This is a documentation for Board Game Arena: play board games online !

Gamehelptickettoride: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Added a bunch of information about the traincars, cards, and how they work!)
 
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
== Goal ==  
== Object Of The Game ==
Score the highest number of points.
 
The object of the game is to score the highest number of total points. Points can be scored by:
 
* Claiming a Route between two adjacent cities on the map;
* Successfully completing a Continuous Path of routes between two cities listed on your Destination Tickets;
* Completing the Longest Continuous Path of routes.
 
Points are lost if you do not successfully complete the routes given on the Destination Tickets you kept.


== Starting The Game ==
== Starting The Game ==


# Each player gets four cards from the train car card deck.
# Each player gets four cards from the train car card deck.
# Each player is dealt three destination cards and must select at least two to keep. Choose them wisely, as you will have to claim enough routes to connect the two cities. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don't complete the destination card by then, you will lose the same amount of points.
# Each player is dealt three destination cards and must select at least two to keep. Players keep their Destination Tickets secret until the end of the game. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don't complete the destination card by then, you will lose the same amount of points.
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these are visible as tiny cards below the draw area while all players select their destination tickets.)


== Turn Overview ==
== Turn Overview ==
Line 12: Line 19:
Play only one of the following actions:
Play only one of the following actions:
* '''Draw train cards.''' take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.
* '''Draw train cards.''' take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.
* '''Claim a route.''' A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.
* '''Claim a route.''' A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  '''''Important Note''''': In 2 or 3 player games, only one of the Double Routes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.
* '''Take more destination cards.''' If you want more destination cards, take three from the deck, and choose at least one to keep.
* '''Draw Destination Tickets.''' Draw 3 new cards and keep at least one.


== Trains/Cards ==
== Train Car Cards ==


* There are 8 types of regular Train Car cards, plus Locomotive cars. The colors of each type of Train Car card match various routes between cities on the
110 Train Car Cards:
board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.  
<div style="columns:8rem;white-space:preserve nowrap;">{{car|14|c=linear-gradient(to right,#d77,#fdf,#77d,#7d7,#d70,#dd7)}}  multi-color
* Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route.  
 
* If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.
{{car|12|c=#f77}}  red
* If, after having drawn one card the replacement card is a Locomotive, the player cannot take it.  
 
* If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them.  
{{car|12|c=#f70}}  orange
* When the deck is exhausted, the discards are reshuffled into a new draw pile deck. The cards should be shuffled thoroughly, since all the cards have been discarded in sets.
 
* The deck contains 12 of each color card, and 14 "Wild" Locomotives.
{{car|12|c=#ff7}}  yellow
* On the board, each specific color has 27 total spaces, comprised of (1) 2's, (2) 3's, (2) 4's, (1) 5's, (1) 6's. 
 
* Winning players typically collect 60-70 points just with the routes.  
{{car|12|c=#7f7}}  green
 
{{car|12|c=#44f|w=}}  blue
 
{{car|12|c=#fdf}}  purple
 
{{car|12|c=#eee}}  white
 
{{car|12|c=#444|w=}}  black
 
</div>
 
*- Some routes require a specific color set.
*- Multi-color locomotives can be part of any color set.
*- Face-up locomotives may only be taken as the first draw, and a second card cannot be drawn.
*- If three or more face-up cards are multi-color locomotives, all face-up cards are immediately discarded and new face-up cards replace them (up to a maximum of three times consecutively).
*- If the deck is empty, the discards are reshuffled into a new draw pile deck.


== Destination Tickets ==
== Destination Tickets ==


* There are 30 total Destination Tickets, which are kept hidden until the end of the game.  
* There are 30 total Destination Tickets, which are kept hidden until the end of the game.  
* If a player successfully completes a series of routes that connect the two cities, they will add the amount of points indicated on the Destination Ticket to their point totals at the end of the game.
* If a player successfully completes a series of routes that connect the two cities, they will ''add'' the amount of points indicated on the Destination Ticket to their point totals at the end of the game.
* If they do not successfully connect the two cities, they DEDUCT the amount of points indicated.
* If they do not successfully connect the two cities, they ''deduct'' the amount of points indicated.
* Destination Tickets are kept secret from other players until the game’s final scoring. These typically account for about 30-50% of the winner's endgame score!
* Destination Tickets are kept secret from other players until the game’s final scoring.
* Winning players typically have 40-50pts total in destination tickets. 


== Route scoring ==
== Route Scoring ==


When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.
When a player claims a route, they immediately score the number of points indicated for the length of the route just claimed.


{| class="wikitable"
{|class="wikitable" style="width:auto;" border="2"
|+Scoring Values
! Route Length !! Points Scored
|-
|Route Length
|Points
|-
|-
|1
| 1 <span style="font-size:2rem;line-height:0.8;">🚃</span> || 1
|1
|-
|-
|2
| 2 <span style="font-size:2rem;line-height:0.8;">🚃🚃</span> || 2
|2
|-
|-
|3
| 3 <span style="font-size:2rem;line-height:0.8;">🚃🚃🚃</span> || 4
|4
|-
|-
|4
| 4 <span style="font-size:2rem;line-height:0.8;">🚃🚃🚃🚃</span> || 7
|7
|-
|-
|5
| 5 <span style="font-size:2rem;line-height:0.8;">🚃🚃🚃🚃🚃</span> || 10
|10
|-
|-
|6
| 6 <span style="font-size:2rem;line-height:0.8;">🚃🚃🚃🚃🚃🚃</span> || 15
|15
|}
|}


== End Of Game ==
== End Of Game ==


# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets one final turn; then, scoring begins.
# Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).
# Each player then gains (or loses) points according to how many Destination Tickets they completed (or failed to complete).
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.  
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.  
# The player with the most points wins!
# The player with the most points wins!
=== Tiebreaks ===
# Most completed destination tickets
# Longest continuous route
== Expansions ==
'''1910'''
* Standard rules, but only use new 1910 tickets
* Longest Route end game bonus replaced with Globetrotter (most completed tickets)
'''Mega'''
* Both Longest route AND Globetrotter played
* Both base game tickets AND 1910 tickets are used (69 total tickets)
* Game start: Deal 5 tickets and keep at least 3
* Draw Destination tickets: Draw 4 keep at least 1
'''Cities'''
* Destination tickets contain at least one Big City (Chicago, Dallas, Houston, Los Angeles, Miami, New York and Seattle). 35 total tickets.
* Game start: Deal 4 tickets and keep at least 2
* Draw Destination tickets: Draw 4 keep at least 1
* No end game bonus card

Latest revision as of 07:14, 23 March 2024

Object Of The Game

The object of the game is to score the highest number of total points. Points can be scored by:

  • Claiming a Route between two adjacent cities on the map;
  • Successfully completing a Continuous Path of routes between two cities listed on your Destination Tickets;
  • Completing the Longest Continuous Path of routes.

Points are lost if you do not successfully complete the routes given on the Destination Tickets you kept.

Starting The Game

  1. Each player gets four cards from the train car card deck.
  2. Each player is dealt three destination cards and must select at least two to keep. Players keep their Destination Tickets secret until the end of the game. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don't complete the destination card by then, you will lose the same amount of points.
  3. After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these are visible as tiny cards below the draw area while all players select their destination tickets.)

Turn Overview

Play only one of the following actions:

  • Draw train cards. take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.
  • Claim a route. A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below. Important Note: In 2 or 3 player games, only one of the Double Routes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.
  • Draw Destination Tickets. Draw 3 new cards and keep at least one.

Train Car Cards

110 Train Car Cards:

1414 multi-color

1212 red

1212 orange

1212 yellow

1212 green

1212 blue

1212 purple

1212 white

1212 black

  • - Some routes require a specific color set.
  • - Multi-color locomotives can be part of any color set.
  • - Face-up locomotives may only be taken as the first draw, and a second card cannot be drawn.
  • - If three or more face-up cards are multi-color locomotives, all face-up cards are immediately discarded and new face-up cards replace them (up to a maximum of three times consecutively).
  • - If the deck is empty, the discards are reshuffled into a new draw pile deck.

Destination Tickets

  • There are 30 total Destination Tickets, which are kept hidden until the end of the game.
  • If a player successfully completes a series of routes that connect the two cities, they will add the amount of points indicated on the Destination Ticket to their point totals at the end of the game.
  • If they do not successfully connect the two cities, they deduct the amount of points indicated.
  • Destination Tickets are kept secret from other players until the game’s final scoring.

Route Scoring

When a player claims a route, they immediately score the number of points indicated for the length of the route just claimed.

Route Length Points Scored
1 🚃 1
2 🚃🚃 2
3 🚃🚃🚃 4
4 🚃🚃🚃🚃 7
5 🚃🚃🚃🚃🚃 10
6 🚃🚃🚃🚃🚃🚃 15

End Of Game

  1. The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets one final turn; then, scoring begins.
  2. Each player then gains (or loses) points according to how many Destination Tickets they completed (or failed to complete).
  3. The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route.
  4. The player with the most points wins!

Tiebreaks

  1. Most completed destination tickets
  2. Longest continuous route

Expansions

1910

  • Standard rules, but only use new 1910 tickets
  • Longest Route end game bonus replaced with Globetrotter (most completed tickets)

Mega

  • Both Longest route AND Globetrotter played
  • Both base game tickets AND 1910 tickets are used (69 total tickets)
  • Game start: Deal 5 tickets and keep at least 3
  • Draw Destination tickets: Draw 4 keep at least 1

Cities

  • Destination tickets contain at least one Big City (Chicago, Dallas, Houston, Los Angeles, Miami, New York and Seattle). 35 total tickets.
  • Game start: Deal 4 tickets and keep at least 2
  • Draw Destination tickets: Draw 4 keep at least 1
  • No end game bonus card