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'''Do not attempt all 5 expeditions: only embark on 3 or 4.''' This is the most important thing to keep in mind in Lost Cities!
* - Read the rules
 
** -- Do not forget about the 8 card rule, you score a lot for those.
'''Drawing from the deck is vital.''' Obviously, if a good card is available among the discards, or you need to delay the endgame, take a discarded card. But otherwise, always take from the deck, because either it's a card that may benefit you, a card you can discard to buy time, or (best of all!) the card your opponent is waiting for.
* '''- Drawing from the deck is vital.''' Obviously, if a good card is available among the discards, or you need to delay the endgame, take a discarded card. But otherwise, take from the deck, because either it's a card that may benefit you, a card you can discard to buy time, or the card your opponent is waiting for.
 
* - Keep in mind that if you leave a large gap in a suit, this helps your opponent: if you play Blue 7 after Blue 3, this means that your opponent may safely ditch Blue 4, 5, 6. forcing them to hang on to cards for a long duration is important.
If you have just one card in a suit in your opening hand, especially if it is a handshake or low card, and have no immediate good move, discard it to buy time. If it becomes valuable later on, you may still be able to snag it; even if your opponent takes it, that leaves them with the not inconsiderable problem of filling out that suit (and you can proceed to hoard any cards in that suit that you acquire later).
* - Keep track of how many turns are left in the round by looking at the X ___ counter below the draw pile.  Keep in mind that this number is for both players, so if it has X10 that means you have 5 more turns.  Make sure you have laid all the cards down that you can before the deck is empty and a new round is triggered.
 
* - This is a game of push your "calculated" luck. Push your luck when behind a lot in points or potential points or if you are behind in skill.
It's often more constructive to hold on to a suit your opponent is trying to complete than to try completing it yourself!
** -- If you have handshake cards at the beginning and even one card in that suit, play the handshake and hope to draw more in the suit. To score well in this game you must invest substantially in a venture, without knowing in advance that you will draw the right cards in the right order. It is better to have some suits that take a loss (which you try to minimize) so that you can focus on making other suits pay off.--
 
** -- There is no need to attempt all 5 expeditions; usually 4 is sufficient (and it's likely one will score poorly or negatively).
Do not be afraid to lose a small amount of points in a suit if it allows you to stall and continue drawing from the deck. Effective stalling (while you wait for the cards you really need) is the heart of this game.
** -- It's often more constructive to hold on to a suit your opponent is trying to complete than to try completing it yourself!
** -- Do not be afraid to lose a small amount of points in a suit if it allows you to stall and continue drawing from the deck. Effective stalling (while you wait for the cards you really need) is the heart of this game.
** -- Higher ranking players have more negative and positive expeditions.

Latest revision as of 11:16, 13 August 2025

  • - Read the rules
    • -- Do not forget about the 8 card rule, you score a lot for those.
  • - Drawing from the deck is vital. Obviously, if a good card is available among the discards, or you need to delay the endgame, take a discarded card. But otherwise, take from the deck, because either it's a card that may benefit you, a card you can discard to buy time, or the card your opponent is waiting for.
  • - Keep in mind that if you leave a large gap in a suit, this helps your opponent: if you play Blue 7 after Blue 3, this means that your opponent may safely ditch Blue 4, 5, 6. forcing them to hang on to cards for a long duration is important.
  • - Keep track of how many turns are left in the round by looking at the X ___ counter below the draw pile. Keep in mind that this number is for both players, so if it has X10 that means you have 5 more turns. Make sure you have laid all the cards down that you can before the deck is empty and a new round is triggered.
  • - This is a game of push your "calculated" luck. Push your luck when behind a lot in points or potential points or if you are behind in skill.
    • -- If you have handshake cards at the beginning and even one card in that suit, play the handshake and hope to draw more in the suit. To score well in this game you must invest substantially in a venture, without knowing in advance that you will draw the right cards in the right order. It is better to have some suits that take a loss (which you try to minimize) so that you can focus on making other suits pay off.--
    • -- There is no need to attempt all 5 expeditions; usually 4 is sufficient (and it's likely one will score poorly or negatively).
    • -- It's often more constructive to hold on to a suit your opponent is trying to complete than to try completing it yourself!
    • -- Do not be afraid to lose a small amount of points in a suit if it allows you to stall and continue drawing from the deck. Effective stalling (while you wait for the cards you really need) is the heart of this game.
    • -- Higher ranking players have more negative and positive expeditions.