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Tips taluva: Difference between revisions
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Sammy McSam (talk | contribs) (→Terrain distribution: scale) |
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[https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference] | [https://boardgamegeek.com/thread/184290/article/1621580#1621580 BGG reference] | ||
{{TaluvaMap | <div style="scale:0.5;transform-origin: top left;">{{TaluvaMap| | ||
{{TaluvaTile|x=1 |y=1 | || |n=48}} | {{TaluvaTile|x=1 |y=1 | || |n=48}} | ||
{{TaluvaTile|x=5 |y=1 | ||{{TaluvaJungle}} |n=13}} | {{TaluvaTile|x=5 |y=1 | ||{{TaluvaJungle}} |n=13}} | ||
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{{TaluvaTile|x=17|y=11|{{TaluvaLake}} ||{{TaluvaRock}} |n=1 }} | {{TaluvaTile|x=17|y=11|{{TaluvaLake}} ||{{TaluvaRock}} |n=1 }} | ||
{{TaluvaTile|x=21|y=11|{{TaluvaLake}} ||{{TaluvaLake}} |n=1 }} | {{TaluvaTile|x=21|y=11|{{TaluvaLake}} ||{{TaluvaLake}} |n=1 }} | ||
}} | }}</div> |
Latest revision as of 00:58, 11 May 2024
Two main aspects of strategy:
- Tile placement
- Building placement
Tile Placement
- Place the same terrain type as other empty spaces already adjacent to one of your settlements (to maximise expansion with ).
Example
Expand one settlement into all
:
1
1
1
1
2
- Place away from your that you need for a until you can build the .
- Place adjacent to opponents' that they need for a to prepare to destroy them.
- Create empty spaces between tiles to limit an opponent's tile placement.
- Consider how your opponent may use your tile. e.g. if you destroy , they may be able to place a level 3 tile and build a .
- Expect opponents to destroy your that you need for .
Building Placement
are worth the most points at the end of the game.
- Try to build 3-space settlements with that cannot immediately be destroyed by an opponent.
- Build settlements that can be easily separated from its .
- Reusing a settlement is usually the most efficient way to build more .
Reusing settlements
Place
adjacent to a1
1
1
Build a
on the same tile2
1
Eruption destroys
to split from the settlement3
1
2
2
Settlement then used to build a new
4
1
2
- Place a single next to a space that an opponent may erupt to level 3 to build a .
- If a player erupts the land to level 2, an opponent may have the first opportunity to erupt to level 3 and build a .
- The safest way to win Taluva is to build and , but a skilled opponent will disrupt your plans.
- Building all before or is very risky - remember if you cannot build anything, you lose immediately!
Terrain distribution
48
13
12
9
8
6
15
1
6
4
2
2
11
5
1
2
2
1
10
4
2
1
2
1
7
2
2
1
1
1
5
1
1
1
1
1