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Welcome to Ark Nova! In this game, you'll manage a modern zoo. In addition to putting popular and well-liked animals into it, you'll also aim to research more into zoology and support conservation projects and sponsorships. You'll do this by taking one of five actions each turn, with each them having strength related to how far they've progressed on your track - the longer it's been since the last time you took that action, the more powerful it'll be. Your score is measured by both your Appeal and Conservation points, and when they cross each other on the scoring track, the game has ended. The most points, as measured by how far apart these two trackers are from each other, wins the game!
== Overview ==
 
Welcome to Ark Nova! In this game, you'll manage a modern zoo. In addition to building enclosures and putting popular animals into them, you'll also gain sponsors and support conservation projects. You'll do this by taking one of five actions each turn. Each of them has a different strength depending on their position -- the longer since that action was last taken, the more powerful it'll be.  


==What To Do On Your Turn==
==What To Do On Your Turn==
When it's your turn, you'll choose one of the five action cards in front of you to act with. This action has a strength associated with it, based on where it is along the bottom of your board, ranging from 1 to 5. You'll be able to add to this value by spending X-tokens. After performing that action, it returns to the far left position, at strength 1, while all other action cards move one space to the right.
When it's your turn, you'll choose one of the five action cards in front of you. This action has a strength associated with it, based on its position along the bottom of your board, ranging from 1 to 5. You'll be able to add to this value by spending X-tokens. After performing that action, it moves to the far left position, at strength 1, pushing all other action cards one space to the right.
 
Upon achieving certain conditions, you'll be able to upgrade these action cards as well by flipping them to the pink side, where they will remain for the rest of the game. These upgraded actions will allow you to use these actions more efficiently, but otherwise follow the same rules as their basic form.
 
====Build====
The basic Build action allows you to build one new enclosure or special building 1 to 5 tiles in size. You need to build enclosures in order to place animals in your zoo. To do this, you'll pay 2 money per hex (for example, you would pay 6 money for a size 3 enclosure or for a Petting Zoo special building). All enclosures and buildings must be placed touching already-existing enclosures or buildings in your zoo. Enclosures and buildings cannot overlap, and no tiles can be placed on top of the rock or water spaces already printed on your zoo map.
 
Some spaces have a purple shovel and a "II" - these cannot be built upon until you upgrade your Build action.
 
Tiles with other icons on them are "placement bonuses" - upon building on these spaces, you gain the bonuses pictured on them.
 
At any point, you can see all the possible basic enclosure and building shapes in a tab by clicking the little shovel icon near the top right corner of your map.


Upon achieving certain conditions, you'll be able to upgrade these action cards as well by flipping them to the pink side, where they will remain for the rest of the game. These upgraded actions will usually allow you to use these actions more efficiently or at higher strength, but otherwise follow the same rules as their basic form.
'''Special buildings'''


===The Build Action===
A Kiosk is a dark gray building of size 1. It gives 1 money for each adjacent building or occupied enclosure (at Break).
The Build action allows you to build a new enclosure 1 to 5 tiles in size (needed in order to play animals), or another special building in your zoo. To do this, you'll pay 2 money per space covered by the tile. All tiles must be placed adjacent to another tile, and no tiles can be placed on top of each other, the rock or water spaces already printed on your zoo, or outside the zoo's borders. However you can cover a space with a yellow pentagon, and upon doing so you gain the bonus pictured on it.


====== Special buildings ======
A Pavilion is a pink building of size 1. Upon placing a Pavilion, you gain 1 appeal.
A Kiosk is a dark gray building of size 1. These give money during the income phase -- 1 money for each building adjacent building, excluding empty enclosures.


A Pavilion is a pink building of size 1. Upon placing these, you gain 1 appeal.
A Petting Zoo is a special enclosure of size 3. Some animals ''must'' be placed in a Petting Zoo, but multiple animals can coexist in the building. You can only build one Petting Zoo.


A Petting Zoo is a special enclosure of size 3, Some animals require being placed in a petting zoo, but it's special in that multiple animals can coexist on this tile.
====Upgraded Build Action====


===== Upgraded Build Action =====
#Allows you to build multiple '''different''' enclosures and/or buildings with a total size no more than the action strength - for example at strength 5, you could build a size 3 enclosure, size 1 enclosure, and a kiosk all at once (but not a size 3 enclosure and two kiosks; they must all be different);
#Allows you to build on spaces requiring the upgraded Build action;
#Allows you to build a Reptile House and a Large Bird Aviary. Much like the Petting Zoo, these buildings can house multiple animals of a particular type. When you build a Reptile House or Large Bird Aviary, if you have an animal that could be housed in one of these special buildings, you may immediately move it to the building, freeing up that enclosure for another animal.


# Allows you to build multiple buildings with size no more than the action strength (as long as you can pay for all of them) -- for example at strength 5, you could build a size 3 enclosure, size 1 enclosure, and a kiosk all at once),
=== Cards Action===
# Allows you to build on spaces requiring the upgraded Build action.
# Allows you to build the Reptile House and Large Bird Aviary. These can house multiple animals of a particular type. (Note you can move qualifying animals in when you build it, freeing up those enclosures)
===The Cards Action===


The Cards action allows you to draw more cards. Depending on the strength of this action, you'll draw one or more cards from the top of the deck and possibly discard cards from your hand (including ones you just drew). At strength 5, you may instead snap one card from the board directly to your hand. Keep in mind a hand limit will be enforced during Breaks. Additionally note Cards also gives 2 Break.
The Cards action allows you to draw more cards. Depending on the strength of this action, you'll draw one or more cards from the top of the deck and possibly discard cards from your hand (possibly including ones you just drew). At strength 5, you may instead "snap" one card from the board directly to your hand. Keep in mind that the hand limit (3, or 5 if you've acquired the appropriate University) will be enforced during Breaks. Additionally note that using the Cards action moves the Break counter up by 2.


==== Upgraded Cards Action ====
====Upgraded Cards Action====


# Allows you to draw cards from the board within your reputation range (to the left of your reputation marker)
#Allows you to draw cards directly from the board within your reputation range (to the left of your reputation marker);
# Allows you to snap (from the board) at strength 3 or more
#Allows you to "snap" cards from the board at strength 3 or more;
# Allows your reputation range to reach the higher levels
# Allows your reputation range to reach levels higher than 9, with associated bonuses;
===The Animals Action===
#Allows you to draw more cards overall at a given strength and discard fewer cards.


The Animals action allows you to play animal cards. Each animal has a money cost and also enclosure of a specific size or higher. (Some may also need to border the rocks/or water.) 
===Animals Action===


''Take note any other requirements on the left side, such as requiring that you already have a particular icon.'' (Icons the card gives you when in play will be at the top.)
The Animals action allows you to play animal cards into your zoo. Each animal has a money cost and also requires an enclosure of a specific size or higher. Some may also need to border the rocks/or water. Be sure to note any other prerequisites which are listed on the left side, such as having a particular icon (e.g. Australia, Predators, or Research) in your zoo. Prerequisites for playing the card will always be on its left edge.


When you play a new animal card, you gain the bonuses on the bottom of the card. The most common things this gives are
When you play a new animal card, you gain the bonuses listed on the bottom edge of the card. The most common things this gives are  


# Appeal points (number in a ticket)
#Appeal points (ticket icon)
# Conservations points (number in a green box)
#Conservation points (green shield icon)
# Reputation points (number in a black mortar board cap)
#Reputation points (black mortarboard cap icon)


You may also gain icons at the top of the card, which may give additional benefits if called out by another card/component in play.
Most animal cards will have at least one animal type - Reptiles, Birds, Bears, etc. - and a region - Americas, Africa, Europe, etc. (Petting Zoo animals do not have a region.) These icons are very important for deciding which Conservation Projects you can score later.


==== Upgraded Animals Action ====
====Upgraded Animals Action====


# Allows you to play multiple animal cards at a lower strength
#Allows you to play multiple animal cards at a lower strength;
# Allows you to play animals from your reputation range (to the left of your reputation marker) and not just your hand
#Allows you to play animals from your reputation range (to the left of your reputation marker) and not just your hand;
# Allows you to play certain animals that list this as a requirement
#Allows you to play certain animals that list Animals (II) as a prerequisite on their left edge.
===The Sponsors Action===
This action allows you to play a sponsor card from your hand, less than or equal to the action's strength. Note these typically don't cost money to play, but may have other requirements. These may give benefits (such as money or appeal points) now, later, or at the end of the game:


# A yellow section lists what you get immediately when played,
=== Sponsors Action ===
# A purple section lists what you get on each income phase (listed with a hand)
# A blue section lists what you get upon another condition such as playing or getting certain icons.
# A brown section lists what you get at the end of the game
You can also take this action to you can gain money equal to the action's strength and Break equal to the action's strength (instead of playing a sponsor card).


==== Upgraded Sponsors Action ====
The basic Sponsors action allows you to play a sponsor (blue) card from your hand. The minimum action strength required for each Sponsor card is listed at its top-left corner. These typically don't cost any money to play, but may have other requirements. Sponsor cards are color-coded to tell you whether they will give you benefits now, later, and/or at the end of the game:


# Allows you to play sponsors from the board within reputation range (to the left of your reputation marker)
#A yellow box lists what you get immediately when the card is played;
# Allows you to gain money equal to the twice the action's strength (and Break equal to the action's strength)
#A purple box lists what you get on each break;
# Allows you to play sponsors that list this as a requirement
# A blue box lists what you get upon another condition such as playing or getting certain icons;
===The Association Action===
#A brown box lists what you will get at the end of the game.
If you don't have any Sponsor cards you want to play, you can also use the Sponsors action to both gain money and move the Break up by an amount equal to the action's strength.


The Association action allows you to send workers to the association board to take actions there. You have a limited pool, but can gain more workers as the game progresses. Note taking the same association action a second time in the round costs two workers instead of one, though other players' workers do not affect this worker cost. Depending on the actions strength, you can take an action at that strength or less.
====Upgraded Sponsors====


* Strength 2: Gain 2 reputation (one of the most straightforward ways to get reputation)
#Allows you to play sponsors from the board within reputation range (to the left of your reputation marker) instead of from your hand;
* Strength 3: Gain a partner zoo (handshake) from another continent. Playing animals from that continent costs 3 less money, and you gain an icon of that type. Place this on the right side of your board (starting at the bottom) -- you gain any bonus this covers up.
#Allows you to, instead of playing a Sponsor card, gain money equal to the twice the action's strength (and Break equal to the action's strength);
* Strength 4: Gain a partner university (gray monument) -- these may give reputation, research icons, or improved hand limit during Breaks.
#Allows you to play sponsors that list Sponsors (II) as a requirement;
* Strength 5: You can support a conservation project (existing or from hand) -- these will typically be some milestone, for example requiring specific symbols.
#Allows you to play multiple sponsors with a single action;
#Allows you to play sponsors of 1 greater strength than the strength of the action.


==== Conservation Projects ====
===Association Action===
Typically conservation projects will give conservation points and possibly other benefits. To claim one in play (or from your hand), place a cube on the level you wish to complete, taking a cube from the left side of your player board. Whatever space the cube comes off is the benefit you'll get -- and if it comes from the purple/yellow section, you get the bonus immediately and each income phase. Note you typically can't claim more than level of a particular conservation project.


If a conservation project requires you to "release an animal", you'll be discarding a previously played animal, losing its appeal points and icons, as well as emptying its enclosure. However you'll still have the conservation points and can reuse the enclosure.
The Association action allows you to send your worker(s) to the association board to take actions there. You start with just one worker, but can gain more workers as the game progresses. Workers return to your supply only at Breaks. When you use the Association action, you may do one of four things depending on the strength of the action:


==== Upgraded Association Action ====
*Strength 2: Gain 2 reputation (one of the most straightforward ways to get reputation);
*Strength 3: Gain a partner zoo (handshake icon). Playing animals from that continent permanently costs 3 less money per continent icon they have, and you gain an icon of that type. Place this on the right side of your board (starting at the bottom) -- you gain any bonus this covers up.
* Strength 4: Gain a partner university (gray monument icon) -- these will give reputation, research icons, or an improved hand size limit;
*Strength 5: You can support a conservation project (existing or from hand) -- these will typically be some milestone, for example requiring a number of Africa icons or Reptile icons.
Other players' workers do not affect your ability to place your workers; there is unlimited space on each section of the Association board. However, choosing the same Association action a second time before the Break will cost you two workers instead of one (for a total of three). All the partner zoo and university tiles will be replenished at each Break.


* Allows you to split the strength between multiple actions
====Conservation Projects ====
* Allows you to have more partner zoos and partner universities
* Allows you to donate money once directly to get conservation points, in addition to your other action. Put a cube on each exchange rate when done -- it gets more expensive as these actions are taken, to a maximum of 12 money for a conservation point.
===The X-Token action===


One extra action you have for your turn is to take one X-Token from the supply. Recall you can spend X-tokens to increase the strength of your action by 1 strength per token. After doing this X-token action, move any of your action cards to strength 1 of your board as if you took that action. (You only get one token regardless of the strength of the card moved.)
Typically conservation projects will give you all-important conservation points, and possibly other benefits. To score a conservation project, your Association action must be at 5 strength. When you take the action, take one of the cubes from the left side of your player board and place it on the conservation project. Whatever space the cube comes off is the benefit you'll get. If it comes from the yellow section, you'll get the benefit immediately but only once, and if it comes from the purple/yellow section, you get the bonus immediately and also at each Break. Note that you typically can't claim more than one level of a particular conservation project, so you'll have to judge when it's time to take the action vs waiting until you have more of the appropriate icons.


== Tracks ==
If a conservation project requires you to "release an animal", you'll be discarding a previously played animal, losing its appeal points and icons, as well as emptying an enclosure of the same size as the animal required. However you'll still have the conservation points and can reuse the enclosure. Therefore, it can be beneficial to release animals with icons for which you've already scored the relevant conservation project.


=== Break Track ===
Base conservation cards are drawn at the beginning of the game and known to every player. They involve collection species or habitat icons. There are additional conservation project cards in the cards deck that can be played from your hand when performing supporting a conservation project with the Association action.
Players continue taking actions until the break track is met or exceeded. (For example, from taking the Cards action, or gaining money with the Sponsors action.) Then, the following steps happen:


# Players discard down to their hand limit. (Note this may have increased if you have the related partner university)
====The Upgraded Association Action:====
# Take any multiplier tokens off action cards, and any venom/constriction tokens off animal cards, if any exist
# Return Association workers to the players and Replenish the partner zoos and partner universities to the Association board so that there is one of each again.
# Discard the top two cards of the card display, slide the remaining cards down, and replenish the display.
# Take income from appeal, kiosks, sponsor, and left side of board)


Then the break track marker resets and the next player can take their turn.
*Allows you to split the actions' strength between multiple actions;
*Allows you to have more partner zoos;
* Allows you to donate money directly to get conservation points! The first person who uses this pays only 2 money for a conservation point, but every person who uses it thereafter must pay more and more, to a maximum of 12 money for a conservation point;
* Allows you to play conservation project cards from the board within reputation range (to the left of your reputation marker).


=== Appeal Track and Conservation Track ===
===X-Token Action===
To track how many Appeal points and Conservation points players have, players each move their token on the tracks. (On boardgamearena, you can click the appeal + conservation icon in the top right to see this.) Note these tokens start in opposite ends.


Moving your marker further on the appeal track increase the amount of income you get per turn
If you can't or don't want to take any of the other actions, you may take one X-Token from the supply. Recall that you can spend X-tokens to increase the strength of any action by 1 (per token). After taking the X-token, move any action card to strength 1 of your board, pushing the other cards to the right. This is not usually an efficient choice, but can be a good way to gain X-tokens.


Moving your marker to certain key points on the Conservation track gives effects in pentagons
== Upgrading Action cards==


* (At 2 points) You may upgrade an action or get an Association worker
There are four ways to upgrade an action card. Since there are five actions cards, at least one will not be upgraded each game. The four ways to upgrade a card are:
* (At 5 and 8 points) You may gain a benefit chosen for that particular game, each shown in a yellow pentagon. (Everyone can get the 5 money bonus, but only one player can get each of the others)
#Advancing your conservation score to 2 (this gives the option of either upgrading a card ''or'' gaining an additional association worker);
* (At 10 points) '''All players''' discard one of their bonus cards from the game start. (This only happens the first time this is reached.)
#Advancing your reputation to 5;
-
#Playing a second university;
#Playing a second partner zoo.


=== Reputation Track ===
==Gaining Additional Association workers==
The Reputation track is largely used for drawing and playing from reputation range. By playing directly from the display, players can more efficiently play animals, start sponsorships, and complete conservation projects. Note that playing directly from reputation range has an additional cost equal to the location in the display -- playing an animal at the 6 folder would cost 6 additional money.


As with the conservation track, there are bonus effects when crossing certain levels on the track, most of which are near the end of the track. Keep in mind players will need the upgraded cards action to gain more than 9 reputation.
Recall that each association action requires an association worker, and if you have already taken that association action since the last break, it requires two association workers. Your association workers are returned to you when the Break occurs. You start the game with one worker, and can gain up to three more. Depending on which map you are using, there also may be a conservation point bonus for obtaining your fourth conservation worker.


==Game End==
The ways to obtain additional conservation workers are:
#Advancing your conservation score to 2 (this gives a choice between getting an association worker ''or'' upgrading a card);
#Advancing your reputation score to 8;
# If an association worker is one of the bonuses that may be chosen when you support a conservation project (except when using map 0, where instead a conservation worker may be obtained by covering a specific spot on your zoo map)
#Gaining a third partner zoo (this requires that the association action has been upgraded)
# Certain animals (usually bears) and sponsors have the ''Full-Throated'' ability, which gains you an association worker when played.


If at the end of your turn or during a break your Conservation counter and Appeal counter are ever in the same scoring area, or if they have passed one another, the end of the game is triggered.
==Tracks==


If the end of the game is triggered at the end of your turn, all other players (but not you) will take one more turn. If the end of the game is triggered during a break, all players (including you) will take one more turn.
===Break Track===


At the end of the game, you still get conservation points or appeal from your Final Scoring card(s), as well as from all your cards with an end-of-game icon.
Players continue taking actions, some of which generate Break, until the Break track meets or exceeds 15. The player who triggered the Break receives one X-token. Then, the following steps happen:
 
#All players discard down to their hand limit (starting hand limit is 3, but having the relevant University ups it to 5);
# Take any multiplier tokens off action cards, and any venom/constriction tokens off cards, if any exist;
#Return all Association workers to the players and replenish the partner zoos and partner universities;
#Discard the two leftmost cards of the card display, slide the remaining cards left, and replenishing the display;
#All players receive income from base zoo appeal, kiosks, sponsors, and possibly spaces on the left side of the board from which cubes have been removed to contribute to conservation projects.
 
Then the Break track marker resets and the next player can take their turn as normal.
 
===Appeal Track and Conservation Track ===
 
To track how many Appeal points and Conservation points players have, you have two tokens that start from opposite ends of a long track. (On boardgamearena, you can click the appeal + conservation icon in the top right to see this.) Note that conservation points are more valuable than appeal (one conservation is roughly equal to three appeal), but also more difficult to gain.
 
Moving your marker further on the appeal (tickets icon) track increases the amount of income you get per turn.
 
Moving your marker to certain key points on the Conservation track (green shield icon) gives the effects in pentagons:
 
*(At 2 points) You may either upgrade an action or gain an Association worker;
* (At 5 and 8 points) You may gain a benefit chosen for that particular game, each shown in a yellow pentagon. (Everyone can get the 5 money bonus, but only one player can get each of the others);
*(At 10 points) '''All players''' discard one of their bonus cards from the game start. (This only happens the first time this is reached.)
 
===Reputation Track ===
 
The Reputation track is largely used for drawing and playing cards from within reputation range. By playing directly from the display, players can more efficiently play animals, sponsors, and conservation projects. Note that playing directly from reputation range has an additional cost equal to the card's location in the display -- playing an animal at the 6th folder would cost 6 additional money.
 
As with the conservation track, there are bonus effects when crossing certain levels on the Reputation track, most of which are near the end of the track. Keep in mind players will need the upgraded Cards action to gain more than 9 reputation.
 
==Scoring and Game End==
 
Your score is measured by both Appeal ([[File:ArkNova_Appeal.png|28px]]) and Conservation ([[File:ArkNova ConservationPoints.png|28px]]). When they cross each other on the scoring track, the endgame is triggered. All other players take one more turn. the player with the most points (as measured by how far apart these two trackers are from each other) wins!
 
Conservation points or Appeal come from your Final Scoring card(s), as well as all your cards with end-of-game scoring (generally the brown section on Sponsors cards).


==Score==
==Score==
Scoring is different from the original game: All conservation point spaces feature a small number. To determine your score, you must add your appeal to the number of the space with your conservation point marker on it. No more calculating the distance between your 2 markers. The numbers are calculated in such a way that having your 2 markers reach each other will score you exactly 100 points. If your markers cross, your score will be above 100; if they don't, it will be below. Therefore, 100 is the point threshold to end the game. In case of a tie, the tied player who supported the most Conservation Projects wins the game.
==Errata==
====Maps====
'''Map 1 (Observation Tower):''' The enclosure must be adjacent to the space with the tower, not just any one of the other 3 rock spaces. The platform does not affect special enclosures. If you release an animal into the wild, which flips the occupied enclosure back to the unoccupied side, then place a new animal in this enclosure, you regain the 2 appeal. The Observation Tower itself does not count as a building for kiosks.
'''Map 2 (Outdoor Areas):''' The enclosure must be adjacent to the space with the Outdoor Area, not just any one of the other 4 water spaces. The Outdoor Area does not affect special enclosures. Treat any standard enclosure adjacent to the Outdoor Areas as if it were 2 spaces larger (i.e., if you built a standard 1-space enclosure adjacent to the Outdoor Area, it may hold an animal that requires an enclosure of 1, 2, or 3 spaces). The Outdoor Area itself is not considered a building for kiosks.
'''Map 4 (Commercial Harbor):''' The Commercial Harbor is connected as soon as you place a building on the adjacent building space. You may build your first building directly adjacent to the Commercial Harbor, but you do not have to. You may use the ability at any time during your turn, but not during Break or someone else's turn. You may only discard 1 card with the Commercial Harbor per turn. The Commercial Harbor itself does not count as a building for kiosks.
'''Map 5 (Park Restaurant):''' During the break, you gain 1 money for each space adjacent to the Park Restaurant with a building on it. It does not matter if these are single buildings or if several spaces belong to the same building. It also doesn’t matter what kind of buildings you build there and whether enclosures are occupied or not. The Park Restaurant itself does not count as a building for kiosks.
'''Map 6 (Research Institute):''' The Research Institute is connected as soon as you have placed a building on the adjacent building space. You may build your first building directly adjacent to the Research Institute, but you do not have to. Once active, you can play Animal cards even when you are 1 condition short; you must still fulfill all other conditions. You cannot ignore rock or water requirements.
'''Map 7 (Ice Cream Parlors):''' If you have covered all bonus spots granting kiosks, you gain 1 additional money for each kiosk on your zoo map as income during the break. It does not matter if these kiosks were built as placement bonuses or by other means. It also does not matter whether they generate income without this bonus.
'''Map 8 (Hollywood Hills):''' Spaces with an '''H''' may be covered like any other space. This is similar to a placement bonus, but does not count as one for cards like ''Archaeologist'' (#221). Every time you place a building on an '''H''', reveal cards from the deck one by one until you reveal a Sponsor card. Add this card to your hand and put all other revealed cards onto the discard pile. Once you have covered all 3 spaces, the level of each Sponsor card you play is 1 lower.
==Variants==
====Marine Worlds====
Marine Worlds expands the base game by adding aquariums and marine animals.
'''<u>Bonus Tiles on Maps</u>'''
In addition to purple (activated on break) and yellow (immediate one-time benefit), some bonus tiles are gray. These grant a one-time bonus that can be saved and used during any of your turns.
{| class="wikitable" style="width:auto;" border="2"
!| Icon || Description
|-
| [[File:ArkNovaMW_threeConditions.png]] || You may ignore up to 3 conditions when playing an animal card.
|-
| [[File:ArkNovaMW_returnAssociationWorker.png]] || Return 1 Association Worker from the Association Board to the notepad on your map. (Same as the ability ''Extra Shift''.)
|-
| [[File:ArkNovaMW_wildIcon.png]] || When you support a base conservation project, you may use this as any icon. (Essentially a wild icon.)
|-
| [[File:ArkNovaMW_threeKiosks.png]] || You may place three kiosks or pavilions. (Same as the ability '''Posturing'''.)
|-
| [[File:ArkNovaMW_threeScoringCards.png]] || Draw 3 new scoring cards, then discard three scoring cards. (Same as the ability '''Adapt'''.)
|-
| [[File:ArkNovaMW_snapAndHandLimit.png]] || This has two different effects. The first is immediate and one-time: snap 1 card. Second is ongoing: Hand limit increased by 1.
|}
'''<u>Action Cards</u>'''
'''''Build'''''


To determine your score look at the scoring area where your conservation counter is located. Find the lowest appeal value in that scoring area. This is your Target Number. Compare your Target Number to the value of your appeal counter. Subtract your Target Number from your appeal value and the result is your Victory Points. The player with the highest positive Victory Point total is the winner. In case of a tie, the tied player who supported the most Conservation Projects wins the game.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:20px;">
==Maps==
  <li>If this action's strength allows you to play 2 animals at once, but you only play 1, you may ignore 1 condition on that card.</li>
  <li>If {{Text|'''not upgraded'''|c=dodgerblue}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>The cost of the first Animal you play this turn by 2.</li>
    <li>When the turn is complete, if you have no Animal cards in your hand, you may take '''4''' cards from the deck, choose 1 animal card from them, and discard the others. (Same as animal ability ''Hunter 4''.)</li>
    <li>When the turn is complete, place a player token on an Animal card in the display that has no player token. When a card with your player token is discarded, it goes into your hand instead. If it leaves the display in any other way (e.g., drawn into hand, played from the display by another player), gain 2 money. Player token is then returned to your supply. (Same as ability ''Mark''.)</li>
  </ul>
  <li>If {{Text|'''upgraded'''|c=darkmagenta}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>You may pay 2 for each animal (once per animal) to gain 1 additional appeal.</li>
    <li>When the turn is complete, if you have no animal cards in your hand, you may take '''6''' cards from the deck, choose 1 animal card from them, and discard the others. (Same as ability ''Hunter 6''.)</li>
    <li>When any player plays an Animal card from the display with your player token on it, gain 1 reputation and 2 money. Then mark another Animal card.</li>
  </ul></li>
</ul>


'''Map 1 (Observation Tower):''' The enclosure must be adjacent to the space with the tower, not merely to any one of the other 3 rock spaces. The platform has no effect on special enclosures. If you release an animal into the wild (and thus flip an occupied enclosure back to the empty side) and then accommodate a new animal in this enclosure, you gain the 2 appeal again. The Observation Tower itself does not count as a building (e. g. for kiosks).
'''''Association'''''


'''Map 2 (Outdoor Areas):''' The enclosure must be adjacent to the space with the Outdoor Area, not merely to any one of the other 4 water spaces. The Outdoor Area has no effect on special enclosures. Treat any standard enclosure adjacent to the Outdoor Areas as if it were 2 spaces larger (after it is placed there). The Outdoor Area itself is not considered a building (e. g. for kiosks). Example: If you have built a standard 1-space enclosure adjacent to the Outdoor Area, you may accommodate an animal there that requires an enclosure of 1, 2, or 3 spaces.  
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:20px;">
  <li>Partner zoos are taken from the supply, not the Association board. Partner zoos may not be taken from the Association board, even if there are no more in the supply. You can have more than 1 of the same partner zoo. Each reduces the cost of an Animal from that continent.</li>
  <li>If {{Text|'''not upgraded'''|c=dodgerblue}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>When using the "Support a Conservation Project" task, you may instead hire an additional worker. The worker is placed next to the existing worker (so you can't use it until a break).</li>
    <li>If you choose a task with less strength than the action's strength, gain 1 X-token
    <li>If you use this action at strength 5, instead of doing an association board task, you may move the Association card to slot 1, then do a different action (same as ability ''Determination''). You do not need to have an available association worker.
  </ul>
  <li>If {{Text|'''upgraded'''|c=darkmagenta}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>Universities are taken from the supply, not the Association board. Universities may not be taken from the Association board, even if there are no more in the supply. You can have more than 1 of the same university, but universities that increase your hand limit do not stack.</li>
    <li>Each additional worker used reduces the strength cost of a task by 2. (For example, the two tasks "Support a Conservation Project" and "Gain a Partner Zoo" would normally cost 9 strength. But if you use four workers, the strength value is reduced to 5).</li>
    <li>Each time you make a donation, the cost is reduced by the number of X-tokens you have (minimum: 0). The X-tokens are not discarded.
    <li>Instead of making a donation, you may draw 1 card from the deck or within reputation range. You must have performed at least 1 association task to do this.
  </ul>
</ul>


'''Map 4 (Commercial Harbor):''' The Commercial Harbor is considered to be connected as soon as you have placed a building on the adjacent building space. You may build your first building directly adjacent to the Commercial Harbor, but you do not have to. You may use the ability at any time during your turn, before, after, or during an action. However, you may only discard 1 card with the Commercial Harbor per turn. You may not use the ability during a break or someone else’s turn. The Commercial Harbor itself does not count as a building (e. g. for kiosks).
'''''Build'''''


'''Map 5 (Park Restaurant):''' During the break, you gain income of 1 money for each space adjacent to the Park Restaurant with a building on it. It does not matter if these are single buildings or if several spaces belong to the same building. It also doesn’t matter what kind of buildings you build there and whether enclosures are occupied or not. The Park Restaurant itself does not count as a building.
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:20px;">
  <li>If {{Text|'''not upgraded'''|c=dodgerblue}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>You may build an additional pavilion or kiosk for 3 money, no matter what the strength of the build action is.</li>
    <li>Your build strength is X+1.</li>
    <li>You may pay 2 money to cover one (and only one) rock/water space like a building space. This does not apply to building in any other way or when placing a unique building.
  </ul>
  <li>If {{Text|'''upgraded'''|c=darkmagenta}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>The cost to build an additional pavilion or kiosk is now 2 money</li>
    <li>You may build as many buildings as you wish. So if your build strength is 5, you can build 5 size-1 enclosures. You may still not place more than 1 pavilion or kiosk.</li>
    <li>You may cover one (and only one) rock/water space with this action. If you do, gain 2 money.
  </ul></li>
</ul>


'''Map 6 (Research Institute):''' The Research Institute is considered connected as soon as you have placed a building on the adjacent building space. You may build your first building directly adjacent to the Research Institute, but you do not have to. Once active, you can play Animal cards even when you are 1 condition short; you must still fulfill all other conditions. You cannot ignore rock or water requirements.
'''''Cards'''''


'''Map 7 (Ice Cream Parlors):''' If you have covered all bonus spots granting kiosks, you gain 1 additional money for each kiosk on your zoo map as income during the break. It does not matter if these kiosks were built as placement bonuses or by other means. It also does not matter if they generate income without this bonus or not.  
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:20px;">
  <li>You no longer have to discard any cards.
  <li>You may pay 2 money to move an Action card to slot 1 (same as ability ''Clever'')
  <li>If {{Text|'''not upgraded'''|c=dodgerblue}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>Discard 1 card from the display and replenish '''or''' discard 1 card from your hand to draw 1 from the deck (same as ability ''Digging 1'')
    <li>If your action strength is 3 or greater, you may snap a card instead of drawing
  </ul>
  <li>If {{Text|'''upgraded'''|c=darkmagenta}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>Discard 2 cards from the display and replenish '''or''' discard 2 cards from your hand to draw 2 from the deck (same as ability ''Digging 2'')
    <li>If your action strength is 2-4, you may snap a card instead of drawing. If it is 5 or greater, you may snap 2 cards.
    <li>You move an Action card to slot 1 for free (same as ability ''Clever'')
  </ul>
</ul>


'''Map 8 (Hollywood Hills):''' Spaces with an 'H' may be covered like any other space. This is similar to a placement bonus, but does not count as one (e. g. for card 221). Every time you place a building on an H, reveal cards from the deck one by one until you reveal a Sponsor card. Add this card to your hand and put all other revealed cards onto the discard pile. Once you have covered all 3 spaces, the level of each Sponsor card you play is 1 lower.
'''''Sponsors'''''
<ul class="bulletlist" style="margin:1em 0;padding-inline-start:20px;">
  <li>Before or after taking the action (whether adding to Break or playing a card), you may pay 1 X-token to gain 5 money '''or''' pay 5 money to gain 1 X-token.
  <li>If {{Text|'''not upgraded'''|c=dodgerblue}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>If you gain money from this action (including effects from other cards), gain 3 extra money
    <li>Before or after taking the action (whether adding to Break or playing a card), you may discard 1 Sponsors card to gain 4 money
    <li>Before or after taking the action (whether adding to Break or playing a card), you may discard a Sponsor card to snap one from the display.
  </ul>
  <li>If {{Text|'''upgraded'''|c=darkmagenta}}:
  <ul class="bulletlist" style="padding-inline-start:20px;">
    <li>In addition to exchanging money for X-tokens or vice versa, you may pay 5 money or 1 X-token to gain 1 reputation
    <li>If you gain money from this action (including effects from other cards), gain 5 extra money
    <li>Before or after taking the action (whether adding to Break or playing a card), you may discard one card to gain 4 money '''or''' reduce the Sponsor card level by 2.
    <li>When choosing the Break option, you may discard a card from your hand and pay X money to play a Sponsor card from your hand (where X is the card's level).
  </ul>
</ul>

Latest revision as of 20:01, 12 March 2026

Overview

Welcome to Ark Nova! In this game, you'll manage a modern zoo. In addition to building enclosures and putting popular animals into them, you'll also gain sponsors and support conservation projects. You'll do this by taking one of five actions each turn. Each of them has a different strength depending on their position -- the longer since that action was last taken, the more powerful it'll be.

What To Do On Your Turn

When it's your turn, you'll choose one of the five action cards in front of you. This action has a strength associated with it, based on its position along the bottom of your board, ranging from 1 to 5. You'll be able to add to this value by spending X-tokens. After performing that action, it moves to the far left position, at strength 1, pushing all other action cards one space to the right.

Upon achieving certain conditions, you'll be able to upgrade these action cards as well by flipping them to the pink side, where they will remain for the rest of the game. These upgraded actions will allow you to use these actions more efficiently, but otherwise follow the same rules as their basic form.

Build

The basic Build action allows you to build one new enclosure or special building 1 to 5 tiles in size. You need to build enclosures in order to place animals in your zoo. To do this, you'll pay 2 money per hex (for example, you would pay 6 money for a size 3 enclosure or for a Petting Zoo special building). All enclosures and buildings must be placed touching already-existing enclosures or buildings in your zoo. Enclosures and buildings cannot overlap, and no tiles can be placed on top of the rock or water spaces already printed on your zoo map.

Some spaces have a purple shovel and a "II" - these cannot be built upon until you upgrade your Build action.

Tiles with other icons on them are "placement bonuses" - upon building on these spaces, you gain the bonuses pictured on them.

At any point, you can see all the possible basic enclosure and building shapes in a tab by clicking the little shovel icon near the top right corner of your map.

Special buildings

A Kiosk is a dark gray building of size 1. It gives 1 money for each adjacent building or occupied enclosure (at Break).

A Pavilion is a pink building of size 1. Upon placing a Pavilion, you gain 1 appeal.

A Petting Zoo is a special enclosure of size 3. Some animals must be placed in a Petting Zoo, but multiple animals can coexist in the building. You can only build one Petting Zoo.

Upgraded Build Action

  1. Allows you to build multiple different enclosures and/or buildings with a total size no more than the action strength - for example at strength 5, you could build a size 3 enclosure, size 1 enclosure, and a kiosk all at once (but not a size 3 enclosure and two kiosks; they must all be different);
  2. Allows you to build on spaces requiring the upgraded Build action;
  3. Allows you to build a Reptile House and a Large Bird Aviary. Much like the Petting Zoo, these buildings can house multiple animals of a particular type. When you build a Reptile House or Large Bird Aviary, if you have an animal that could be housed in one of these special buildings, you may immediately move it to the building, freeing up that enclosure for another animal.

Cards Action

The Cards action allows you to draw more cards. Depending on the strength of this action, you'll draw one or more cards from the top of the deck and possibly discard cards from your hand (possibly including ones you just drew). At strength 5, you may instead "snap" one card from the board directly to your hand. Keep in mind that the hand limit (3, or 5 if you've acquired the appropriate University) will be enforced during Breaks. Additionally note that using the Cards action moves the Break counter up by 2.

Upgraded Cards Action

  1. Allows you to draw cards directly from the board within your reputation range (to the left of your reputation marker);
  2. Allows you to "snap" cards from the board at strength 3 or more;
  3. Allows your reputation range to reach levels higher than 9, with associated bonuses;
  4. Allows you to draw more cards overall at a given strength and discard fewer cards.

Animals Action

The Animals action allows you to play animal cards into your zoo. Each animal has a money cost and also requires an enclosure of a specific size or higher. Some may also need to border the rocks/or water. Be sure to note any other prerequisites which are listed on the left side, such as having a particular icon (e.g. Australia, Predators, or Research) in your zoo. Prerequisites for playing the card will always be on its left edge.

When you play a new animal card, you gain the bonuses listed on the bottom edge of the card. The most common things this gives are

  1. Appeal points (ticket icon)
  2. Conservation points (green shield icon)
  3. Reputation points (black mortarboard cap icon)

Most animal cards will have at least one animal type - Reptiles, Birds, Bears, etc. - and a region - Americas, Africa, Europe, etc. (Petting Zoo animals do not have a region.) These icons are very important for deciding which Conservation Projects you can score later.

Upgraded Animals Action

  1. Allows you to play multiple animal cards at a lower strength;
  2. Allows you to play animals from your reputation range (to the left of your reputation marker) and not just your hand;
  3. Allows you to play certain animals that list Animals (II) as a prerequisite on their left edge.

Sponsors Action

The basic Sponsors action allows you to play a sponsor (blue) card from your hand. The minimum action strength required for each Sponsor card is listed at its top-left corner. These typically don't cost any money to play, but may have other requirements. Sponsor cards are color-coded to tell you whether they will give you benefits now, later, and/or at the end of the game:

  1. A yellow box lists what you get immediately when the card is played;
  2. A purple box lists what you get on each break;
  3. A blue box lists what you get upon another condition such as playing or getting certain icons;
  4. A brown box lists what you will get at the end of the game.

If you don't have any Sponsor cards you want to play, you can also use the Sponsors action to both gain money and move the Break up by an amount equal to the action's strength.

Upgraded Sponsors

  1. Allows you to play sponsors from the board within reputation range (to the left of your reputation marker) instead of from your hand;
  2. Allows you to, instead of playing a Sponsor card, gain money equal to the twice the action's strength (and Break equal to the action's strength);
  3. Allows you to play sponsors that list Sponsors (II) as a requirement;
  4. Allows you to play multiple sponsors with a single action;
  5. Allows you to play sponsors of 1 greater strength than the strength of the action.

Association Action

The Association action allows you to send your worker(s) to the association board to take actions there. You start with just one worker, but can gain more workers as the game progresses. Workers return to your supply only at Breaks. When you use the Association action, you may do one of four things depending on the strength of the action:

  • Strength 2: Gain 2 reputation (one of the most straightforward ways to get reputation);
  • Strength 3: Gain a partner zoo (handshake icon). Playing animals from that continent permanently costs 3 less money per continent icon they have, and you gain an icon of that type. Place this on the right side of your board (starting at the bottom) -- you gain any bonus this covers up.
  • Strength 4: Gain a partner university (gray monument icon) -- these will give reputation, research icons, or an improved hand size limit;
  • Strength 5: You can support a conservation project (existing or from hand) -- these will typically be some milestone, for example requiring a number of Africa icons or Reptile icons.

Other players' workers do not affect your ability to place your workers; there is unlimited space on each section of the Association board. However, choosing the same Association action a second time before the Break will cost you two workers instead of one (for a total of three). All the partner zoo and university tiles will be replenished at each Break.

Conservation Projects

Typically conservation projects will give you all-important conservation points, and possibly other benefits. To score a conservation project, your Association action must be at 5 strength. When you take the action, take one of the cubes from the left side of your player board and place it on the conservation project. Whatever space the cube comes off is the benefit you'll get. If it comes from the yellow section, you'll get the benefit immediately but only once, and if it comes from the purple/yellow section, you get the bonus immediately and also at each Break. Note that you typically can't claim more than one level of a particular conservation project, so you'll have to judge when it's time to take the action vs waiting until you have more of the appropriate icons.

If a conservation project requires you to "release an animal", you'll be discarding a previously played animal, losing its appeal points and icons, as well as emptying an enclosure of the same size as the animal required. However you'll still have the conservation points and can reuse the enclosure. Therefore, it can be beneficial to release animals with icons for which you've already scored the relevant conservation project.

Base conservation cards are drawn at the beginning of the game and known to every player. They involve collection species or habitat icons. There are additional conservation project cards in the cards deck that can be played from your hand when performing supporting a conservation project with the Association action.

The Upgraded Association Action:

  • Allows you to split the actions' strength between multiple actions;
  • Allows you to have more partner zoos;
  • Allows you to donate money directly to get conservation points! The first person who uses this pays only 2 money for a conservation point, but every person who uses it thereafter must pay more and more, to a maximum of 12 money for a conservation point;
  • Allows you to play conservation project cards from the board within reputation range (to the left of your reputation marker).

X-Token Action

If you can't or don't want to take any of the other actions, you may take one X-Token from the supply. Recall that you can spend X-tokens to increase the strength of any action by 1 (per token). After taking the X-token, move any action card to strength 1 of your board, pushing the other cards to the right. This is not usually an efficient choice, but can be a good way to gain X-tokens.

Upgrading Action cards

There are four ways to upgrade an action card. Since there are five actions cards, at least one will not be upgraded each game. The four ways to upgrade a card are:

  1. Advancing your conservation score to 2 (this gives the option of either upgrading a card or gaining an additional association worker);
  2. Advancing your reputation to 5;
  3. Playing a second university;
  4. Playing a second partner zoo.

Gaining Additional Association workers

Recall that each association action requires an association worker, and if you have already taken that association action since the last break, it requires two association workers. Your association workers are returned to you when the Break occurs. You start the game with one worker, and can gain up to three more. Depending on which map you are using, there also may be a conservation point bonus for obtaining your fourth conservation worker.

The ways to obtain additional conservation workers are:

  1. Advancing your conservation score to 2 (this gives a choice between getting an association worker or upgrading a card);
  2. Advancing your reputation score to 8;
  3. If an association worker is one of the bonuses that may be chosen when you support a conservation project (except when using map 0, where instead a conservation worker may be obtained by covering a specific spot on your zoo map)
  4. Gaining a third partner zoo (this requires that the association action has been upgraded)
  5. Certain animals (usually bears) and sponsors have the Full-Throated ability, which gains you an association worker when played.

Tracks

Break Track

Players continue taking actions, some of which generate Break, until the Break track meets or exceeds 15. The player who triggered the Break receives one X-token. Then, the following steps happen:

  1. All players discard down to their hand limit (starting hand limit is 3, but having the relevant University ups it to 5);
  2. Take any multiplier tokens off action cards, and any venom/constriction tokens off cards, if any exist;
  3. Return all Association workers to the players and replenish the partner zoos and partner universities;
  4. Discard the two leftmost cards of the card display, slide the remaining cards left, and replenishing the display;
  5. All players receive income from base zoo appeal, kiosks, sponsors, and possibly spaces on the left side of the board from which cubes have been removed to contribute to conservation projects.

Then the Break track marker resets and the next player can take their turn as normal.

Appeal Track and Conservation Track

To track how many Appeal points and Conservation points players have, you have two tokens that start from opposite ends of a long track. (On boardgamearena, you can click the appeal + conservation icon in the top right to see this.) Note that conservation points are more valuable than appeal (one conservation is roughly equal to three appeal), but also more difficult to gain.

Moving your marker further on the appeal (tickets icon) track increases the amount of income you get per turn.

Moving your marker to certain key points on the Conservation track (green shield icon) gives the effects in pentagons:

  • (At 2 points) You may either upgrade an action or gain an Association worker;
  • (At 5 and 8 points) You may gain a benefit chosen for that particular game, each shown in a yellow pentagon. (Everyone can get the 5 money bonus, but only one player can get each of the others);
  • (At 10 points) All players discard one of their bonus cards from the game start. (This only happens the first time this is reached.)

Reputation Track

The Reputation track is largely used for drawing and playing cards from within reputation range. By playing directly from the display, players can more efficiently play animals, sponsors, and conservation projects. Note that playing directly from reputation range has an additional cost equal to the card's location in the display -- playing an animal at the 6th folder would cost 6 additional money.

As with the conservation track, there are bonus effects when crossing certain levels on the Reputation track, most of which are near the end of the track. Keep in mind players will need the upgraded Cards action to gain more than 9 reputation.

Scoring and Game End

Your score is measured by both Appeal (ArkNova Appeal.png) and Conservation (ArkNova ConservationPoints.png). When they cross each other on the scoring track, the endgame is triggered. All other players take one more turn. the player with the most points (as measured by how far apart these two trackers are from each other) wins!

Conservation points or Appeal come from your Final Scoring card(s), as well as all your cards with end-of-game scoring (generally the brown section on Sponsors cards).

Score

Scoring is different from the original game: All conservation point spaces feature a small number. To determine your score, you must add your appeal to the number of the space with your conservation point marker on it. No more calculating the distance between your 2 markers. The numbers are calculated in such a way that having your 2 markers reach each other will score you exactly 100 points. If your markers cross, your score will be above 100; if they don't, it will be below. Therefore, 100 is the point threshold to end the game. In case of a tie, the tied player who supported the most Conservation Projects wins the game.


Errata

Maps

Map 1 (Observation Tower): The enclosure must be adjacent to the space with the tower, not just any one of the other 3 rock spaces. The platform does not affect special enclosures. If you release an animal into the wild, which flips the occupied enclosure back to the unoccupied side, then place a new animal in this enclosure, you regain the 2 appeal. The Observation Tower itself does not count as a building for kiosks.

Map 2 (Outdoor Areas): The enclosure must be adjacent to the space with the Outdoor Area, not just any one of the other 4 water spaces. The Outdoor Area does not affect special enclosures. Treat any standard enclosure adjacent to the Outdoor Areas as if it were 2 spaces larger (i.e., if you built a standard 1-space enclosure adjacent to the Outdoor Area, it may hold an animal that requires an enclosure of 1, 2, or 3 spaces). The Outdoor Area itself is not considered a building for kiosks.

Map 4 (Commercial Harbor): The Commercial Harbor is connected as soon as you place a building on the adjacent building space. You may build your first building directly adjacent to the Commercial Harbor, but you do not have to. You may use the ability at any time during your turn, but not during Break or someone else's turn. You may only discard 1 card with the Commercial Harbor per turn. The Commercial Harbor itself does not count as a building for kiosks.

Map 5 (Park Restaurant): During the break, you gain 1 money for each space adjacent to the Park Restaurant with a building on it. It does not matter if these are single buildings or if several spaces belong to the same building. It also doesn’t matter what kind of buildings you build there and whether enclosures are occupied or not. The Park Restaurant itself does not count as a building for kiosks.

Map 6 (Research Institute): The Research Institute is connected as soon as you have placed a building on the adjacent building space. You may build your first building directly adjacent to the Research Institute, but you do not have to. Once active, you can play Animal cards even when you are 1 condition short; you must still fulfill all other conditions. You cannot ignore rock or water requirements.

Map 7 (Ice Cream Parlors): If you have covered all bonus spots granting kiosks, you gain 1 additional money for each kiosk on your zoo map as income during the break. It does not matter if these kiosks were built as placement bonuses or by other means. It also does not matter whether they generate income without this bonus.

Map 8 (Hollywood Hills): Spaces with an H may be covered like any other space. This is similar to a placement bonus, but does not count as one for cards like Archaeologist (#221). Every time you place a building on an H, reveal cards from the deck one by one until you reveal a Sponsor card. Add this card to your hand and put all other revealed cards onto the discard pile. Once you have covered all 3 spaces, the level of each Sponsor card you play is 1 lower.

Variants

Marine Worlds

Marine Worlds expands the base game by adding aquariums and marine animals.

Bonus Tiles on Maps

In addition to purple (activated on break) and yellow (immediate one-time benefit), some bonus tiles are gray. These grant a one-time bonus that can be saved and used during any of your turns.

Icon Description
ArkNovaMW threeConditions.png You may ignore up to 3 conditions when playing an animal card.
ArkNovaMW returnAssociationWorker.png Return 1 Association Worker from the Association Board to the notepad on your map. (Same as the ability Extra Shift.)
ArkNovaMW wildIcon.png When you support a base conservation project, you may use this as any icon. (Essentially a wild icon.)
ArkNovaMW threeKiosks.png You may place three kiosks or pavilions. (Same as the ability Posturing.)
ArkNovaMW threeScoringCards.png Draw 3 new scoring cards, then discard three scoring cards. (Same as the ability Adapt.)
ArkNovaMW snapAndHandLimit.png This has two different effects. The first is immediate and one-time: snap 1 card. Second is ongoing: Hand limit increased by 1.

Action Cards

Build

  • If this action's strength allows you to play 2 animals at once, but you only play 1, you may ignore 1 condition on that card.
  • If not upgraded:
    • The cost of the first Animal you play this turn by 2.
    • When the turn is complete, if you have no Animal cards in your hand, you may take 4 cards from the deck, choose 1 animal card from them, and discard the others. (Same as animal ability Hunter 4.)
    • When the turn is complete, place a player token on an Animal card in the display that has no player token. When a card with your player token is discarded, it goes into your hand instead. If it leaves the display in any other way (e.g., drawn into hand, played from the display by another player), gain 2 money. Player token is then returned to your supply. (Same as ability Mark.)
  • If upgraded:
    • You may pay 2 for each animal (once per animal) to gain 1 additional appeal.
    • When the turn is complete, if you have no animal cards in your hand, you may take 6 cards from the deck, choose 1 animal card from them, and discard the others. (Same as ability Hunter 6.)
    • When any player plays an Animal card from the display with your player token on it, gain 1 reputation and 2 money. Then mark another Animal card.

Association

  • Partner zoos are taken from the supply, not the Association board. Partner zoos may not be taken from the Association board, even if there are no more in the supply. You can have more than 1 of the same partner zoo. Each reduces the cost of an Animal from that continent.
  • If not upgraded:
    • When using the "Support a Conservation Project" task, you may instead hire an additional worker. The worker is placed next to the existing worker (so you can't use it until a break).
    • If you choose a task with less strength than the action's strength, gain 1 X-token
    • If you use this action at strength 5, instead of doing an association board task, you may move the Association card to slot 1, then do a different action (same as ability Determination). You do not need to have an available association worker.
  • If upgraded:
    • Universities are taken from the supply, not the Association board. Universities may not be taken from the Association board, even if there are no more in the supply. You can have more than 1 of the same university, but universities that increase your hand limit do not stack.
    • Each additional worker used reduces the strength cost of a task by 2. (For example, the two tasks "Support a Conservation Project" and "Gain a Partner Zoo" would normally cost 9 strength. But if you use four workers, the strength value is reduced to 5).
    • Each time you make a donation, the cost is reduced by the number of X-tokens you have (minimum: 0). The X-tokens are not discarded.
    • Instead of making a donation, you may draw 1 card from the deck or within reputation range. You must have performed at least 1 association task to do this.

Build

  • If not upgraded:
    • You may build an additional pavilion or kiosk for 3 money, no matter what the strength of the build action is.
    • Your build strength is X+1.
    • You may pay 2 money to cover one (and only one) rock/water space like a building space. This does not apply to building in any other way or when placing a unique building.
  • If upgraded:
    • The cost to build an additional pavilion or kiosk is now 2 money
    • You may build as many buildings as you wish. So if your build strength is 5, you can build 5 size-1 enclosures. You may still not place more than 1 pavilion or kiosk.
    • You may cover one (and only one) rock/water space with this action. If you do, gain 2 money.

Cards

  • You no longer have to discard any cards.
  • You may pay 2 money to move an Action card to slot 1 (same as ability Clever)
  • If not upgraded:
    • Discard 1 card from the display and replenish or discard 1 card from your hand to draw 1 from the deck (same as ability Digging 1)
    • If your action strength is 3 or greater, you may snap a card instead of drawing
  • If upgraded:
    • Discard 2 cards from the display and replenish or discard 2 cards from your hand to draw 2 from the deck (same as ability Digging 2)
    • If your action strength is 2-4, you may snap a card instead of drawing. If it is 5 or greater, you may snap 2 cards.
    • You move an Action card to slot 1 for free (same as ability Clever)

Sponsors

  • Before or after taking the action (whether adding to Break or playing a card), you may pay 1 X-token to gain 5 money or pay 5 money to gain 1 X-token.
  • If not upgraded:
    • If you gain money from this action (including effects from other cards), gain 3 extra money
    • Before or after taking the action (whether adding to Break or playing a card), you may discard 1 Sponsors card to gain 4 money
    • Before or after taking the action (whether adding to Break or playing a card), you may discard a Sponsor card to snap one from the display.
  • If upgraded:
    • In addition to exchanging money for X-tokens or vice versa, you may pay 5 money or 1 X-token to gain 1 reputation
    • If you gain money from this action (including effects from other cards), gain 5 extra money
    • Before or after taking the action (whether adding to Break or playing a card), you may discard one card to gain 4 money or reduce the Sponsor card level by 2.
    • When choosing the Break option, you may discard a card from your hand and pay X money to play a Sponsor card from your hand (where X is the card's level).