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===Overview===
===Overview===


X
Obtain a variety of different Estates over the course of 16 rounds in order to be the richest Estate holder




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===Estates===
===Estates===


Field - Gain a coin for each Farmer THEN gain 2 coins for each Field
{|class="wikitable" style="width:auto;" border="2"
! Estate !! Quantity !! Effect
|-
| Field || 14 || Gain a coin for each Farmer<br/>THEN gain 2 coins for each Field
|-
| Mill || 13 || Each player with fewer Mills than you gives you 2 coins<br/>THEN gain 2 coins for each Mill
|-
| Village || 12 || Move a tile from your Cemetery to its Estate without activating it<br/>THEN gain 2 coins for each Village and each Rampart
|-
| Rampart || 11 || Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it<br/>THEN gain 2 coins for each Field and each Rampart.<br/>''(Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you.)''
|-
| Market || 10 || Gain a coin for each Chest<br/>THEN gain 2 coins for each Mill and each Market
|-
| Barracks || 9 || Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins<br/>THEN gain 2 coins for each Village and each Barracks
|-
| Church || 8 || Place an Extra Coin token onto any Estate with a free space for one which permanently boosts its effect going forward<br/>THEN gain 3 coins for each Church
|-
| Palace || 7 || Place a Plot token onto any Estate with a free space for it and that does not already reward that plot type which now permanently rewards the new plot type also going forward<br/>THEN gain 3 coins for each Palace
|}


Mill - Each player with fewer Mills than you gives you 2 coins THEN gain 2 coins for each Mill
===Game End===


Village - Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart
The game ends at the end of the 16th Round after its associated Event


Rampart - Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart (Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you)
Lose 10 coins per Estate you have 0 Tiles in


Market - Gain a coin for each Chest THEN gain 2 coins for each Mill and each Market
After which, the player with the most remaining coins, wins!


Barracks - Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins THEN gain 2 coins for each Village and each Barracks
If tied, the player with the most Palaces wins!


Church - Place an Extra Coin token onto any Estate with a free space for one which permanently boosts its effect going forward THEN gain 3 coins for each Church
If still tied, the most of the next Estate going from right to left until the tie is broken wins!
 
Palace - Place a Plot token onto any Estate with a free space for it and that does not already reward that plot type which now permanently rewards the new plot type also going forward THEN gain 3 coins for each Palace

Latest revision as of 14:03, 7 October 2024

Overview

Obtain a variety of different Estates over the course of 16 rounds in order to be the richest Estate holder


Setup

As part of setup, place your Lord on an empty Plot tile on the top row


Turn

Before anyone takes their turn, discard the unselected plot tiles from the current row

Turn order is based on your Lords position in current row, leftmost going earliest

Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type

After placing the tile in the associated Estate gain the Effect then the Income of that Estate

When everyone has taken a turn, refill the now empty row with new tiles (If you run out of draw tiles, depending on player count, either simply reshuffle the discards OR add new tiles in from the Orange Deck)

On the 4th, 8th, 12th, and 16th rounds you will also trigger the active Event


Estates

Estate Quantity Effect
Field 14 Gain a coin for each Farmer
THEN gain 2 coins for each Field
Mill 13 Each player with fewer Mills than you gives you 2 coins
THEN gain 2 coins for each Mill
Village 12 Move a tile from your Cemetery to its Estate without activating it
THEN gain 2 coins for each Village and each Rampart
Rampart 11 Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it
THEN gain 2 coins for each Field and each Rampart.
(Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you.)
Market 10 Gain a coin for each Chest
THEN gain 2 coins for each Mill and each Market
Barracks 9 Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins
THEN gain 2 coins for each Village and each Barracks
Church 8 Place an Extra Coin token onto any Estate with a free space for one which permanently boosts its effect going forward
THEN gain 3 coins for each Church
Palace 7 Place a Plot token onto any Estate with a free space for it and that does not already reward that plot type which now permanently rewards the new plot type also going forward
THEN gain 3 coins for each Palace

Game End

The game ends at the end of the 16th Round after its associated Event

Lose 10 coins per Estate you have 0 Tiles in

After which, the player with the most remaining coins, wins!

If tied, the player with the most Palaces wins!

If still tied, the most of the next Estate going from right to left until the tie is broken wins!