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<b>Preliminary note about the Veto card</b>: this card was specifically challenging to implement; some choices had to be made. On Board Game Arena, Veto can be used to cancel any Action card before it is activated. Some Actions can also be cancelled partially, but <b>this is not possible for all Actions</b>.
<b>Note about the Veto card</b>: this card was specifically challenging to implement. On Board Game Arena, Veto can be used to cancel any Action card before it is activated. Some Actions can also be cancelled partially, but <b>this is not possible for all Actions</b>.
Please note that you can also <b>exclude Veto</b> through an option when starting a game.
Please note that you can also <b>exclude Veto</b> through an option when starting a game.
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GOAL: Score the most points by having more caballeros in the regions than other players, but beware - the castillo holds a surprise!
== OVERVIEW ==


GAMEPLAY:
In the 14oo's, what we now call Spain was divided into several warring kingdoms. In this area-control game, you will place your Caballeros (knights) to gain majority control of the contested regions, enjoy a special action each round, and try to earn bonus points from the King and your Grande (duke). But watch out - sabotage and intrigue abound, and the Castillo (tower) holds a last-minute surprise!


Action cards are revealed at the start of each round.


Going clockwise, each player bids a power card to determine: turn order AND the number of caballeros that can add from the provinces into the court. Only the caballeros in your court can be added to regions on the map during your turn.
With its unique turn-bidding, secret votes, multi-purpose cards, veto powers and more, El Grande is a must-play!


Turn order changes each round, with play going in order of highest card value to lowest: Highest valued card goes first, 2nd highest card goes 2nd, etc.


ON YOUR TURN:
Played over 9 rounds, with scoring every 3 rounds.


1. Add caballeros from your provinces into your court.


- The number of caballeros you may add = the number of cubes shown in the center of the power card you played. You can add up to that many             caballeros to your court.
== SET-UP / COMPONENTS ==


- If there are not enough caballeros in your province to add into the court, you can take caballeros from any region on the map   except the King's region and castillo.
2. Select an action card.
- You do not have to take the action, but you do have to take a card.
- The action card shows how many caballeros you can place on the map FROM YOUR COURT. The number of cubes shown at the bottom of           the card is the most you can place. You can place fewer, if you like.
 
*** You can take the action, then place caballeros OR place caballeros, then take the action.


PLACEMENT RULES:
<B>MAP ~</B>
- You can only place caballeros in regions adjacent to the King's region - but never in the King's region.
- You can distribute the caballeros among multiple regions.
- You can place caballeros into the castillo.


MOVEMENT RULES:
Everyone is randomly assigned a starting kingdom. Your Grande (duke) and 2 Caballeros (knights) are placed on that region of the map.
- Some cards allow you to move caballeros that are already placed on the map. You may move these caballeros to ANY other region on           the map, except the King's region. You can move even them into the castillo.


After everyone has taken a turn, new action cards are revealed and bidding for start player occurs - THE PLAYER WHO PLAYED THE LOWEST CARD LAST ROUND STARTS THE BID
Regions are not all worth the same amount of points, and there may be ways to change their values, for better or worse, during the course of the game.


SCORING ROUNDS (occur after rounds 3, 6 and 9)


1. Before the regions are scored, each player secretly chooses where they want to place all of their caballeros that are in the castillo. They can go into any region on the map except for the King's region. Players reveal their chosen region at the same time.
<B>CABALLEROS (knights) ~</B>


2. The castillo is scored.  
These are the only tokens that determine who has majority control over a region.


3. Caballeros that were in the castillo are now moved to the chosen region.


4. Each region is scored.
<B>GRANDE (duke) ~</B>


SCORING RULES:
Each player has 1 token that is slightly larger than the others. This is the Grande.  
- The purpose of the Grande is to show who owns the region. Only the caballeros are counted when determining majority.
- The scoreboard in each region shows the points awarded to the players having the most caballeros, 2nd most and 3rd mos              caballeros in the region. The player with the most caballeros in a region receives the highest point value for the region shown           in the region's scoreboard.
 
** In a 2 player game, only the first place points are awarded. In a 3-player game, only the 1st and 2nd place are scored.
 
** If TIED: all tied players receive the points in the next lowest position


BONUS POINTS:
He is never counted when determining area majority but grants a bonus during the scoring round if you control your own Grande's region.
- If you are the majority player in your home region (where your Grande is located), not tied with any other players, you earn 2           extra points
- If you are the majority player in the King's region, not tied with any other players, you score 2 extra points.


OTHER NOTES:
 
<B>KING ~</B>
- You can only use a power card once during the game.
 
During scoring rounds, the King grants extra points to whoever controls the region he's in, but during the game, he locks down the region - no one can move pieces in or out of his region.
- When a card triggers special scoring during the game, all regions of the specified point-value must be scored, i.e.                     all 5-point regions, all 4-point regions, etc.
 
 
- The King's Card is always one of the 5 cards revealed at the start of each round.
<B>CASTILLO (tower) ~</B>
 
Players can tuck Caballeros in the castillo instead of on the map, then secretly decide where to place them during the scoring rounds.
 
The Castillo is also worth points during the scoring rounds!
 
 
<B>POWER CARDS ~</B>
 
Everyone has a set of cards numbered 1-13 that also show 0-6 cubes. These determine turn order AND how many Caballeros you can move into your supply of available knights.
 
 
<B>PROVINCE / COURT (supply) ~</B>
 
Everyone has 15 Caballeros, but they are not immediately available to use.
::~ Province: UN-available Caballeros who have not yet been summoned to aid you in your cause
::~ Court: AVAILABLE Caballeros
 
 
<B>ACTION CARDS ~</B>
 
These grant a special privilege AND show how many caballeros you can place during your turn. Each round a fresh set of special action cards are revealed!
 
 
== GAMEPLAY ==
 
Each round consists of:
 
1. Revealing new action cards
 
2. Choosing and revealing power cards to determine player order
 
3. Players take their turn
 
4. Scoring at the end of rounds 3, 6 and 9.
 
 
<B>Reveal action cards ~</B>
 
5 action cards are available each round. All cards that were not selected last round are flushed for new ones, except the card that allows you to move the King. That card is available every round.
 
 
<B>Choose power cards ~</B>
 
<em>Round 1 only</em> - A randomly-chosen player will begin the bid for Start Player by selecting a power card. Moving in clockwise order, everyone else selects a power card.
 
<em>Subsequent rounds</em> - Whoever played the LOWEST-numbered card starts the bid.
 
::~ Highest-numbered card becomes the Start Player. Turns are taken from highest to lowest during the round: Highest valued card goes first, 2nd highest card goes 2nd, etc.
 
::~ Each number can only be used ONCE during the game.
 
 
<B>Player turn ~</B>
 
1. More Caballeros are made available.
 
The number of cubes on your power card is the number of Caballeros automatically moved from your provence (UNavailable supply) to your <B>court (available supply)</B>. Only Caballeros in the court can be placed.
 
::~ If you don't have enough Caballeros in your province to move into the court, you MAY pull caballeros from the board and return them to the court to make up the difference. They may not be pulled from the King's region or castillo.
 
::~ You may also choose to move fewer Caballeros than you are permitted.
 
 
2. Choose 1 Action Card.
 
You don't have to use the action, but you do have to take a card. The card must be used during the turn it's taken (except for the veto card, which you may retain until later).
 
::~ However many cubes are shown on the Action Card are the number of Caballeros you can place this turn.
 
 
3. Decide which you would like to do first ~ Place your Caballeros or use the Action Card.
 
 
4. Place Caballeros
 
You may divvy up Caballeros between any number of regions, as long as they are all placed into a region adjacent to the King (but never in the King's region itself).
 
You may also place any number of Caballeros into the castillo. Once inside, they stay in there until the next scoring round.
 
::~ If you are permitted to place more Caballeros than are available in your court, you forfeit the difference.
 
 
<B>Scoring phase ~ </B>
 
1. Everyone secretly chooses a region on the map - other than the King's region - where you want ALL of your Caballeros that are in the castillo to go. This is your last chance to sway the outcome!
 
 
2. Before secret regions are revealed, the castillo is scored. Only players with pieces in the castillo score:
::5 pts ~ Whoever had the most Caballeros in the castillo
::3 pts ~ 2nd most Caballeros
::1 pt  ~ 3rd most Caballeros
::Ties  ~ Tied players EACH score for the NEXT LOWER scoring position, pushing whoever would have scored there also one rung lower
 
 
3. Secret regions are revealed and everyone's Caballeros from the castillo are placed into the player's chosen region.
 
 
4. Each region is scored by counting the number of Caballeros in it. Just as with the castillo, whoever had the most Caballeros in a region scores the highest points for it. Whoever had 2nd most receives 2nd highest points. Etc.
::~ Add 2 bonus points if you had the majority in your Grande's region. <EM>(no bonus for ties!)</EM>
::~ Add 2 bonus points if you had the majority in the Kings's region. <EM>(no bonus for ties!)</EM>
 
 
NOTE:
::2-Player game ~ only the 1st place points are awarded.
::3-Player game ~ only 1st and 2nd place points are awarded.
 
 
== ACTION CARD CLARIFICATION ==
Info to be added soon!
 
<B>Movement ~</B>
Some action cards let you move Caballeros that are already on the map. In this case, they can be moved ANYWHERE on the map, except the King's region.

Latest revision as of 16:48, 1 September 2024

Note about the Veto card: this card was specifically challenging to implement. On Board Game Arena, Veto can be used to cancel any Action card before it is activated. Some Actions can also be cancelled partially, but this is not possible for all Actions. Please note that you can also exclude Veto through an option when starting a game.


OVERVIEW

In the 14oo's, what we now call Spain was divided into several warring kingdoms. In this area-control game, you will place your Caballeros (knights) to gain majority control of the contested regions, enjoy a special action each round, and try to earn bonus points from the King and your Grande (duke). But watch out - sabotage and intrigue abound, and the Castillo (tower) holds a last-minute surprise!


With its unique turn-bidding, secret votes, multi-purpose cards, veto powers and more, El Grande is a must-play!


Played over 9 rounds, with scoring every 3 rounds.


SET-UP / COMPONENTS

MAP ~

Everyone is randomly assigned a starting kingdom. Your Grande (duke) and 2 Caballeros (knights) are placed on that region of the map.

Regions are not all worth the same amount of points, and there may be ways to change their values, for better or worse, during the course of the game.


CABALLEROS (knights) ~

These are the only tokens that determine who has majority control over a region.


GRANDE (duke) ~

Each player has 1 token that is slightly larger than the others. This is the Grande.

He is never counted when determining area majority but grants a bonus during the scoring round if you control your own Grande's region.


KING ~

During scoring rounds, the King grants extra points to whoever controls the region he's in, but during the game, he locks down the region - no one can move pieces in or out of his region.


CASTILLO (tower) ~

Players can tuck Caballeros in the castillo instead of on the map, then secretly decide where to place them during the scoring rounds.

The Castillo is also worth points during the scoring rounds!


POWER CARDS ~

Everyone has a set of cards numbered 1-13 that also show 0-6 cubes. These determine turn order AND how many Caballeros you can move into your supply of available knights.


PROVINCE / COURT (supply) ~

Everyone has 15 Caballeros, but they are not immediately available to use.

~ Province: UN-available Caballeros who have not yet been summoned to aid you in your cause
~ Court: AVAILABLE Caballeros


ACTION CARDS ~

These grant a special privilege AND show how many caballeros you can place during your turn. Each round a fresh set of special action cards are revealed!


GAMEPLAY

Each round consists of:

1. Revealing new action cards

2. Choosing and revealing power cards to determine player order

3. Players take their turn

4. Scoring at the end of rounds 3, 6 and 9.


Reveal action cards ~

5 action cards are available each round. All cards that were not selected last round are flushed for new ones, except the card that allows you to move the King. That card is available every round.


Choose power cards ~

Round 1 only - A randomly-chosen player will begin the bid for Start Player by selecting a power card. Moving in clockwise order, everyone else selects a power card.

Subsequent rounds - Whoever played the LOWEST-numbered card starts the bid.

~ Highest-numbered card becomes the Start Player. Turns are taken from highest to lowest during the round: Highest valued card goes first, 2nd highest card goes 2nd, etc.
~ Each number can only be used ONCE during the game.


Player turn ~

1. More Caballeros are made available.

The number of cubes on your power card is the number of Caballeros automatically moved from your provence (UNavailable supply) to your court (available supply). Only Caballeros in the court can be placed.

~ If you don't have enough Caballeros in your province to move into the court, you MAY pull caballeros from the board and return them to the court to make up the difference. They may not be pulled from the King's region or castillo.
~ You may also choose to move fewer Caballeros than you are permitted.


2. Choose 1 Action Card.

You don't have to use the action, but you do have to take a card. The card must be used during the turn it's taken (except for the veto card, which you may retain until later).

~ However many cubes are shown on the Action Card are the number of Caballeros you can place this turn.


3. Decide which you would like to do first ~ Place your Caballeros or use the Action Card.


4. Place Caballeros

You may divvy up Caballeros between any number of regions, as long as they are all placed into a region adjacent to the King (but never in the King's region itself).

You may also place any number of Caballeros into the castillo. Once inside, they stay in there until the next scoring round.

~ If you are permitted to place more Caballeros than are available in your court, you forfeit the difference.


Scoring phase ~

1. Everyone secretly chooses a region on the map - other than the King's region - where you want ALL of your Caballeros that are in the castillo to go. This is your last chance to sway the outcome!


2. Before secret regions are revealed, the castillo is scored. Only players with pieces in the castillo score:

5 pts ~ Whoever had the most Caballeros in the castillo
3 pts ~ 2nd most Caballeros
1 pt ~ 3rd most Caballeros
Ties ~ Tied players EACH score for the NEXT LOWER scoring position, pushing whoever would have scored there also one rung lower


3. Secret regions are revealed and everyone's Caballeros from the castillo are placed into the player's chosen region.


4. Each region is scored by counting the number of Caballeros in it. Just as with the castillo, whoever had the most Caballeros in a region scores the highest points for it. Whoever had 2nd most receives 2nd highest points. Etc.

~ Add 2 bonus points if you had the majority in your Grande's region. (no bonus for ties!)
~ Add 2 bonus points if you had the majority in the Kings's region. (no bonus for ties!)


NOTE:

2-Player game ~ only the 1st place points are awarded.
3-Player game ~ only 1st and 2nd place points are awarded.


ACTION CARD CLARIFICATION

Info to be added soon!

Movement ~ Some action cards let you move Caballeros that are already on the map. In this case, they can be moved ANYWHERE on the map, except the King's region.