This is a documentation for Board Game Arena: play board games online !
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At the start of the game, you are each given a board; this is your orchard. | == Gameplay== | ||
At the start of the game, you are each given a board; this is your orchard. | |||
The first player is whoever most recently consumed an apple or apple-based product. | |||
At the start of each round, a set of 2 cards per player is placed into the communal hand. | |||
On a player's turn, they must select a card and place it in any of their available batches. | |||
At the start of each phase, rotate the player who picks first. The game ends after 6 rounds. | |||
As with most games, the player with the most points at the end is the winner. | As with most games, the player with the most points at the end is the winner. | ||
The deck appears to have one copy of each combination of | ''The deck appears to have one copy of each combination of colour (Green, Gold, Red), height (1-5), and sweetness (1-5). If someone knows for sure, they could update this…'' | ||
=== Two players === | |||
The game consists of 4 rounds of 6 cards | |||
=== The Batches === | |||
==== Monochrome Batch ==== | |||
All apples must be the same colour, as indicated by the card. | |||
Points are triangle numbers starting at 1: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78 | |||
==== Apples of a Feather ==== | |||
The second card must match the 1st card's Sweetness or Height. Any additional cards must then follow this rule. If a pair of cards have the same Sweetness and Height, you may continue with either attribute based on your next card. E.g. if the first card is Sweetness 3, Height 2, the player can then place either a Sweetness 3 or Height 2 card, but once they place a Sweetness 3, they must continue to do so exclusively. | |||
Scoring is n(n-1), where n is the number of cards: 0, 2, 6, 12, 20, 30, 42, 56, 72, 90, 110, 132 | |||
==== Special Colour Tree ==== | |||
Score 20 points if no other apples of this colour are outside of the bad batch. Loses 20 points if an apple of the same colour is played outside of the bad batch. This card cannot be placed if there is a card of its colour anywhere but the Bad Batch. However, a card of the same colour may be played at the cost of all points for this batch. | |||
==== Unlucky batch ==== | |||
Sweetness must add to 13 and the sweetness of the cards must be within 1 of each other! | |||
Points: Square of the number of cards used, if and only if the result is 13 exactly! E.g. two 4s and a 5 would be 3 cards, so 9 (3x3) points | |||
9, 16, 25, 36, 49, 64, 81, 100, 121, 144 | |||
==== Fortepiano Height ==== | |||
Score the difference in Height between each pair times 2. Heights may not be the same. | |||
E.g. Heights 1&5=8 points. 2&3=2 Max: 4 | |||
E.g. | |||
==== Sweet Couple ==== | |||
Score 7 points for each pair of cards of the same Sweetness. Each pair must have the same Sweetness to be played. | |||
Max: 42 | |||
Steady Height | ==== Steady Height ==== | ||
Height must be within one of the previous cards. E.g 3-3 or 3-2 or 3-4 Points: | |||
Score is odd prime numbers: 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41 | |||
==== Bad batch ==== | |||
-1 point for each tree planted here. (0/1 points on easy mode) Max: -12 | |||
=== Tie-Breaker === | |||
In the event of a tie, the player with the most cards in different batches wins. | In the event of a tie, the player with the most cards in different batches wins. | ||
=== Single Player Variant === | |||
In this version, your only opponent is luck. Your aim is to score as high as possible, despite not knowing which cards you will receive. |
Latest revision as of 01:25, 13 November 2023
Gameplay
At the start of the game, you are each given a board; this is your orchard.
The first player is whoever most recently consumed an apple or apple-based product.
At the start of each round, a set of 2 cards per player is placed into the communal hand.
On a player's turn, they must select a card and place it in any of their available batches.
At the start of each phase, rotate the player who picks first. The game ends after 6 rounds.
As with most games, the player with the most points at the end is the winner.
The deck appears to have one copy of each combination of colour (Green, Gold, Red), height (1-5), and sweetness (1-5). If someone knows for sure, they could update this…
Two players
The game consists of 4 rounds of 6 cards
The Batches
Monochrome Batch
All apples must be the same colour, as indicated by the card.
Points are triangle numbers starting at 1: 1, 3, 6, 10, 15, 21, 28, 36, 45, 55, 66, 78
Apples of a Feather
The second card must match the 1st card's Sweetness or Height. Any additional cards must then follow this rule. If a pair of cards have the same Sweetness and Height, you may continue with either attribute based on your next card. E.g. if the first card is Sweetness 3, Height 2, the player can then place either a Sweetness 3 or Height 2 card, but once they place a Sweetness 3, they must continue to do so exclusively.
Scoring is n(n-1), where n is the number of cards: 0, 2, 6, 12, 20, 30, 42, 56, 72, 90, 110, 132
Special Colour Tree
Score 20 points if no other apples of this colour are outside of the bad batch. Loses 20 points if an apple of the same colour is played outside of the bad batch. This card cannot be placed if there is a card of its colour anywhere but the Bad Batch. However, a card of the same colour may be played at the cost of all points for this batch.
Unlucky batch
Sweetness must add to 13 and the sweetness of the cards must be within 1 of each other!
Points: Square of the number of cards used, if and only if the result is 13 exactly! E.g. two 4s and a 5 would be 3 cards, so 9 (3x3) points
9, 16, 25, 36, 49, 64, 81, 100, 121, 144
Fortepiano Height
Score the difference in Height between each pair times 2. Heights may not be the same.
E.g. Heights 1&5=8 points. 2&3=2 Max: 4
Sweet Couple
Score 7 points for each pair of cards of the same Sweetness. Each pair must have the same Sweetness to be played.
Max: 42
Steady Height
Height must be within one of the previous cards. E.g 3-3 or 3-2 or 3-4 Points:
Score is odd prime numbers: 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41
Bad batch
-1 point for each tree planted here. (0/1 points on easy mode) Max: -12
Tie-Breaker
In the event of a tie, the player with the most cards in different batches wins.
Single Player Variant
In this version, your only opponent is luck. Your aim is to score as high as possible, despite not knowing which cards you will receive.