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Gamehelpgangofdice: Difference between revisions
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===Overview=== | ===Overview=== | ||
The game is played in 12 rounds. In each round players try to roll the highest total without triggering the active "warning" card. | |||
Each player starts with a pool of 48 dice (or 36 dice in a four player game). These dice will be rolled as the game is played, the winner of each round taking all dice from that round. Whoever has the most dice in their pool at the end is the winner! | |||
===Rounds=== | |||
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted. | |||
On your turn you must choose some number of your dice to roll (always at least 1 die). You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll. After that your dice roll is final. | |||
The sum of the dice is your score. The dice have sides numbered 1 to 5, with a sixth side showing a gangster face. The gangster face is not a number and counts as 0 score points. | |||
It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score. | |||
Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and takes all the dice on the table into their pool. | |||
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins. | |||
If you trigger the "warning" card, you lose the round. (If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round. If the card is yellow, your dice are checked after each roll or re-roll; if it triggers you ''instantly'' lose the round.) | |||
If all players trigger the "warning" card, they all lose the round. All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner. | |||
===Bonus dice=== | |||
On | On the last three rounds, there are bonus dice put on the table at the start of the round: | ||
{| class="wikitable" style="width:auto;text-align:center;" border="2" | |||
|- | |||
!Round 10 | |||
|3 bonus dice | |||
|- | |||
!Round 11 | |||
|6 bonus dice | |||
|- | |||
!Round 12 | |||
|9 bonus dice | |||
|} | |||
As always, the winner of each round takes all the dice on the table. | |||
===End of Game=== | ===End of Game=== | ||
The winner is the player with the most dice | If any player ever loses all dice, that player is eliminated. | ||
The winner is the player with the most dice at the end of the 12th round. If there is a tie the players are joint winners. |
Latest revision as of 16:13, 24 July 2023
Overview
The game is played in 12 rounds. In each round players try to roll the highest total without triggering the active "warning" card.
Each player starts with a pool of 48 dice (or 36 dice in a four player game). These dice will be rolled as the game is played, the winner of each round taking all dice from that round. Whoever has the most dice in their pool at the end is the winner!
Rounds
On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.
On your turn you must choose some number of your dice to roll (always at least 1 die). You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll. After that your dice roll is final.
The sum of the dice is your score. The dice have sides numbered 1 to 5, with a sixth side showing a gangster face. The gangster face is not a number and counts as 0 score points. It is never equal to any number or to itself; it is neither even nor odd; and it adds 0 to your score.
Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and takes all the dice on the table into their pool.
If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.
If you trigger the "warning" card, you lose the round. (If the card is black, your dice are checked once, after you are done rolling; if it triggers you lose the round. If the card is yellow, your dice are checked after each roll or re-roll; if it triggers you instantly lose the round.)
If all players trigger the "warning" card, they all lose the round. All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.
Bonus dice
On the last three rounds, there are bonus dice put on the table at the start of the round:
Round 10 | 3 bonus dice |
---|---|
Round 11 | 6 bonus dice |
Round 12 | 9 bonus dice |
As always, the winner of each round takes all the dice on the table.
End of Game
If any player ever loses all dice, that player is eliminated.
The winner is the player with the most dice at the end of the 12th round. If there is a tie the players are joint winners.