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m (→‎Overview: warning for players not to waste their time on a broken card that 6 months later (after being dev confirmed) is STILL not fixed. :/)
 
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== Краткий обзор ==
== Overview ==


Вы последовательно собираете на космической базе флот из космических кораблей, чтобы получать доход, активируемый по броску кубиков. На вашей панели 12 секторов, соответствующих результатам бросков двух кубиков. В каждый ход все игроки получают шанс активировать карты в секторах, номера которых выпали на кубиках (используется сумма значений или числа по отдельности). По мере того как новые корабли добавляются в ваш флот, текущая карта сектора "разворачивается" над вашей панелью и теперь работает в ход ваших соперников.
In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Your board has 12 sectors, corresponding to different outcomes of a dice roll. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns.


== Информация на картах ==
== Bug Warning ==


На каждой карте указывается:
The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.
* Стоимость карты ''(верхний левый угол)''
* Сектор цели ''(верхний правый угол)''
* Награда за станцию ''(центральная зона, синий сегмент)''
* Награда после развёртывания ''(нижняя зона, красный сегмент, перевёрнутый)''


== Подготовка к игре ==
== Card Design ==


В игре есть 3 основных зоны: индивидуальная панель игрока, Верфь с 6 картами кораблей на уровнях 1/2/3, и набор жёлтых карт колонии (по одной для каждого сектора).
Each card shows:
* Card cost ''(upper left corner)''
* Target sector ''(upper right corner)''
* Station rewards ''(central region, blue)''
* Deployed rewards ''(lower region, inverted, red)''


На панели каждого игрока располагается одинаковый стартовый набор карт кораблей. Также игрокам случайным образом выдаётся карта корабля 1-го уровня, которая добавляется на их панель. Игроки начинают с 0 очков, 0 дохода (планет) и 5 кредитами (минус стоимость стартовой карты). Кроме того, игрокам начисляются дополнительные бонусы в следующем порядке:
== Game Setup ==
* 1-й игрок: без бонуса
* 2-й игрок: +1 кредит
* 3-й игрок: +2 кредита
* 4-й игрок: +1 доход (планета)
* 5-й игрок: +1 доход (планета)


=== Вариант "Скорость света" ===
The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).


Вариант "Скорость света" ускоряет игру, позволяя развернуть больше кораблей в начале игры:
Each player's board is seeded with an identical starting set of ship cards.  Players are randomly assigned a card from the Level 1 deck, which is added to their board.  Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card).  Additional bonuses are assigned based on turn order:
* Каждый игрок начинает с 15 кредитами и 1 доходом
* 1st Player: no bonus
* Игрокам раздаются 4 карты 1-го уровня и 2 карты 2-го уровня. Игроки выбирают, какие карты оставить, но при этом выплачивают стоимость оставленных карт.
* 2nd Player: +1 credit
* Игрок, потративший меньше всех кредитов, начинает. Стартовые бонусы для остальных игроков такие же, как и в базовом варианте игры.
* 3rd Player: +2 credit
* 4th Player: +1 income
* 5th Player: +1 income


== Ход игры ==
DETERMINE STARTING PLAYER


=== Бросание кубиков и активация секторов ===
The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.


Активный игрок бросает 2 кубика.  '''Все игроки''' выбирают, какой сектор активировать, исходя из чисел, выпавших на кубиках. Игроки могут выбрать один сектор, используя сумму кубиков, или два сектора, соответствующих результатам каждого кубика. Если выпал дубль, то есть, на обоих кубиках одинаковое число, сектор может быть активирован дважды. Активный игрок забирает награду, указанную на карте станции в данном секторе (синий сегмент), а остальные игроки получают награду за '''все''' карты, развёрнутые над данным сектором (красный сегмент).
=== Light-Speed Variant ===


=== Покупка новых карт ===
The Light-Speed variant accelerates the game by deploying more ships at the start:
* Each player starts with 15 credits and 1 income
* Players are dealt 4 Level 1 cards and 2 Level 2 cards.  They choose which cards to keep, but must pay the cost for each one.
* The player who spent the fewest credits starts.  Starting bonuses for other players are the same as the base game.


После этого у активного игрока есть возможность купить карты из любого ряда кораблей на Верфи (уровни 1/2/3) или жёлтую карту колонии. Купленная карта размещается в соответствующем секторе, а предыдущая карта станции перемещается в колоду развёрнутых карт этого сектора. После покупки карты кредит игрока уменьшается до уровня дохода, независимо от стоимости карты, (любая покупка забирает все имеющиеся у игрока деньги). Активный игрок может пропустить покупку, сохранив свои кредиты на следующий ход.
== Gameplay ==


Когда покупается жёлтая карта колонии, игрок сразу же получает очки с карты, а сама карта помещается в соответствующий сектор. Этот сектор больше не активируется в ход игрока и не приносит доход, хотя развёрнутые корабли по-прежнему могут активироваться в ход других игроков. Приобретать новые карты в этот сектор нельзя.
=== Roll Dice and Activate Sectors ===


== Награды ==
The active player rolls 2 dice.  '''All players''' then choose which sectors to activate, based on the die values.  Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values.  If both dice show the same value, then that sector can be activated twice.  The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for '''all''' deployed cards above that sector (red sections).


=== Базовые награды ===
=== Buy New Cards ===
Most cards contain one of the 3 basic rewards: credit, income, or VP.
 
The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards.  The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards.  After a card is purchased, '''the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money)'''.  The active player can choose to skip this purchase, saving their credits for a future turn.
 
When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector.  '''That sector no longer triggers any rewards during their turn''', though deployed rewards may still be triggered on other players' turns.  '''No further cards may be bought for that sector'''.
 
== Rewards ==
 
=== Basic Rewards ===
Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).


=== Charged Abilities ===
=== Charged Abilities ===

Latest revision as of 18:22, 20 October 2023

Overview

In Space Base, you gradually build up a fleet of ships to gain rewards according to dice rolls. Your board has 12 sectors, corresponding to different outcomes of a dice roll. Each turn, all players will have a chance to activate cards in sectors that match the dice values (either individually or their sum). As new ships are added to your fleet, the current card in that sector will be "deployed" above your board, allowing it to trigger on other player's turns.

Bug Warning

The #8 card U.E.S. Collins which allows you to move a cube (among other effects) does not in fact allow you to move a cube.

Card Design

Each card shows:

  • Card cost (upper left corner)
  • Target sector (upper right corner)
  • Station rewards (central region, blue)
  • Deployed rewards (lower region, inverted, red)

Game Setup

The game board contains 3 main areas: individual player boards, a Shipyard with 6 face-up cards from Level 1/2/3 decks, and a set of yellow Colony cards (one per sector).

Each player's board is seeded with an identical starting set of ship cards. Players are randomly assigned a card from the Level 1 deck, which is added to their board. Players start with 0 points, 0 income, and 5 credits (minus the cost of their starting card). Additional bonuses are assigned based on turn order:

  • 1st Player: no bonus
  • 2nd Player: +1 credit
  • 3rd Player: +2 credit
  • 4th Player: +1 income
  • 5th Player: +1 income

DETERMINE STARTING PLAYER

The player who drew the card with the highest sector number is the starting player and takes the starting player card. If two or more players tie for the highest sector number, each tied player rolls the dice and the player with the highest dice total is the starting player.

Light-Speed Variant

The Light-Speed variant accelerates the game by deploying more ships at the start:

  • Each player starts with 15 credits and 1 income
  • Players are dealt 4 Level 1 cards and 2 Level 2 cards. They choose which cards to keep, but must pay the cost for each one.
  • The player who spent the fewest credits starts. Starting bonuses for other players are the same as the base game.

Gameplay

Roll Dice and Activate Sectors

The active player rolls 2 dice. All players then choose which sectors to activate, based on the die values. Players may choose either the sector that matches the sum of the dice or both sectors that match individual die values. If both dice show the same value, then that sector can be activated twice. The active player takes the reward shown on the station card for that sector (blue section), and the other players take the rewards for all deployed cards above that sector (red sections).

Buy New Cards

The active player then has the option to buy cards from any of the face-up Shipyard rows (Level 1/2/3) or the yellow Colony cards. The purchased card is placed in the corresponding sector, and the previous station card is moved to the sector's stack of deployed cards. After a card is purchased, the player's credit total is reset to their income level, regardless of the cost of the card (any purchase "spends" all of your available money). The active player can choose to skip this purchase, saving their credits for a future turn.

When a yellow Colony card is purchased, the player instantly receives those points and the card is placed in the corresponding sector. That sector no longer triggers any rewards during their turn, though deployed rewards may still be triggered on other players' turns. No further cards may be bought for that sector.

Rewards

Basic Rewards

Most cards contain one of the 3 basic rewards: credit (coin), income (planet), or VP (rocket).

Charged Abilities

Cards with a square outline have charged abilities. The ability must first be charged, then can be triggered. When the corresponding sector is activated, a charge cube is added to the card. Only after the required number of charge cubes have been added, can the ability be triggered. The ability can be triggered on the same turn it is charged, but can also be saved to use on a later turn. The background color behind the ability's text indicates when that ability can be used: on your turn (blue), others' turns (red), or any turn (green). The game will show a prompt when a charged ability is available for use.

Other Reward Types

  • Claim a card - take a card for free
  • Buy a card - purchase a card in addition to their normal Buy action. This buy only costs the required credits (not all your credits).
  • Arrows - use the rewards from a neighboring card.
  • Dice + Arrows - use the rewards from the next higher sector (only if you choose the dice sum).

Game End

The game end is triggered once a player reaches 40 VP. A few additional turns may be played, until all players have had an equal number of turns.

The player with the highest VP total is the winner. In the case of a tie, additional rounds are played as needed.