This is a documentation for Board Game Arena: play board games online !
Tips machiavelli: Difference between revisions
Jump to navigation
Jump to search
Sammy McSam (talk | contribs) m (Gamehelpmachiavelli link) |
Sammy McSam (talk | contribs) m (Template:Card update) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
== General == | |||
Try to win the game as quickly as possible. | * Try to win the game as quickly as possible. | ||
* Any cards you play can (and probably will) be used against you. | |||
* Inexperienced players are often so preoccupied with whether or not they ''can'' play a card, they don’t stop to think if they ''should'' play it. | |||
* Sometimes it can be beneficial to intentionally take the 3-card penalty. | |||
** There are at least two reasons why you might want this: | |||
**# To get a specific card, if you think you can not win without it. | |||
**# To deplete the deck and end the game in a tie. | |||
* It is sometimes possible to "trap" an opponent's card. | |||
** ''For example:'' suppose you have {{heart|Q}}{{heart|Q}}{{club|K|color=green}}{{club|K|color=green}}{{diamond|K|color=blue}}{{diamond|K|color=blue}}{{spade|K}}{{spade|K}} in your hand, but you don't have {{heart|K}}. | |||
*** Any run that includes {{heart|K}} would require a {{heart|Q}}, and any set that includes {{heart|K}} would require another {{card|K}}. | |||
*** So if your opponent has one of the two {{heart|K}}, they can never play it, so they can never win! (But they can still tie.) |
Latest revision as of 21:39, 18 February 2024
General
- Try to win the game as quickly as possible.
- Any cards you play can (and probably will) be used against you.
- Inexperienced players are often so preoccupied with whether or not they can play a card, they don’t stop to think if they should play it.
- Sometimes it can be beneficial to intentionally take the 3-card penalty.
- There are at least two reasons why you might want this:
- To get a specific card, if you think you can not win without it.
- To deplete the deck and end the game in a tie.
- There are at least two reasons why you might want this:
- It is sometimes possible to "trap" an opponent's card.
- For example: suppose you have Q♥Q♥K♣K♣K♦K♦K♠K♠ in your hand, but you don't have K♥.
- Any run that includes K♥ would require a Q♥, and any set that includes K♥ would require another K.
- So if your opponent has one of the two K♥, they can never play it, so they can never win! (But they can still tie.)
- For example: suppose you have Q♥Q♥K♣K♣K♦K♦K♠K♠ in your hand, but you don't have K♥.