This is a documentation for Board Game Arena: play board games online !

Tips breakthecode: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
No edit summary
(Exception to a strategy rule)
 
Line 1: Line 1:
Avoid asking questions where you already know the answer!
<small>Avoid asking questions where you already know the answer! ...an exception might be when you want to deny a question to other players.</small>


At each turn, try to ask a question giving the greatest increase in information about the numbers to be guessed. Equivalently: ask a question that gives the greatest reduction in the number of possibilities.
<small>At each turn, try to ask a question giving the greatest increase in information about the numbers to be guessed. Equivalently: ask a question that gives the greatest reduction in the number of possibilities.</small>


Try to use extreme-value strategies from puzzles like CrossSums (Kakuro). It may be possible to eliminate the most extreme (highest/lowest) possibilities for some of the numbers--especially once you know something about the rest of them. One example: the highest digit out of 5 cannot be 0 or 1, since there are only 4 digits in the range 0-1; similarly the lowest digit cannot be 8 or 9.
<small>Try to use extreme-value strategies from puzzles like CrossSums (Kakuro). It may be possible to eliminate the most extreme (highest/lowest) possibilities for some of the numbers--especially once you know something about the rest of them. One example: the highest digit out of 5 cannot be 0 or 1, since there are only 4 digits in the range 0-1; similarly the lowest digit cannot be 8 or 9.</small>

Latest revision as of 14:29, 19 January 2023

Avoid asking questions where you already know the answer! ...an exception might be when you want to deny a question to other players.

At each turn, try to ask a question giving the greatest increase in information about the numbers to be guessed. Equivalently: ask a question that gives the greatest reduction in the number of possibilities.

Try to use extreme-value strategies from puzzles like CrossSums (Kakuro). It may be possible to eliminate the most extreme (highest/lowest) possibilities for some of the numbers--especially once you know something about the rest of them. One example: the highest digit out of 5 cannot be 0 or 1, since there are only 4 digits in the range 0-1; similarly the lowest digit cannot be 8 or 9.