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(Created page with "Pixies is played over 3 rounds. At the end of the third round, players scores are totaled for all three rounds and the highest total is the winner. The 70 card deck is shuffled and placed facedown. First player is chosen randomly. Each round is divided into several turns, which follow these three steps: 1. The first player reveals as many cards as there are players. 2. In turn order going clockwise, each player must take 1 of the revealed cards and place it in their...")
 
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Pixies is played over 3 rounds.  At the end of the third round, players scores are totaled for all three rounds and the highest total is the winner.
===Overview===


The 70 card deck is shuffled and placed facedown.  First player is chosen randomly.
The game plays over 3 rounds


Each round is divided into several turns, which follow these three steps:
1. The first player reveals as many cards as there are players.
2. In turn order going clockwise, each player must take 1 of the revealed cards and place it in their play area (following the placement rules below).
3. When the last card is taken, the turn is over.  The next round is started by the last player to take a card.


Card Placement Rules
===Turn===


Each players playing area consists of 9 spaces.
On your turn, take a card from the display and place it in your area, whoever chose last chooses first next


To place a card there are a number of conditions


If possible, you must place the card you drew in the space matching the number on the card.  There are three possible scenarios.
Firstly, if the number on the card matches a number in your grid, it will be placed in the empty space


Case 1: There is NO card in the appropriate space.  If this is so, you place your card FACEUP in the correct space.
If the grid space is filled with a facedown card, treat it as empty and place it there
        There is a FACEDOWN card in the appropriate space.  If this is so, you place your card faceup on top of it.  (Be sure to stagger the cards so all can see there is a facedown card below it).


Case 2: There is already a faceup card in the appropriate space.  If this happens the player must decide which one to keep faceup and turn the other facedown. (As above, be sure to stagger the cards a bit)
If the grid space is filled with a faceup card, pick which one to keep faceup and the other goes facedown under it (so either the old or new card could be faceup)


Case 3: The player already has a faceup card with the number in place AND already has a facedown card below it.
If the grid space is filled with a faceup card with a facedown card under it, it is considered validated, and as such the new card has to go facedown on an empty space
        If this happens then the player must place the card FACEDOWN on any EMPTY space.  As it is facedown, it does not matter what the number on the card is.


When a card is placed faceup on top of a facedown card, it is called VALIDATED.  This will be addressed when scoring.


The end or the round is triggered when, at the end of any turn (after all players have played) any player has filled all 9 of their spaces.  Regardless of whether the cards are faceup or facedown.
===Round end===


The round ends when a player has at least 1 card in all 9 spaces


SCORING
Validated cards (faceup cards covering a facedown card) score the number on the faceup card


Scoring is calculated in three areas.  VALIDATED CARDS, SYMBOLS and LARGEST COLOR ZONE
Spirals visible anywhere score 1 point each


VALIDATED CARDS are, as mentioned above, faceup cards with a facedown card below it.
Crosses visible anywhere lose 1 point each


Condition cards score based on their condition e.g. 1 point per faceup


to be continued....
The largest orthogonally adjacent same colour faceup cards score 2/3/4 points per card in round 1/2/3
 
Don't forget that multicoloured cards count for wherever they're needed
 
Note down the round scores, shuffle all the cards, and start a new round
 
 
===Game End===
 
Once three rounds are finished and scored, the player with the most points wins!

Latest revision as of 16:05, 2 February 2024

Overview

The game plays over 3 rounds


Turn

On your turn, take a card from the display and place it in your area, whoever chose last chooses first next

To place a card there are a number of conditions

Firstly, if the number on the card matches a number in your grid, it will be placed in the empty space

If the grid space is filled with a facedown card, treat it as empty and place it there

If the grid space is filled with a faceup card, pick which one to keep faceup and the other goes facedown under it (so either the old or new card could be faceup)

If the grid space is filled with a faceup card with a facedown card under it, it is considered validated, and as such the new card has to go facedown on an empty space


Round end

The round ends when a player has at least 1 card in all 9 spaces

Validated cards (faceup cards covering a facedown card) score the number on the faceup card

Spirals visible anywhere score 1 point each

Crosses visible anywhere lose 1 point each

Condition cards score based on their condition e.g. 1 point per faceup

The largest orthogonally adjacent same colour faceup cards score 2/3/4 points per card in round 1/2/3

Don't forget that multicoloured cards count for wherever they're needed

Note down the round scores, shuffle all the cards, and start a new round


Game End

Once three rounds are finished and scored, the player with the most points wins!