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<h1>Welcome to the Bazaar</h1>
<h1>Welcome to the Bazaar</h1>


Bazaar is a game created by Sid Sackson (see <a href="https://sacksonportal.museumofplay.org/s/sackson-portal/page/biography"biography</a>) in 1967.  
Bazaar is a game created by Sid Sackson (see [https://sacksonportal.museumofplay.org/s/sackson-portal/page/biography biography]) in 1967.  


There are resources on the <a href="https://boardgamegeek.com/boardgame/287/bazaar">Board Game Geek</a> web site.
There are resources on the [https://boardgamegeek.com/boardgame/287/bazaar Board Game Geek web site.]


The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game.
The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game.
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<h2>The Rules in a Nutshell</h2>
<h2>The Rules in a Nutshell</h2>


The game is simple. The Bazaar (or bank) has gems and wares.
The game is simple. The Bazaar (or bank) has gem stones and wares.


<ul>
<ul>
<li>There are 5 colours of gems (blue, green, red, white and yellow).</li>
<li>There are 5 colours of stones (blue, green, red, white and yellow).</li>
<li>Each player starts with zero gems</li>
<li>Each player starts with zero stones</li>
<li>The bank starts with 20 of each colour</li>
<li>The bank starts with 20 of each colour</li>
</ul>
</ul>
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<ul>
<ul>
<li>To buy a ware, a player must have the 5 gems that are displayed on the card</li>
<li>To buy a ware, a player must have the 5 stones that are displayed on the card</li>
<li>The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)</li>
<li>The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)</li>
</ul>
</ul>


The Bazaar also exchanges gems.
The Bazaar also exchanges stones.


<ul>
<ul>
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<li>An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)</li>
<li>An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)</li>
<li>A player may trade either (LHS -> RHS) or (RHS -> LHS)</li>
<li>A player may trade either (LHS -> RHS) or (RHS -> LHS)</li>
<li>For example, an equation might say Blue Gem = Green Gem and White Gem. This means that a player may give a blue gem to the bazaar for a green and a white gem OR he may give the bazaar a green and a white gem for a blue gem.</li>
<li>For example, an equation might say Blue stone = Green stone and White stone. This means that a player may give a blue stone to the bazaar for a green and a white stone OR he may give the bazaar a green and a white stone for a blue stone.</li>
</ul>
</ul>


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<ul>
<ul>
<li>Roll the die (to get a single gem)</li>
<li>Roll the die (to get a single stone). The die is six sided. One side for each colour. The sixth side is a "wildcard" and the player can choose a colour that helps him with the game.</li>
<li>Trade gems with the bazaar (to swap gems)</li>
<li>Trade stones with the bazaar (to swap stones)</li>
<li>Buy a ware card</li>
<li>Buy a ware card</li>
</ul>
</ul>


Note: A player can only have a maximum of 10 gems. If he has more than 10 at the end of his turn he must return the surplus gems to the bazaar.
Note: A player can only have a maximum of 10 stones. If he has more than 10 at the end of his turn the next player must return the previous players surplus stones to the bazaar.


Points are scored for buying ware cards. Please see the Points Table
Points are scored for buying ware cards. Please see the Points Table


<ul>
<ul>
<li>The maximum points are scored if you have 0 gems left in your hand after purchasing the ware card</li>
<li>The maximum points are scored if you have 0 stones left in your hand after purchasing the ware card</li>
<li>The minimum points are scored if you have 3 or more gems left in your hand after purchasing the ware card</li>
<li>The minimum points are scored if you have 3 or more stones left in your hand after purchasing the ware card</li>
<li>Scores for 1 or 2 gems left in your hand are somewhere in between the minimum and maximum</li>
<li>Scores for 1 or 2 stones left in your hand are somewhere in between the minimum and maximum</li>
<li>Ware cards that are deemed "rare" are marked with a "star" and are worth more points.</li>
<li>Ware cards that are deemed "rare" are marked with a "star" and are worth more points.</li>
<li>When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.</li>
<li>When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.</li>
</ul>
</ul>
<h3>Points Table</h3>


<table>
<table>
<tr><th>Gems Remaining</th><th></th><th>* (one star)</th><th>** (two star)</th><tr>
<tr><th>Stones Remaining</th><th>(no stars)</th><th>* (one star)</th><th>** (two star)</th><tr>
<tr><td>3 or more</td><td>1</td><td>2</td><td>3</td></tr>
<tr><td>3 or more</td><td>1</td><td>2</td><td>3</td></tr>
<tr><td>2</td><td>2</td><td>3</td><td>5</td></tr>
<tr><td>2</td><td>2</td><td>3</td><td>5</td></tr>
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<ul>
<ul>
<li>When you have no gems - you have to roll the die. However, if you want to increase your gems quickly, trading one gem for three or four gems is useful.</li>
<li>When you have no stones - you have to roll the die. However, if you want to increase your gems quickly, trading one stone for three or four stones is useful.</li>
<li>The less gems you have, at the time you buy a ware, the more points you score.</li>
<li>The less stones you have, at the time you buy a ware, the more points you score.</li>
<li>You can trade away unwanted gems to the bazaar to reduce the number of gems to maximise your points. HOWEVER another player may beat you to the purchase while you mess about.</li>
<li>You can trade away unwanted stones to the bazaar to reduce the number of stones to maximise your points. HOWEVER another player may beat you to the purchase while you mess about.</li>
<li>Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.</li>
<li>Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.</li>
<li>Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.</li>
<li>Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.</li>
<li>If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game<li>
<li>If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game</ul>
</ul>

Latest revision as of 20:47, 2 June 2024

Welcome to the Bazaar

Bazaar is a game created by Sid Sackson (see biography) in 1967.

There are resources on the Board Game Geek web site.

The original game is for 2 to 6 players. The Board Game Arena game also allows a 1 player game.

The Rules in a Nutshell

The game is simple. The Bazaar (or bank) has gem stones and wares.

  • There are 5 colours of stones (blue, green, red, white and yellow).
  • Each player starts with zero stones
  • The bank starts with 20 of each colour

The Bazaar sells "wares".

  • To buy a ware, a player must have the 5 stones that are displayed on the card
  • The bazaar has 45 ware cards and it randomly selects 20 cards (shuffled into 4 piles of 5 cards)

The Bazaar also exchanges stones.

  • The Bazaar has 10 exchange cards. Two are chosen at random and they dictate what the Bazaar will trade
  • Each exchange card has 5 equations on it
  • An equation has a Left Hand Side (LHS) and a Right Hand Side (RHS)
  • A player may trade either (LHS -> RHS) or (RHS -> LHS)
  • For example, an equation might say Blue stone = Green stone and White stone. This means that a player may give a blue stone to the bazaar for a green and a white stone OR he may give the bazaar a green and a white stone for a blue stone.

A player can do one of three actions

  • Roll the die (to get a single stone). The die is six sided. One side for each colour. The sixth side is a "wildcard" and the player can choose a colour that helps him with the game.
  • Trade stones with the bazaar (to swap stones)
  • Buy a ware card

Note: A player can only have a maximum of 10 stones. If he has more than 10 at the end of his turn the next player must return the previous players surplus stones to the bazaar.

Points are scored for buying ware cards. Please see the Points Table

  • The maximum points are scored if you have 0 stones left in your hand after purchasing the ware card
  • The minimum points are scored if you have 3 or more stones left in your hand after purchasing the ware card
  • Scores for 1 or 2 stones left in your hand are somewhere in between the minimum and maximum
  • Ware cards that are deemed "rare" are marked with a "star" and are worth more points.
  • When one ware care pile is exhausted then points become larger. Unmarked cards are worth the same as a one star card. Star cards are worth two star points.

Points Table

Stones Remaining(no stars)* (one star)** (two star)
3 or more123
2235
1358
05812

The game ends when two piles have been exhausted

The winner is the player with the highest number of points. In the event of a tie, the player with the least number of wares is the winner (i.e. you are rewarded for buying wares with the least number of gems in your hand)

Strategy

Bazaar is a simple game to learn but complicated to master. Personally I have only learnt the game while developing the BGA game. I am sure there is much more to learn. Here are a few of my thoughts.

  • When you have no stones - you have to roll the die. However, if you want to increase your gems quickly, trading one stone for three or four stones is useful.
  • The less stones you have, at the time you buy a ware, the more points you score.
  • You can trade away unwanted stones to the bazaar to reduce the number of stones to maximise your points. HOWEVER another player may beat you to the purchase while you mess about.
  • Once one ware card pile is exhausted, ware cards are worth more points. Buying a "star" card during the later phase may be a winner.
  • Remember there are only 5 ware cards in each pile. When one pile is exhausted, there may only be a small number of cards left in the remaining piles. Wise decision making is important.
  • If you are in the lead after one ware card pile is exhausted, it may be in your interest to exhaust a second pile as quickly as possible so as to win the game