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== Tactics ==
Try to set yourself up for the best possible '''discard run''': Matching the number on the discard pile with cards in your hand (ex. orange 8 on the discard pile, three 8's in your hand).
==== Yellows and Oranges ====
* There are more high cards than lower, so in general get rid of single mid-value cards (yellow and orange) as much as possible.
* Single yellow and orange cards can increase your score at the end of a round. Work instead to "find" blues and greens.
* If you have more than one orange card, save them for a discard run, especially if that leaves lots of greens and blues in your hand.
* If you have to choose which card to play, always play a yellow before an orange. This increases your chances of getting rid of an orange in a discard run.
==== Reds ====
* Do not follow the temptation to hold multiple high red cards thinking you'll be able to unload them easier in a discard run at the end of the round.
* Alternatively, use single red cards to "hunt" for greens and blues, especially if you start the round with very few greens or blues.
* When possible, start your round getting rid of a high card (red) that matches the discard pile followed by your lowest mid-value card (yellow and orange).
==== Blues and Greens ====
* If possible, look for multiple greens of similar value to play a late discard run when other players unload their lowest cards during Mojo Time.
== Card Distribution ==
79 cards divided as follows:
79 cards divided as follows:
8 blue cards (4 per 0 and 1 value)
8 blue cards (4 per 0 and 1 value)
Line 6: Line 26:
16 red cards (8 per 11 and 12 value)
16 red cards (8 per 11 and 12 value)
1 Mojo card (0 / +10)
1 Mojo card (0 / +10)
[[File:Mojo Cards Distribution 800x400.png]]
{| class="wikitable"
{| class="wikitable"
|+''<big>Card Distribution</big>''
|+''<big>Card Distribution</big>''

Latest revision as of 20:04, 28 May 2024

Tactics

Try to set yourself up for the best possible discard run: Matching the number on the discard pile with cards in your hand (ex. orange 8 on the discard pile, three 8's in your hand).

Yellows and Oranges

  • There are more high cards than lower, so in general get rid of single mid-value cards (yellow and orange) as much as possible.
  • Single yellow and orange cards can increase your score at the end of a round. Work instead to "find" blues and greens.
  • If you have more than one orange card, save them for a discard run, especially if that leaves lots of greens and blues in your hand.
  • If you have to choose which card to play, always play a yellow before an orange. This increases your chances of getting rid of an orange in a discard run.

Reds

  • Do not follow the temptation to hold multiple high red cards thinking you'll be able to unload them easier in a discard run at the end of the round.
  • Alternatively, use single red cards to "hunt" for greens and blues, especially if you start the round with very few greens or blues.
  • When possible, start your round getting rid of a high card (red) that matches the discard pile followed by your lowest mid-value card (yellow and orange).

Blues and Greens

  • If possible, look for multiple greens of similar value to play a late discard run when other players unload their lowest cards during Mojo Time.

Card Distribution

79 cards divided as follows: 8 blue cards (4 per 0 and 1 value) 15 green cards (5 per 2, 3 and 4 value) 18 yellow cards (6 per 5, 6 and 7 value) 21 orange cards (7 per 8, 9 and 10 value) 16 red cards (8 per 11 and 12 value) 1 Mojo card (0 / +10)

Mojo Cards Distribution 800x400.png

Card Distribution
Cards Amount %
Blue 0 4 cards 5.1%
Blue 1 4 cards 5.1%
Green 2 5 cards 6.4%
Green 3 5 cards 6.4%
Green 4 5 cards 6.4%
Yellow 5 6 cards 7.7%
Yellow 6 6 cards 7.7%
Yellow 7 6 cards 7.7%
Orange 8 7 cards 9.0%
Orange 9 7 cards 9.0%
Orange 10 7 cards 9.0%
Red 11 8 cards 10.3%
Red 12 8 cards 10.3%