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<h1>Welcome to the Bazaar</h1> | <h1>Welcome to the Bazaar</h1> | ||
Bazaar is a game created by Sid Sackson (see | Bazaar is a game created by Sid Sackson (see [https://sacksonportal.museumofplay.org/s/sackson-portal/page/biography biography]) in 1967. | ||
There are resources on the | There are resources on the [https://boardgamegeek.com/boardgame/287/bazaar Board Game Geek web site.] | ||
The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game. | The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game. | ||
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<h2>The Rules in a Nutshell</h2> | <h2>The Rules in a Nutshell</h2> | ||
The game is simple. The Bazaar (or bank) has | The game is simple. The Bazaar (or bank) has gem stones and wares. | ||
<ul> | <ul> | ||
<li>There are 5 colours of | <li>There are 5 colours of stones (blue, green, red, white and yellow).</li> | ||
<li>Each player starts with zero | <li>Each player starts with zero stones</li> | ||
<li>The bank starts with 20 of each colour</li> | <li>The bank starts with 20 of each colour</li> | ||
</ul> | </ul> | ||
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<ul> | <ul> | ||
<li>To buy a ware, a player must have the 5 | <li>To buy a ware, a player must have the 5 stones that are displayed on the card</li> | ||
<li>The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)</li> | <li>The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)</li> | ||
</ul> | </ul> | ||
The Bazaar also exchanges | The Bazaar also exchanges stones. | ||
<ul> | <ul> | ||
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<li>An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)</li> | <li>An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)</li> | ||
<li>A player may trade either (LHS -> RHS) or (RHS -> LHS)</li> | <li>A player may trade either (LHS -> RHS) or (RHS -> LHS)</li> | ||
<li>For example, an equation might say Blue | <li>For example, an equation might say Blue stone = Green stone and White stone. This means that a player may give a blue stone to the bazaar for a green and a white stone OR he may give the bazaar a green and a white stone for a blue stone.</li> | ||
</ul> | </ul> | ||
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<ul> | <ul> | ||
<li>Roll the die (to get a single | <li>Roll the die (to get a single stone). The die is six sided. One side for each colour. The sixth side is a "wildcard" and the player can choose a colour that helps him with the game.</li> | ||
<li>Trade | <li>Trade stones with the bazaar (to swap stones)</li> | ||
<li>Buy a ware card</li> | <li>Buy a ware card</li> | ||
</ul> | </ul> | ||
Note: A player can only have a maximum of 10 | Note: A player can only have a maximum of 10 stones. If he has more than 10 at the end of his turn the next player must return the previous players surplus stones to the bazaar. | ||
Points are scored for buying ware cards. Please see the Points Table | Points are scored for buying ware cards. Please see the Points Table | ||
<ul> | <ul> | ||
<li>The maximum points are scored if you have 0 | <li>The maximum points are scored if you have 0 stones left in your hand after purchasing the ware card</li> | ||
<li>The minimum points are scored if you have 3 or more | <li>The minimum points are scored if you have 3 or more stones left in your hand after purchasing the ware card</li> | ||
<li>Scores for 1 or 2 | <li>Scores for 1 or 2 stones left in your hand are somewhere in between the minimum and maximum</li> | ||
<li>Ware cards that are deemed "rare" are marked with a "star" and are worth more points.</li> | <li>Ware cards that are deemed "rare" are marked with a "star" and are worth more points.</li> | ||
<li>When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.</li> | <li>When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.</li> | ||
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<table> | <table> | ||
<tr><th> | <tr><th>Stones Remaining</th><th>(no stars)</th><th>* (one star)</th><th>** (two star)</th><tr> | ||
<tr><td>3 or more</td><td>1</td><td>2</td><td>3</td></tr> | <tr><td>3 or more</td><td>1</td><td>2</td><td>3</td></tr> | ||
<tr><td>2</td><td>2</td><td>3</td><td>5</td></tr> | <tr><td>2</td><td>2</td><td>3</td><td>5</td></tr> | ||
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<ul> | <ul> | ||
<li>When you have no | <li>When you have no stones - you have to roll the die. However, if you want to increase your gems quickly, trading one stone for three or four stones is useful.</li> | ||
<li>The less | <li>The less stones you have, at the time you buy a ware, the more points you score.</li> | ||
<li>You can trade away unwanted | <li>You can trade away unwanted stones to the bazaar to reduce the number of stones to maximise your points. HOWEVER another player may beat you to the purchase while you mess about.</li> | ||
<li>Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.</li> | <li>Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.</li> | ||
<li>Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.</li> | <li>Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.</li> | ||
<li>If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game | <li>If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game</ul> | ||
</ul> |
Latest revision as of 20:47, 2 June 2024
Welcome to the Bazaar
Bazaar is a game created by Sid Sackson (see biography) in 1967.
There are resources on the Board Game Geek web site.
The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game.
The Rules in a Nutshell
The game is simple. The Bazaar (or bank) has gem stones and wares.
- There are 5 colours of stones (blue, green, red, white and yellow).
- Each player starts with zero stones
- The bank starts with 20 of each colour
The Bazaar sells "wares".
- To buy a ware, a player must have the 5 stones that are displayed on the card
- The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)
The Bazaar also exchanges stones.
- The Bazaar has 10 exchange cards. Two are chosen at random and they dictate what the Bazaar will trade
- Each exchange card has 5 equations on it
- An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)
- A player may trade either (LHS -> RHS) or (RHS -> LHS)
- For example, an equation might say Blue stone = Green stone and White stone. This means that a player may give a blue stone to the bazaar for a green and a white stone OR he may give the bazaar a green and a white stone for a blue stone.
A player can do one of three actions
- Roll the die (to get a single stone). The die is six sided. One side for each colour. The sixth side is a "wildcard" and the player can choose a colour that helps him with the game.
- Trade stones with the bazaar (to swap stones)
- Buy a ware card
Note: A player can only have a maximum of 10 stones. If he has more than 10 at the end of his turn the next player must return the previous players surplus stones to the bazaar.
Points are scored for buying ware cards. Please see the Points Table
- The maximum points are scored if you have 0 stones left in your hand after purchasing the ware card
- The minimum points are scored if you have 3 or more stones left in your hand after purchasing the ware card
- Scores for 1 or 2 stones left in your hand are somewhere in between the minimum and maximum
- Ware cards that are deemed "rare" are marked with a "star" and are worth more points.
- When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.
Points Table
Stones Remaining | (no stars) | * (one star) | ** (two star) |
---|---|---|---|
3 or more | 1 | 2 | 3 |
2 | 2 | 3 | 5 |
1 | 3 | 5 | 8 |
0 | 5 | 8 | 12 |
The game ends when two piles have been exhausted
The winner is the player with the highest number of points. In the event of a tie, the player with the least number of wares is the winner (i.e. you are rewarded for buying wares with the least number of gems in your hand)
Strategy
Bazaar is a simple game to learn but complicated to master. Personally I have only learnt the game while developing the BGA game. I am sure there is much more to learn. Here are a few of my thoughts.
- When you have no stones - you have to roll the die. However, if you want to increase your gems quickly, trading one stone for three or four stones is useful.
- The less stones you have, at the time you buy a ware, the more points you score.
- You can trade away unwanted stones to the bazaar to reduce the number of stones to maximise your points. HOWEVER another player may beat you to the purchase while you mess about.
- Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.
- Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.
- If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game