |||
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Discard 1 card to draw 2 cards | Discard 1 card to draw 2 cards | ||
Discard 1 card to take all cards from a | Discard 1 card to take all cards from a market pile | ||
Discard 3 cards of the same colour to draw a Quest and a new card | Discard 3 cards of the same colour to draw a Quest and a new card | ||
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Draw 2 cards blind from the deck | Draw 2 cards blind from the deck | ||
===Discard to Draw from Market=== | |||
Discard a card to a Market pile of your choice | |||
Pick a different Market pile where the most recent card matches your discarded card in some way (number / colour / name) and take the whole pile | |||
Turn over a new card from the deck to create a new market pile | |||
===Draw a Quest=== | |||
Discard 3 cards of the same colour, these can go on the same or different Market piles as you choose | |||
Secretly draw a Quest card, keep it private, but it gives you an objective to complete by game's end | |||
Then draw an Influence card from the deck | |||
===Play an Advocate=== | |||
Play a single Advocate for its special ability, then discard it NOT to a Market Pile, but to a unique Removed area | |||
Note that due to cards replenishing empty Market Piles, Advocates may enter this area this way | |||
===Claim a Single Clan and Multiple Honors=== | |||
In addition to your basic action, you can claim bonuses if you meet the criteria | |||
Once you have the 3 or higher in a colour sequence, you may claim the related Clan if it is still available, you can only claim ONE clan in the entire game, so choose your moment & preferred clan carefully, it will then give a special effect for you alone | |||
Honors on the other hand can be claimed as many times as you meet their requirement, each is worth 1VP, so none are better or worse than others | |||
===Game End=== | |||
The game ends either when all the Clans and Honors have been claimed OR the main deck has run out, either way complete the current round in full | |||
Add up the highest value card in each colour to gain that in VPs | |||
The player with the most Tomes and Epics in hand gains 3VP, 2nd most gains 1VP | |||
If you hold a relic and have the highest number in its colour gain 1VP, if you hold a relic and do NOT have the highest value then LOSE 1VP | |||
Quests score as per their conditions | |||
Clans score as per their conditions | |||
Honors score 1VP each | |||
The player with the most points, wins! | |||
If tied, the player with more Tomes, wins! | |||
If still tied, the player with more hand cards, wins! |
Latest revision as of 19:27, 27 September 2024
Overview
Make sequences of the same colour whilst obtaining Clans, Honors, and Quests to score bonus points at game end
Turn
On your turn, take one of the following actions
Play an Influence Card
Discard 1 card to draw 2 cards
Discard 1 card to take all cards from a market pile
Discard 3 cards of the same colour to draw a Quest and a new card
Play an Advocate
Play an Influence Card
You can play an influence card as long as it follows sequence from 1 to 6
You can have a single active sequence for each colour
The quantity of symbols next to a number tell you how many copies of that card there are in the game
If you played the last card in your hand, draw a new card, otherwise you do not draw if you still have cards remaining
Discard 1 to Draw 2
Discard a card from your hand into one of the three market stacks, everything in that stack remains visible
Draw 2 cards blind from the deck
Discard to Draw from Market
Discard a card to a Market pile of your choice
Pick a different Market pile where the most recent card matches your discarded card in some way (number / colour / name) and take the whole pile
Turn over a new card from the deck to create a new market pile
Draw a Quest
Discard 3 cards of the same colour, these can go on the same or different Market piles as you choose
Secretly draw a Quest card, keep it private, but it gives you an objective to complete by game's end
Then draw an Influence card from the deck
Play an Advocate
Play a single Advocate for its special ability, then discard it NOT to a Market Pile, but to a unique Removed area
Note that due to cards replenishing empty Market Piles, Advocates may enter this area this way
Claim a Single Clan and Multiple Honors
In addition to your basic action, you can claim bonuses if you meet the criteria
Once you have the 3 or higher in a colour sequence, you may claim the related Clan if it is still available, you can only claim ONE clan in the entire game, so choose your moment & preferred clan carefully, it will then give a special effect for you alone
Honors on the other hand can be claimed as many times as you meet their requirement, each is worth 1VP, so none are better or worse than others
Game End
The game ends either when all the Clans and Honors have been claimed OR the main deck has run out, either way complete the current round in full
Add up the highest value card in each colour to gain that in VPs
The player with the most Tomes and Epics in hand gains 3VP, 2nd most gains 1VP
If you hold a relic and have the highest number in its colour gain 1VP, if you hold a relic and do NOT have the highest value then LOSE 1VP
Quests score as per their conditions
Clans score as per their conditions
Honors score 1VP each
The player with the most points, wins!
If tied, the player with more Tomes, wins!
If still tied, the player with more hand cards, wins!