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1VP Lost per Umbrella in their personal (lower) waiting area
1VP Lost per Umbrella in their personal (lower) waiting area


2VP is their personal (lower) waiting area is empty
2VP if their personal (lower) waiting area is empty


Variable VP based on completed scoring tracks
Variable VP based on completed scoring tracks
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If tied, the player with the fewest umbrellas in their personal (lower) waiting area wins!
If tied, the player with the fewest umbrellas in their personal (lower) waiting area wins!
Summarised by https://boardgamearena.com/player?id=90078516

Latest revision as of 14:45, 30 October 2024

Overview

Gather umbrellas to form required shapes of the same colour, whilst trying to keep the least number of umbrellas in your personal waiting area at game end


Turn

First, pick an umbrella from one of the four edges (the central selection board, the right or left partially shared board, or your lower personal selection area)

Slide the Umbrella on any row/column as if from the same direction as the selection board taken from i.e. if you take from the left selection board, you will pick a row, put the new umbrella on the far left of one of those rows, then shift everything right

This will then result in the umbrella at the opposite end being pushed off which will then be placed on its closest selection pool, in the above example when picking from the left pool, the pushed umbrella will be placed on the right pool

If in a very rare case that all four selection areas surrounding you are empty at start of turn, you can take an umbrella from any selection area regardless of whether you would usually have access to it and decide how you wish to make the entry, which will then determine the exit umbrella's direction too

After which, check if any of the same colour umbrella makes any of the patterns you are trying to achieve, if you have you can cover over the same colour on one of your scoring tokens (assuming you still have that colour open, otherwise you cannot score with that pattern), then pass the pattern objective to the player on your left (note that you can only complete one pattern per turn at most, even if you qualify for several)


Game End

The game end can trigger in a number of ways

When the supply of Scoring Tokens is depleted, when a player has no Figure tiles in front of them, when a player has placed their 10th Scoring Token

All other players take one final turn, then score as follows

2VP per scoring token placed

1VP Lost per Umbrella in their personal (lower) waiting area

2VP if their personal (lower) waiting area is empty

Variable VP based on completed scoring tracks

The player with the most points, wins!

If tied, the player with the fewest umbrellas in their personal (lower) waiting area wins!