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Official rules: https://gamewright.com/pdfs/Rules/gamewright_ShiftingStones_rules.pdf
=== Actions ===
=== Actions ===



Latest revision as of 09:22, 14 May 2023

Actions

On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. You may not skip your turn twice in a row. When you run out of cards you'll have to end your turn.

Shift Stones

Discard a card, then switch any two adjacent tiles. (No diagonals.)

Flip Stones

Discard a card, then flip over a tile.

Score a Card

Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you. (The card must match exactly, and may not be rotated or flipped.)

Ending your turn

Draw back up to 4 cards.

Shuffling

If the Draw pile runs out, the Discard pile will be shuffled back in.

End Game Condition

After any player has scored a certain number of cards, the game will end after that round is completed (all players have had an equal number of turns / start of the first player’s turn). The number of cards depends on the number of players:

  • 2 Players, 10 Cards
  • 3 Players, 9 Cards
  • 4 Players, 8 Cards
  • 5 Players, 7 Cards

Final Scoring

Each player's score is the total of all the points in their scored cards, plus the player with the most 1-point cards gains a bonus 3 points (in case of a 1-point card tie, each tied player gets 3 points).

In case of a total-score tie, players share the victory (there is no tie breaker).

Solo Game Variant

Cards: 8 x 1 Point, 4 x 2 Points, 3 x 3 Points, 1 x 5 Points Goal: To win you must score all 16 Pattern cards Strike: If you end a turn without scoring at least one Pattern card you get a Strike. If you get 4 Strikes the game ends in a loss