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Tips mojo: Difference between revisions
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== Tactics == | |||
Try to set yourself up for the best possible '''discard run''': Matching the number on the discard pile with cards in your hand (ex. orange 8 on the discard pile, three 8's in your hand). | |||
==== Yellows and Oranges ==== | |||
* There are more high cards than lower, so in general get rid of single mid-value cards (yellow and orange) as much as possible. | |||
* Single yellow and orange cards can increase your score at the end of a round. Work instead to "find" blues and greens. | |||
* If you have more than one orange card, save them for a discard run, especially if that leaves lots of greens and blues in your hand. | |||
* If you have to choose which card to play, always play a yellow before an orange. This increases your chances of getting rid of an orange in a discard run. | |||
==== Reds ==== | |||
* Do not follow the temptation to hold multiple high red cards thinking you'll be able to unload them easier in a discard run at the end of the round. | |||
* Alternatively, use single red cards to "hunt" for greens and blues, especially if you start the round with very few greens or blues. | |||
* When possible, start your round getting rid of a high card (red) that matches the discard pile followed by your lowest mid-value card (yellow and orange). | |||
==== Blues and Greens ==== | |||
* If possible, look for multiple greens of similar value to play a late discard run when other players unload their lowest cards during Mojo Time. | |||
== Card Distribution == | |||
79 cards divided as follows: | 79 cards divided as follows: | ||
8 blue cards (4 per 0 and 1 value) | 8 blue cards (4 per 0 and 1 value) | ||
Line 5: | Line 25: | ||
21 orange cards (7 per 8, 9 and 10 value) | 21 orange cards (7 per 8, 9 and 10 value) | ||
16 red cards (8 per 11 and 12 value) | 16 red cards (8 per 11 and 12 value) | ||
1 Mojo card (0 / +10) | 1 Mojo card (0 / +10) | ||
[[File:Mojo Cards Distribution 800x400.png]] | [[File:Mojo Cards Distribution 800x400.png]] |
Latest revision as of 20:04, 28 May 2024
Tactics
Try to set yourself up for the best possible discard run: Matching the number on the discard pile with cards in your hand (ex. orange 8 on the discard pile, three 8's in your hand).
Yellows and Oranges
- There are more high cards than lower, so in general get rid of single mid-value cards (yellow and orange) as much as possible.
- Single yellow and orange cards can increase your score at the end of a round. Work instead to "find" blues and greens.
- If you have more than one orange card, save them for a discard run, especially if that leaves lots of greens and blues in your hand.
- If you have to choose which card to play, always play a yellow before an orange. This increases your chances of getting rid of an orange in a discard run.
Reds
- Do not follow the temptation to hold multiple high red cards thinking you'll be able to unload them easier in a discard run at the end of the round.
- Alternatively, use single red cards to "hunt" for greens and blues, especially if you start the round with very few greens or blues.
- When possible, start your round getting rid of a high card (red) that matches the discard pile followed by your lowest mid-value card (yellow and orange).
Blues and Greens
- If possible, look for multiple greens of similar value to play a late discard run when other players unload their lowest cards during Mojo Time.
Card Distribution
79 cards divided as follows: 8 blue cards (4 per 0 and 1 value) 15 green cards (5 per 2, 3 and 4 value) 18 yellow cards (6 per 5, 6 and 7 value) 21 orange cards (7 per 8, 9 and 10 value) 16 red cards (8 per 11 and 12 value) 1 Mojo card (0 / +10)
Cards | Amount | % |
Blue 0 | 4 cards | 5.1% |
Blue 1 | 4 cards | 5.1% |
Green 2 | 5 cards | 6.4% |
Green 3 | 5 cards | 6.4% |
Green 4 | 5 cards | 6.4% |
Yellow 5 | 6 cards | 7.7% |
Yellow 6 | 6 cards | 7.7% |
Yellow 7 | 6 cards | 7.7% |
Orange 8 | 7 cards | 9.0% |
Orange 9 | 7 cards | 9.0% |
Orange 10 | 7 cards | 9.0% |
Red 11 | 8 cards | 10.3% |
Red 12 | 8 cards | 10.3% |