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DIABLO
DIABLO
by Mark Steere
by Mark Steere


INTRODUCTION Diablo is a two-player game played with two dice and unlimited
INTRODUCTION Diablo is a two-player game played with two dice and black and green checkers on a checkerboard of any even size. The number of faces on each of the dice is equal to half the length of the board. For example, if playing on a 6x6 board, the dice will be 3-sided. The board is initially filled with stacks of height one interspersed in a checkerboard pattern.  
black and green checkers on a checkerboard of any even size. The number of sides on  
each of the dice is equal to half the length of the board. For example, if playing on a 6x6  
board, the dice will be 3-sided. The board is initially populated with stacks of height one  
as shown in Figure 1.
The two players, Black and Green, take turns rolling the dice and moving their own
stacks. Only entire stacks can be moved. Stacks cannot be subdivided. Black goes first.  


PLAYER TURN After rolling the dice, you will perform two actions. You might move one or two of your stacks,
The two players, Black and Green, take turns rolling the dice and moving their own stacks. All moves are horizontal or vertical. Only entire stacks can be moved. Stacks cannot be subdivided. Black goes first.
horizontally or vertically. Or you might remove one or two of your checkers. Or a combination thereof. See
ACTION ORDER below.  


INDIVIDUAL STACKING MOVE You may move one of your stacks onto another of your stacks at a distance
indicated by one of the dice. There are only monocolored stacks in Diablo.
INDIVIDUAL CAPTURING MOVE You may capture by replacement an enemy stack of equal or smaller size
at a distance indicated by one of the dice.
SEQUENCED STACKING OR CAPTURING MOVE You may move a stack to an unoccupied square at a
distance indicated by one of the dice ONLY IF it’s the first move of your turn AND
1. You move the same stack again the distance indicated by the other die to capture, OR
2. You merge the same stack with another of your stacks, either by
a. moving it again the distance indicated by the other die onto another of your stacks, OR
b. moving another of your stacks the distance indicated by the other die onto it.


ACTION ORDER If, after you roll the dice, there are individual or sequenced moves available, you must make
PLAYER TURN  After rolling the dice, you will take two actions.
one. A sequenced move concludes your turn.
If, after you make one individual move using one of the dice, there are individual moves available for the other die,
you must make one of them.
Otherwise, if there are no other individual moves available, you must remove a
checker from your tallest stack. (If you have more than one tallest stack of equal height, you must choose one of
them to remove a checker from.)
If, after you roll the dice, you have no legal moves available, you must first remove a checker from your tallest
stack, and then remove another checker from your new tallest stack.  


BALANCING RULE Black, on their first turn, plays only one of the two rolled dice, of their choosing.


OBJECT OF THE GAME A player wins when all of their opponent’s checkers have been removed from the  
Possible action combinations:
board.
 
a. Move two stacks (or the same stack twice), each move driven by a different die. The two moves can be of the same type or different types (subject to restrictions explained in ACTION TYPES).
 
b. Move one stack horizontally or vertically, driven by one of the dice, and remove one of your checkers from the board (subject to restrictions explained in ACTION TYPES).
 
c. Remove two of your checkers from the board (subject to restrictions explained in ACTION TYPES).
 
 
ACTION TYPES
 
a. Merging move.
 
You may move one of your stacks onto another of your stacks at a distance indicated by one of the dice, merging the two stacks into one monocolored stack.
 
b. Capturing move.
 
You may capture by replacement an enemy stack of equal or smaller size at a distance indicated by one of the dice.
 
c. Move to unoccupied square.
 
You may move a stack to an unoccupied square at a distance indicated by one of the dice ONLY FOR ONE OF YOUR TWO ACTIONS. You can’t make two moves to unoccupied squares during your turn.
 
d. Remove a checker.
 
At the outset of your turn, if you are able to make any kind of a move (merge, capture, or move to unoccupied square) you must do so. If not, you must remove any two of your checkers from the board, concluding your turn.
 
If you began your turn with a move to an unoccupied square, then you must finish your turn with a merge or capture if you can. If not, you must remove one of your checkers, concluding your turn.
 
If you began your turn with a merge or capture, then you must finish your turn with any kind of a move (merge, capture, or move to an unoccupied square) if you can. If not, you must remove one of your checkers, concluding your turn.
 
 
BALANCING RULE  Black, on his first turn, plays only one of the two rolled dice, of his choosing.
 
 
OBJECT OF THE GAME A player wins when all of his opponent’s checkers have been removed from the board.

Latest revision as of 06:02, 15 August 2023

DIABLO by Mark Steere

INTRODUCTION Diablo is a two-player game played with two dice and black and green checkers on a checkerboard of any even size. The number of faces on each of the dice is equal to half the length of the board. For example, if playing on a 6x6 board, the dice will be 3-sided. The board is initially filled with stacks of height one interspersed in a checkerboard pattern.

The two players, Black and Green, take turns rolling the dice and moving their own stacks. All moves are horizontal or vertical. Only entire stacks can be moved. Stacks cannot be subdivided. Black goes first.


PLAYER TURN After rolling the dice, you will take two actions.


Possible action combinations:

a. Move two stacks (or the same stack twice), each move driven by a different die. The two moves can be of the same type or different types (subject to restrictions explained in ACTION TYPES).

b. Move one stack horizontally or vertically, driven by one of the dice, and remove one of your checkers from the board (subject to restrictions explained in ACTION TYPES).

c. Remove two of your checkers from the board (subject to restrictions explained in ACTION TYPES).


ACTION TYPES

a. Merging move.

You may move one of your stacks onto another of your stacks at a distance indicated by one of the dice, merging the two stacks into one monocolored stack.

b. Capturing move.

You may capture by replacement an enemy stack of equal or smaller size at a distance indicated by one of the dice.

c. Move to unoccupied square.

You may move a stack to an unoccupied square at a distance indicated by one of the dice ONLY FOR ONE OF YOUR TWO ACTIONS. You can’t make two moves to unoccupied squares during your turn.

d. Remove a checker.

At the outset of your turn, if you are able to make any kind of a move (merge, capture, or move to unoccupied square) you must do so. If not, you must remove any two of your checkers from the board, concluding your turn.

If you began your turn with a move to an unoccupied square, then you must finish your turn with a merge or capture if you can. If not, you must remove one of your checkers, concluding your turn.

If you began your turn with a merge or capture, then you must finish your turn with any kind of a move (merge, capture, or move to an unoccupied square) if you can. If not, you must remove one of your checkers, concluding your turn.


BALANCING RULE Black, on his first turn, plays only one of the two rolled dice, of his choosing.


OBJECT OF THE GAME A player wins when all of his opponent’s checkers have been removed from the board.