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(Created page with "===Overview=== X ===Core Concepts=== The start player plays a single card as a lead suit The followers must play to Suit if possible, but otherwise can play any card The Insider may play any card EVEN if they have a suit card The player who played the highest value in the lead Suit wins the trick However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins...")
 
(→‎Core Concepts: add intels explanation)
 
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===Overview===
===Overview===


X
If you are an Insider, try to collect a set amount of Intel without being caught by the other players, if you are an Agent then try to get through a certain number of Tricks with special conditions met




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However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins
However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins
==== Intels ====
If you have at least one intel token, you may wager intel. To do that, you place an intel token on your card after playing into the trick according to the rules. You therefore have to follow suit (if you can) and then wager intel.
'''For the purposes of the active mission and for determining the winner of a trick, a card with an intel token on it is considered the trump suit.'''




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===Wagers and Special Roles===
===Wagers and Special Roles and Risky===
 
Once you feel comfortable, you can introduce Wagers &/or Special Roles &/or Risky
 
 
Wagers cannot be taken by the start player or anyone with a revealed role
 
To Wager, place an Intel token on your played card, this makes it the Trump suit regardless of what it actually is
 
Whoever wins the trick will gain all Intel Wagered
 
If there is a tie, because both the real trump card and the Wagered card share the same value, the card which was played later in the round wins
 
 
Special Roles require a 4 or 5 player count
 
All Special Roles in a given game are known before dealing them secretly
 
If you use the Professional then you do NOT use the normal Insider
 
It is generally recommended to only have one or two special roles, the rest being normal Agents/insider
 
 
Risky introduces four Missions which lean towards aiding the Insider and are shuffled into the regular deck
 
==Special Cards, Details==
{{pill|This section needs a proper translation. Please help by providing one. Remove this notice once the translation is complete. 09 June 2025|firebrick}}
 
French translation included in case of ambiguity.
 
===Agent with a Microphone (Agent sur écoute)===
Objective: You win if the agents win.
Special rule: You must reveal your role to the others as soon as you know it's the Agent with a Microphone. If at any point you have more than one suitcase in hand, the Infiltrator immediately wins the game, and all agents lose.
 
===Paranoid Agent===
Objective: You win if the agents win.
Special rule: When you vote, you can vote against two different people. If your role has been revealed during the game because you have collected the indicated number of suitcases, you can vote twice against the same person.
 
===Agent at full risk (Agent tous risques)===
Objective: You win if the agents win.
Special Rule: Before starting the game, shuffle the four Risky Mission cards into the mission deck. All players must apply this rule, even those without the role of Agent at Risk: when choosing a mission, if one of the cards is a Risky Mission, you are required to choose it; if there are two Risky Missions, you may choose one of them. Additionally, if your role is revealed during the game due to having obtained the indicated number of briefcases, all agents, including the Agent at Risk, win the game.
 
===The Decoy (Le leurre)===
Objective: You only win if you receive the majority of votes in the voting phase.
Special Rule: If you win, all other players lose. If the Infiltrator and the Decoy receive the same number of votes, they both win the game.
 
===The Accomplice===
First, reveal your character to the other players. Then, you must look at another player's card. This player is now your accomplice.
Objective: You only win if your accomplice wins. You cannot lay down or collect briefcases. If you win a trick, your accomplice loses a briefcase. You also cannot vote.
 
===Tim Shady===
Objective: You only win if the player to your right loses.
Special Rule: If your card is revealed during the game due to collecting the required briefcases, immediately draw a briefcase from the player to your right. Furthermore, once your role is revealed, you cannot vote.
 
===Sleeping Agent===
Objective: You win only if these two circumstances occur simultaneously. Your role is not revealed, and the agents win.
Special Rule: If your role is revealed during the game, after collecting the indicated number of briefcases, you switch sides. From that moment on, you only win if the Infiltrator wins. Therefore, from the moment the Sleeping Agent is revealed, they can no longer vote.


Once you feel comfortable, you can introduce Wagers &/or Special Roles
===No-Professor (No-Professor), replacing the Infiltrator.===
Objective: You win if your card is not revealed or if all other cards are revealed. Therefore, it's not about collecting briefcases, but rather avoiding them so that your card isn't revealed.
Special rule: Players reveal their cards when they obtain:
* 4 briefcases with 4 players;
* 3 briefcases with 5 players.
Players whose card is revealed cannot vote.
You are the Infiltrator, so you may not play the suit led. If your card is revealed, you immediately lose the game.

Latest revision as of 14:49, 12 June 2025

Overview

If you are an Insider, try to collect a set amount of Intel without being caught by the other players, if you are an Agent then try to get through a certain number of Tricks with special conditions met


Core Concepts

The start player plays a single card as a lead suit

The followers must play to Suit if possible, but otherwise can play any card

The Insider may play any card EVEN if they have a suit card

The player who played the highest value in the lead Suit wins the trick

However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins

Intels

If you have at least one intel token, you may wager intel. To do that, you place an intel token on your card after playing into the trick according to the rules. You therefore have to follow suit (if you can) and then wager intel.

For the purposes of the active mission and for determining the winner of a trick, a card with an intel token on it is considered the trump suit.


Turn

The start player first draws 2 Mission cards privately, selecting one to play and the other to discard in secret

The central area of a Mission dictates what must be done to win the mission, the lower area shows the Trump suit

After the Mission is selected, the start player commences the trick

Whoever wins the trick, gains 1 Intel

If the mission Succeeded, retain it as a completed mission card

If the mission Failed, return it to the box as a failure

Before moving on to a new trick, check whether either side has won

If a player collects enough Intel required for the Insider to win but is NOT the insider, they flip their role card over to show they are an Agent (If playing with it, this also stops that player from using Wagers)


Game Ends

In a 3/4/5 player game

The Agents win if they complete 9/7/6 Missions

The Insider wins if they obtain 6/5/4 Intel

If neither of these occur by the end of the final trick (2/2/1 cards remaining in hand), the group votes on who the Insider is, if they are correct then Agents win, if incorrect then the Insider wins (you cannot vote for yourself, nor can you vote for someone whose role has been revealed via an effect)

If both win conditions occur in the same round, the Insider wins


Wagers and Special Roles and Risky

Once you feel comfortable, you can introduce Wagers &/or Special Roles &/or Risky


Wagers cannot be taken by the start player or anyone with a revealed role

To Wager, place an Intel token on your played card, this makes it the Trump suit regardless of what it actually is

Whoever wins the trick will gain all Intel Wagered

If there is a tie, because both the real trump card and the Wagered card share the same value, the card which was played later in the round wins


Special Roles require a 4 or 5 player count

All Special Roles in a given game are known before dealing them secretly

If you use the Professional then you do NOT use the normal Insider

It is generally recommended to only have one or two special roles, the rest being normal Agents/insider


Risky introduces four Missions which lean towards aiding the Insider and are shuffled into the regular deck

Special Cards, Details

This section needs a proper translation. Please help by providing one. Remove this notice once the translation is complete. 09 June 2025

French translation included in case of ambiguity.

Agent with a Microphone (Agent sur écoute)

Objective: You win if the agents win. Special rule: You must reveal your role to the others as soon as you know it's the Agent with a Microphone. If at any point you have more than one suitcase in hand, the Infiltrator immediately wins the game, and all agents lose.

Paranoid Agent

Objective: You win if the agents win. Special rule: When you vote, you can vote against two different people. If your role has been revealed during the game because you have collected the indicated number of suitcases, you can vote twice against the same person.

Agent at full risk (Agent tous risques)

Objective: You win if the agents win. Special Rule: Before starting the game, shuffle the four Risky Mission cards into the mission deck. All players must apply this rule, even those without the role of Agent at Risk: when choosing a mission, if one of the cards is a Risky Mission, you are required to choose it; if there are two Risky Missions, you may choose one of them. Additionally, if your role is revealed during the game due to having obtained the indicated number of briefcases, all agents, including the Agent at Risk, win the game.

The Decoy (Le leurre)

Objective: You only win if you receive the majority of votes in the voting phase. Special Rule: If you win, all other players lose. If the Infiltrator and the Decoy receive the same number of votes, they both win the game.

The Accomplice

First, reveal your character to the other players. Then, you must look at another player's card. This player is now your accomplice. Objective: You only win if your accomplice wins. You cannot lay down or collect briefcases. If you win a trick, your accomplice loses a briefcase. You also cannot vote.

Tim Shady

Objective: You only win if the player to your right loses. Special Rule: If your card is revealed during the game due to collecting the required briefcases, immediately draw a briefcase from the player to your right. Furthermore, once your role is revealed, you cannot vote.

Sleeping Agent

Objective: You win only if these two circumstances occur simultaneously. Your role is not revealed, and the agents win. Special Rule: If your role is revealed during the game, after collecting the indicated number of briefcases, you switch sides. From that moment on, you only win if the Infiltrator wins. Therefore, from the moment the Sleeping Agent is revealed, they can no longer vote.

No-Professor (No-Professor), replacing the Infiltrator.

Objective: You win if your card is not revealed or if all other cards are revealed. Therefore, it's not about collecting briefcases, but rather avoiding them so that your card isn't revealed. Special rule: Players reveal their cards when they obtain:

  • 4 briefcases with 4 players;
  • 3 briefcases with 5 players.

Players whose card is revealed cannot vote. You are the Infiltrator, so you may not play the suit led. If your card is revealed, you immediately lose the game.