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(Created page with "Get as many chips as you can onto your plate! Any Chips that haven’t been stolen in between your turns get added to your plate and score points. Watch out for other players trying to steal! Players take turns in clockwise order. At the start of your turn, claim any Chips in front of you. Put them onto your Plate to show they have been scored. Chips on your plate can not be stolen. Reach into the Bag and pull out a Chip. Continue doing this until you BUST or dec...")
 
(Fixed the rule for the score chip, based on official rules sheet from physical game.)
 
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Any Chips that haven’t been stolen in between your turns get added to your plate and score points. Watch out for other players trying to steal!
Any Chips that haven’t been stolen in between your turns get added to your plate and score points. Watch out for other players trying to steal!
Players take turns in clockwise order.
Players take turns in clockwise order.


At the start of your turn, claim any Chips in
At the start of your turn, claim any Chips in front of you. Put them onto your Plate to show they have been scored. Chips on your plate can not be stolen, except via spicy cards.  Reach into the Bag and pull out a Chip. Continue doing this until you BUST or decide to STOP.
front of you. Put them onto your Plate to show
 
they have been scored. Chips on your plate can
* BUST. If you pull out a Chip that is the same as another Chip you pulled out this turn, you bust. Place all the Chips you drew this turn back into the Bag and end your turn.
not be stolen.  Reach into the Bag and pull out a Chip. Continue doing
 
this until you BUST or decide to STOP.
* STOP. If you choose to stop before you bust, place all the Chips you drew in front of you. Take any Chips in front of other players that have the same number.  Keep a separate pile for each type of chip.
 
 
The bag -- There are 54 chips as follows:
 
6 each of the numbers 1-7.
 
6 wilds (must be assigned a value between 1 and 7 when drawn.  It keeps that value until it arrives on a plate.
 
6 spicy chips, (2 each of three types -- Steal, Score, and Return).  Note that any two spicy chips are considered to be the same for rules involving busting, stealing, and scoring.
 
Steal:  Move one chip from someone else's plate to yours.
 
Score:  Move all chips of a single value (1-7) from next to your plate to your plate.
 
Return:  Return one chip from someone else's plate to the bag.
 
 
End of game.


BUST. If you pull out a Chip that is identical to another Chip you
The game ends when there is one chip left in the bag. teals any chips that match the ones they have next to their plate, and then all players move the rest of their chips onto their plate. Then the following steps take place:
pulled out this turn, you bust. Place all the Chips you drew this
  turn back into the Bag and end your turn.


STOP. If you choose to stop before you bust, place all the Chips
# The player whose turn it is steals chips as in "STOP" above, if applicable.
you drew in front of you. Take any Chips in front of other players
# Each player combines any chips that are still next to their plate with the chips on their plate.
that have the same number. Keep each type of chip (1-7) in a pile.
# Each player assigns values to their wild chips (in turn order starting with the player who ended the game).
# For each of the eight types of chip (1-7 and spicy), the player(s) with the most of that type of chip scores 1VP per chip they have.
# The chip which is left in the bag scores double (The rules do not say what to do if the last chip is a wild....)

Latest revision as of 02:38, 21 August 2024

Get as many chips as you can onto your plate!

Any Chips that haven’t been stolen in between your turns get added to your plate and score points. Watch out for other players trying to steal!

Players take turns in clockwise order.

At the start of your turn, claim any Chips in front of you. Put them onto your Plate to show they have been scored. Chips on your plate can not be stolen, except via spicy cards. Reach into the Bag and pull out a Chip. Continue doing this until you BUST or decide to STOP.

  • BUST. If you pull out a Chip that is the same as another Chip you pulled out this turn, you bust. Place all the Chips you drew this turn back into the Bag and end your turn.
  • STOP. If you choose to stop before you bust, place all the Chips you drew in front of you. Take any Chips in front of other players that have the same number. Keep a separate pile for each type of chip.


The bag -- There are 54 chips as follows:

6 each of the numbers 1-7.

6 wilds (must be assigned a value between 1 and 7 when drawn. It keeps that value until it arrives on a plate.

6 spicy chips, (2 each of three types -- Steal, Score, and Return). Note that any two spicy chips are considered to be the same for rules involving busting, stealing, and scoring.

Steal: Move one chip from someone else's plate to yours.

Score: Move all chips of a single value (1-7) from next to your plate to your plate.

Return: Return one chip from someone else's plate to the bag.


End of game.

The game ends when there is one chip left in the bag. teals any chips that match the ones they have next to their plate, and then all players move the rest of their chips onto their plate. Then the following steps take place:

  1. The player whose turn it is steals chips as in "STOP" above, if applicable.
  2. Each player combines any chips that are still next to their plate with the chips on their plate.
  3. Each player assigns values to their wild chips (in turn order starting with the player who ended the game).
  4. For each of the eight types of chip (1-7 and spicy), the player(s) with the most of that type of chip scores 1VP per chip they have.
  5. The chip which is left in the bag scores double (The rules do not say what to do if the last chip is a wild....)