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# The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play. | |||
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need. | |||
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10). | |||
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus. | |||
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand. | |||
# Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab. | |||
# The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves. | |||
# Other powerful cards to build a game around: | |||
Beech Martins - play them while filling all 4 sides of trees | |||
Tree Ferns - Play them with Toads and Salamanders | |||
Easy to forget Rules: | Goshawks - Play them while playing lots of other birds | ||
Oaks/Strawberries - Play them while getting all 8 species of tree | |||
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly) | |||
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer. | |||
Sycamores + Red Deer - Play a lot of trees with these | |||
The right mushrooms can help boost any of these strategies powerfully. | |||
Secondary strategies include: | |||
Butterflies + Hedgehogs | |||
Bats and Dormice | |||
Lynxes (compliments 🦌 🐺) | |||
Mosses | |||
9. Easy to forget Rules: | |||
* The “free play a type of creature” bonus does not trigger additional bonuses or effects | * The “free play a type of creature” bonus does not trigger additional bonuses or effects | ||
* The "Draw card" effect only draws from the deck (not the clearing) | * The "Draw card" effect only draws from the deck (not the clearing) | ||
* A card is added to the clearing | * A card is added to the clearing when a tree/sapling is played, but not when a split card is played | ||
10.There are 8 types of tree: | |||
There are 8 types of tree: | 10.There are 8 types of tree: | ||
* Sycamore | * Sycamore | ||
Line 21: | Line 51: | ||
* Linden | * Linden | ||
* Silver Fir | * Silver Fir | ||
* +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine | |||
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind. |
Latest revision as of 14:53, 26 May 2024
- The game is a race, as soon as the second winter card is out, if you are ahead it's often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.
- It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your oponents need.
- To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).
- It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card's bonus.
- Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.
- Free-turn cards can help you clear a seeminly full hand before picking up something an oponent discarding thinking you could not grab.
- The most points that can be achieved in the game is if you get all of the deer and wolves. You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.
- Other powerful cards to build a game around:
Beech Martins - play them while filling all 4 sides of trees
Tree Ferns - Play them with Toads and Salamanders
Goshawks - Play them while playing lots of other birds
Oaks/Strawberries - Play them while getting all 8 species of tree
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.
Sycamores + Red Deer - Play a lot of trees with these
The right mushrooms can help boost any of these strategies powerfully.
Secondary strategies include:
Butterflies + Hedgehogs
Bats and Dormice
Lynxes (compliments 🦌 🐺)
Mosses
9. Easy to forget Rules:
- The “free play a type of creature” bonus does not trigger additional bonuses or effects
- The "Draw card" effect only draws from the deck (not the clearing)
- A card is added to the clearing when a tree/sapling is played, but not when a split card is played
10.There are 8 types of tree:
10.There are 8 types of tree:
- Sycamore
- Birch
- Beech
- Douglas Fir
- Oak
- Horse Chestnut
- Linden
- Silver Fir
- +2 more in the Alpine expansion for a total of 10: European Larch and Swiss Pine
11. The expansion makes buttefly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.