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(Created page with "===Overview=== Have the most points at the end of 5 Rounds ===Income Phase=== Start each round with an income phase All players gain income for items where there's a hand underneath it The main places you'll see hands are on bonus tiles and on the player boards Bonus tiles give everything on them Player Board hands only give income if the space is not blocked by an unbuilt building You are always free to see what a blocked space would give you if built If you g...") |
(fix typo: Bride -> Bridge and explain how gaining power from others works) |
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Regardless of how you build a house, it costs 4 money | Regardless of how you build a house, it costs 4 money | ||
All other players gain one power for each of their buildings adjacent to where you built | |||
In short, you have 3 options in this action: Make Habitable, Build House, or Make Habitable AND Build House | In short, you have 3 options in this action: Make Habitable, Build House, or Make Habitable AND Build House | ||
===Upgrade Building=== | |||
You can transform a house into a Trading Post or transform a Trading Post into a Palace | |||
A Trading Post costs 10 money normal or 7 money if the House is adjacent to an opponent's building | |||
A Palace costs 14 money, each palace has a different ability so choose carefully before deciding | |||
Once bought, the old building is placed back on the player board ready to build again later | |||
Note that whilst the new building will reveal a new income opportunity, the old building will block off a previous income | |||
Like with Build, players will gain one power for each of their buildings adjacent to where you upgraded | |||
Finally, check for Town Creation which is made when you have at least 4 adjacent buildings with total value of 7 (Houses value 1, Trading Post value 2, Palace value 3). If successful, take a town bonus tile | |||
===Increase Sailing=== | |||
Pay 8 money to advance your sailing track, sailing is useful for adjacency | |||
===Build a Bridge=== | |||
Pay 10 money to build a bridge, this connects land spaces without needing sailing | |||
===Power Actions=== | |||
If you see yellow octagons, these are power actions, they can be found on tiles or player boards and do a variety of effects. As the name suggests, they work off power, and you are required to spend an amount of power from Bowl 3 into Bowl 1 to use them. | |||
Once you take a power action, cover it with a used token so you can't take it multiple times even if you can afford to | |||
===Special Actions=== | |||
Special Actions work more or less the same as Power Actions, with placing used tokens on them when used, however these don't require power to activate | |||
===Power Exchange=== | |||
This allows you to spend power to gain money, 1 power gives 1 money | |||
Remember, power has to be in Bowl 3 | |||
This is a bonus action, and does not count as your action | |||
As such, it can be taken at the same time as you pass (which may be useful if you expect to gain power during the next income, but all your power is already in Bowl 3, so nothing would be gained during Income) | |||
This bonus action is also available just before the game ends | |||
===End of Round=== | |||
The round ends when all players have passed | |||
Any yellow octagons with used tokens on them have their used tokens removed | |||
Place 1 money on each bonus tile | |||
Flip the current round scoring tile | |||
===End of Game=== | |||
The game ends when everyone passes in the final round, round 5 | |||
Gain 1 point for every 3 money (Remember you can exchange Bowl 3 power for money) | |||
Find out who has the biggest connected group of buildings, the most gains 12 points, 2nd gains 8 points, 3rd gains 4 points | |||
The player with the most points wins |
Latest revision as of 19:12, 19 July 2023
Overview
Have the most points at the end of 5 Rounds
Income Phase
Start each round with an income phase
All players gain income for items where there's a hand underneath it
The main places you'll see hands are on bonus tiles and on the player boards
Bonus tiles give everything on them
Player Board hands only give income if the space is not blocked by an unbuilt building
You are always free to see what a blocked space would give you if built
If you gain Power, move it between your bowls. First move the amount of power gained from bowl 1 into bowl 2. Once Bowl 1 is empty, any further power you gain moves power in bowl 2 into bowl 3. Later on, you can only spend power if it resides in bowl 3. Gaining power is shown with a white arrow whilst spending power is a black arrow.
Action Phase
This is the main part of the round, and consists of each player taking a single action or passing until all players have passed. Once you do pass, you are done for that round.
Excluding Pass, there are 7 actions to choose from:
Make Habitable and Build
Upgrade Building
Increase Sailing
Build a Bridge
Power Action
Special Action
Power Exchange
Make Habitable and Build
To turn a terrain into your faction's preferred terrain costs 1 or 2 shovels, as depicted on your player board
A shovel can be bought for 6 money or you may have powers which give you free shovels
If you transformed a terrain, you have the option of building a house on it. If you did NOT transform a terrain, you have the option of building a house on a previous faction preferred terrain already available as long as it is adjacent to one of your buildings (either directly or via sailing based on your sailing limit)
Regardless of how you build a house, it costs 4 money
All other players gain one power for each of their buildings adjacent to where you built
In short, you have 3 options in this action: Make Habitable, Build House, or Make Habitable AND Build House
Upgrade Building
You can transform a house into a Trading Post or transform a Trading Post into a Palace
A Trading Post costs 10 money normal or 7 money if the House is adjacent to an opponent's building
A Palace costs 14 money, each palace has a different ability so choose carefully before deciding
Once bought, the old building is placed back on the player board ready to build again later
Note that whilst the new building will reveal a new income opportunity, the old building will block off a previous income
Like with Build, players will gain one power for each of their buildings adjacent to where you upgraded
Finally, check for Town Creation which is made when you have at least 4 adjacent buildings with total value of 7 (Houses value 1, Trading Post value 2, Palace value 3). If successful, take a town bonus tile
Increase Sailing
Pay 8 money to advance your sailing track, sailing is useful for adjacency
Build a Bridge
Pay 10 money to build a bridge, this connects land spaces without needing sailing
Power Actions
If you see yellow octagons, these are power actions, they can be found on tiles or player boards and do a variety of effects. As the name suggests, they work off power, and you are required to spend an amount of power from Bowl 3 into Bowl 1 to use them.
Once you take a power action, cover it with a used token so you can't take it multiple times even if you can afford to
Special Actions
Special Actions work more or less the same as Power Actions, with placing used tokens on them when used, however these don't require power to activate
Power Exchange
This allows you to spend power to gain money, 1 power gives 1 money
Remember, power has to be in Bowl 3
This is a bonus action, and does not count as your action
As such, it can be taken at the same time as you pass (which may be useful if you expect to gain power during the next income, but all your power is already in Bowl 3, so nothing would be gained during Income)
This bonus action is also available just before the game ends
End of Round
The round ends when all players have passed
Any yellow octagons with used tokens on them have their used tokens removed
Place 1 money on each bonus tile
Flip the current round scoring tile
End of Game
The game ends when everyone passes in the final round, round 5
Gain 1 point for every 3 money (Remember you can exchange Bowl 3 power for money)
Find out who has the biggest connected group of buildings, the most gains 12 points, 2nd gains 8 points, 3rd gains 4 points
The player with the most points wins